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source: code/branches/objecthierarchy2/src/orxonox/objects/worldentities/pawns/Spectator.h @ 2422

Last change on this file since 2422 was 2362, checked in by landauf, 16 years ago
  • Added Bot (the artifical counterpart to HumanPlayer)
  • Added ArtificialController, the baseclass of all non-human-controllers
  • Added AIController, a simple reimplementation of the old AISpaceShip (but of course without the SpaceShip, just the AI)
  • Added currently empty class ScriptController
  • Some tweaks in PlayerInfo, ControllableEntity and Controller
  • Made Spacetator speed configurable

I don't know where, but there's still an issue in the new code, maybe even caused by the previous commit. The Server seems to crash when a Client disconnects, but only if the Server runs within the debugger.

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Spectator_H__
30#define _Spectator_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "objects/worldentities/ControllableEntity.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport Spectator : public ControllableEntity
39    {
40        public:
41            Spectator(BaseObject* creator);
42            virtual ~Spectator();
43
44            void setConfigValues();
45            void registerVariables();
46            virtual void tick(float dt);
47
48            virtual void setPlayer(PlayerInfo* player);
49            virtual void startLocalHumanControl();
50
51            virtual void moveFrontBack(const Vector2& value);
52            virtual void moveRightLeft(const Vector2& value);
53            virtual void moveUpDown(const Vector2& value);
54
55            virtual void rotateYaw(const Vector2& value);
56            virtual void rotatePitch(const Vector2& value);
57            virtual void rotateRoll(const Vector2& value);
58
59            virtual void fire();
60            virtual void greet();
61
62        private:
63            void changedGreeting();
64            void changedFlareVisibility();
65            void updateHUD();
66
67            BillboardSet* greetingFlare_;
68            bool bGreetingFlareVisible_;
69            bool bGreeting_;
70
71            float speed_;
72            float rotationSpeed_;
73
74            float yaw_;
75            float pitch_;
76            float roll_;
77
78            int hudmode_;
79    };
80}
81
82#endif /* _Spectator_H__ */
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