| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _PositionableEntity_H__ |
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| 30 | #define _PositionableEntity_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | #include "WorldEntity.h" |
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| 34 | |
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| 35 | namespace orxonox |
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| 36 | { |
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| 37 | class _OrxonoxExport PositionableEntity : public WorldEntity |
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| 38 | { |
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| 39 | public: |
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| 40 | PositionableEntity(BaseObject* creator); |
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| 41 | virtual ~PositionableEntity(); |
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| 42 | |
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| 43 | void registerVariables(); |
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| 44 | |
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| 45 | using WorldEntity::setPosition; |
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| 46 | using WorldEntity::translate; |
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| 47 | using WorldEntity::setOrientation; |
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| 48 | using WorldEntity::rotate; |
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| 49 | using WorldEntity::yaw; |
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| 50 | using WorldEntity::pitch; |
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| 51 | using WorldEntity::roll; |
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| 52 | using WorldEntity::lookAt; |
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| 53 | using WorldEntity::setDirection; |
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| 54 | |
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| 55 | inline void setPosition(const Vector3& position) |
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| 56 | { this->node_->setPosition(position); } |
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| 57 | inline void translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL) |
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| 58 | { this->node_->translate(distance, relativeTo); } |
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| 59 | inline void setOrientation(const Quaternion& orientation) |
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| 60 | { this->node_->setOrientation(orientation); } |
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| 61 | inline void rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL) |
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| 62 | { this->node_->rotate(rotation, relativeTo); } |
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| 63 | inline void yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL) |
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| 64 | { this->node_->yaw(angle, relativeTo); } |
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| 65 | inline void pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL) |
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| 66 | { this->node_->pitch(angle, relativeTo); } |
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| 67 | inline void roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL) |
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| 68 | { this->node_->roll(angle, relativeTo); } |
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| 69 | inline void lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z) |
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| 70 | { this->node_->lookAt(target, relativeTo, localDirectionVector); } |
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| 71 | inline void setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z) |
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| 72 | { this->node_->setDirection(direction, relativeTo, localDirectionVector); } |
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| 73 | }; |
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| 74 | } |
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| 75 | |
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| 76 | #endif /* _PositionableEntity_H__ */ |
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