Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/objecthierarchy2/src/orxonox/objects/worldentities/WorldEntity.cc @ 2365

Last change on this file since 2365 was 2365, checked in by landauf, 15 years ago

Fixed the problem mentioned in r2362 which caused the server to crash if the client disconnected (the problem was not caused by the network but rather by the destruction of a WorldEntity).

However there is still a problem causing clients to just shut down sometimes without sending a disconnect message to the server. They are removed after some seconds because of the timeout. Try starting the server with the debugger if you can't reproduce the issue. I'm not 100% sure but I thought disconnecting worked some days or weeks ago.

  • Property svn:eol-style set to native
File size: 6.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "WorldEntity.h"
31
32#include <cassert>
33#include <OgreSceneManager.h>
34
35#include "core/CoreIncludes.h"
36#include "core/XMLPort.h"
37#include "util/Convert.h"
38#include "util/Exception.h"
39
40#include "objects/Scene.h"
41
42namespace orxonox
43{
44    const Vector3 WorldEntity::FRONT = Vector3::NEGATIVE_UNIT_Z;
45    const Vector3 WorldEntity::BACK  = Vector3::UNIT_Z;
46    const Vector3 WorldEntity::LEFT  = Vector3::NEGATIVE_UNIT_X;
47    const Vector3 WorldEntity::RIGHT = Vector3::UNIT_X;
48    const Vector3 WorldEntity::DOWN  = Vector3::NEGATIVE_UNIT_Y;
49    const Vector3 WorldEntity::UP    = Vector3::UNIT_Y;
50
51    WorldEntity::WorldEntity(BaseObject* creator) : BaseObject(creator), Synchronisable(creator)
52    {
53        RegisterObject(WorldEntity);
54
55        if (!this->getScene() || !this->getScene()->getRootSceneNode())
56            ThrowException(AbortLoading, "Can't create WorldEntity, no scene or no root-scenenode given.");
57
58        this->node_ = this->getScene()->getRootSceneNode()->createChildSceneNode();
59
60        this->parent_ = 0;
61        this->parentID_ = OBJECTID_UNKNOWN;
62
63        this->node_->setPosition(Vector3::ZERO);
64        this->node_->setOrientation(Quaternion::IDENTITY);
65
66        this->registerVariables();
67    }
68
69    WorldEntity::~WorldEntity()
70    {
71        if (this->isInitialized())
72        {
73            this->node_->detachAllObjects();
74
75            for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); )
76                delete (*(it++));
77
78            if (this->parent_)
79                this->detachFromParent();
80
81            if (this->getScene()->getSceneManager())
82                this->getScene()->getSceneManager()->destroySceneNode(this->node_->getName());
83        }
84    }
85
86    void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
87    {
88        SUPER(WorldEntity, XMLPort, xmlelement, mode);
89
90        XMLPortParamTemplate(WorldEntity, "position", setPosition, getPosition, xmlelement, mode, const Vector3&);
91        XMLPortParamTemplate(WorldEntity, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&);
92        XMLPortParamLoadOnly(WorldEntity, "lookat", lookAt_xmlport, xmlelement, mode);
93        XMLPortParamLoadOnly(WorldEntity, "direction", setDirection_xmlport, xmlelement, mode);
94        XMLPortParamLoadOnly(WorldEntity, "yaw", yaw_xmlport, xmlelement, mode);
95        XMLPortParamLoadOnly(WorldEntity, "pitch", pitch_xmlport, xmlelement, mode);
96        XMLPortParamLoadOnly(WorldEntity, "roll", roll_xmlport, xmlelement, mode);
97        XMLPortParamTemplate(WorldEntity, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&);
98        XMLPortParam(WorldEntity, "scale", setScale, getScale, xmlelement, mode);
99
100        XMLPortObject(WorldEntity, WorldEntity, "attached", attach, getAttachedObject, xmlelement, mode);
101    }
102
103    void WorldEntity::registerVariables()
104    {
105        REGISTERSTRING(this->mainStateName_, direction::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedMainState));
106
107        REGISTERDATA(this->bActive_,  direction::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedActivity));
108        REGISTERDATA(this->bVisible_, direction::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedVisibility));
109
110        REGISTERDATA(this->getScale3D().x, direction::toclient);
111        REGISTERDATA(this->getScale3D().y, direction::toclient);
112        REGISTERDATA(this->getScale3D().z, direction::toclient);
113
114        REGISTERDATA(this->parentID_, direction::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::updateParent));
115    }
116
117    void WorldEntity::updateParent()
118    {
119        if (this->parentID_ != OBJECTID_UNKNOWN)
120        {
121            WorldEntity* parent = dynamic_cast<WorldEntity*>(Synchronisable::getSynchronisable(this->parentID_));
122            if (parent)
123                this->attachToParent(parent);
124        }
125    }
126
127    void WorldEntity::attach(WorldEntity* object)
128    {
129        if (object == this)
130        {
131            COUT(2) << "Warning: Can't attach a WorldEntity to itself." << std::endl;
132            return;
133        }
134
135        if (object->getParent())
136            object->detachFromParent();
137        else
138        {
139            Ogre::Node* parent = object->node_->getParent();
140            if (parent)
141                parent->removeChild(object->node_);
142        }
143
144        this->node_->addChild(object->node_);
145        this->children_.insert(object);
146        object->parent_ = this;
147        object->parentID_ = this->getObjectID();
148    }
149
150    void WorldEntity::detach(WorldEntity* object)
151    {
152        this->node_->removeChild(object->node_);
153        this->children_.erase(object);
154        object->parent_ = 0;
155        object->parentID_ = OBJECTID_UNKNOWN;
156
157//        this->getScene()->getRootSceneNode()->addChild(object->node_);
158    }
159
160    WorldEntity* WorldEntity::getAttachedObject(unsigned int index) const
161    {
162        unsigned int i = 0;
163        for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it)
164        {
165            if (i == index)
166                return (*it);
167            ++i;
168        }
169        return 0;
170    }
171}
Note: See TracBrowser for help on using the repository browser.