| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "ControllableEntity.h" |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/Core.h" |
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| 34 | #include "core/XMLPort.h" |
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| 35 | #include "core/Template.h" |
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| 36 | |
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| 37 | #include "objects/infos/PlayerInfo.h" |
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| 38 | #include "objects/worldentities/Camera.h" |
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| 39 | #include "objects/worldentities/CameraPosition.h" |
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| 40 | #include "objects/gametypes/Gametype.h" |
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| 41 | #include "overlays/OverlayGroup.h" |
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| 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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| 45 | CreateFactory(ControllableEntity); |
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| 46 | |
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| 47 | ControllableEntity::ControllableEntity(BaseObject* creator) : WorldEntity(creator) |
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| 48 | { |
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| 49 | RegisterObject(ControllableEntity); |
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| 50 | |
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| 51 | this->bHasLocalController_ = false; |
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| 52 | this->bHasHumanController_ = false; |
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| 53 | |
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| 54 | this->server_overwrite_ = 0; |
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| 55 | this->client_overwrite_ = 0; |
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| 56 | this->player_ = 0; |
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| 57 | this->playerID_ = OBJECTID_UNKNOWN; |
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| 58 | this->hud_ = 0; |
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| 59 | this->camera_ = 0; |
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| 60 | this->bDestroyWhenPlayerLeft_ = false; |
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| 61 | |
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| 62 | this->gtinfo_ = 0; |
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| 63 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
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| 64 | this->changedGametype(); |
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| 65 | |
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| 66 | this->velocity_ = Vector3::ZERO; |
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| 67 | this->acceleration_ = Vector3::ZERO; |
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| 68 | |
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| 69 | this->server_position_ = Vector3::ZERO; |
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| 70 | this->client_position_ = Vector3::ZERO; |
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| 71 | this->server_velocity_ = Vector3::ZERO; |
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| 72 | this->client_velocity_ = Vector3::ZERO; |
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| 73 | this->server_orientation_ = Quaternion::IDENTITY; |
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| 74 | this->client_orientation_ = Quaternion::IDENTITY; |
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| 75 | |
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| 76 | this->registerVariables(); |
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| 77 | } |
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| 78 | |
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| 79 | ControllableEntity::~ControllableEntity() |
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| 80 | { |
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| 81 | if (this->isInitialized()) |
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| 82 | { |
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| 83 | if (this->bHasLocalController_) |
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| 84 | this->stopLocalHumanControl(); |
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| 85 | |
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| 86 | if (this->hud_) |
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| 87 | delete this->hud_; |
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| 88 | |
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| 89 | if (this->camera_) |
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| 90 | delete this->camera_; |
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| 91 | |
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| 92 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
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| 93 | this->getPlayer()->stopControl(this, false); |
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| 94 | } |
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| 95 | } |
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| 96 | |
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| 97 | void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 98 | { |
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| 99 | SUPER(ControllableEntity, XMLPort, xmlelement, mode); |
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| 100 | |
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| 101 | XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); |
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| 102 | XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemkplate, xmlelement, mode); |
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| 103 | |
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| 104 | XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode); |
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| 105 | } |
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| 106 | |
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| 107 | void ControllableEntity::changedGametype() |
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| 108 | { |
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| 109 | SUPER(ControllableEntity, changedGametype); |
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| 110 | |
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| 111 | this->gtinfo_ = 0; |
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| 112 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
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| 113 | |
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| 114 | if (this->getGametype() && this->getGametype()->getGametypeInfo()) |
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| 115 | { |
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| 116 | this->gtinfo_ = this->getGametype()->getGametypeInfo(); |
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| 117 | this->gtinfoID_ = this->gtinfo_->getObjectID(); |
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| 118 | } |
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| 119 | } |
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| 120 | |
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| 121 | void ControllableEntity::addCameraPosition(CameraPosition* position) |
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| 122 | { |
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| 123 | this->attach(position); |
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| 124 | this->cameraPositions_.push_back(position); |
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| 125 | } |
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| 126 | |
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| 127 | CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const |
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| 128 | { |
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| 129 | unsigned int i = 0; |
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| 130 | for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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| 131 | { |
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| 132 | if (i == index) |
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| 133 | return (*it); |
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| 134 | ++i; |
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| 135 | } |
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| 136 | return 0; |
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| 137 | } |
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| 138 | |
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| 139 | void ControllableEntity::switchCamera() |
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| 140 | { |
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| 141 | if (this->camera_) |
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| 142 | { |
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| 143 | if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0) |
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| 144 | { |
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| 145 | this->cameraPositions_.front()->attachCamera(this->camera_); |
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| 146 | } |
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| 147 | else if (this->cameraPositions_.size() > 0) |
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| 148 | { |
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| 149 | for (std::list<CameraPosition*>::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) |
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| 150 | { |
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| 151 | if ((*it) == this->camera_->getParent()) |
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| 152 | { |
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| 153 | ++it; |
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| 154 | if (it != this->cameraPositions_.end()) |
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| 155 | (*it)->attachCamera(this->camera_); |
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| 156 | else |
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| 157 | (*this->cameraPositions_.begin())->attachCamera(this->camera_); |
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| 158 | break; |
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| 159 | } |
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| 160 | } |
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| 161 | } |
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| 162 | else |
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| 163 | { |
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| 164 | this->attach(this->camera_); |
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| 165 | } |
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| 166 | } |
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| 167 | } |
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| 168 | |
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| 169 | void ControllableEntity::setPlayer(PlayerInfo* player) |
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| 170 | { |
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| 171 | if (!player) |
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| 172 | { |
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| 173 | this->removePlayer(); |
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| 174 | return; |
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| 175 | } |
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| 176 | |
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| 177 | this->player_ = player; |
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| 178 | this->playerID_ = player->getObjectID(); |
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| 179 | this->bHasLocalController_ = player->isLocalPlayer(); |
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| 180 | this->bHasHumanController_ = player->isHumanPlayer(); |
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| 181 | |
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| 182 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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| 183 | { |
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| 184 | this->startLocalHumanControl(); |
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| 185 | |
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| 186 | if (!Core::isMaster()) |
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| 187 | { |
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| 188 | this->client_overwrite_ = this->server_overwrite_; |
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| 189 | this->setObjectMode(direction::bidirectional); |
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| 190 | } |
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| 191 | } |
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| 192 | } |
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| 193 | |
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| 194 | void ControllableEntity::removePlayer() |
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| 195 | { |
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| 196 | if (this->bHasLocalController_ && this->bHasHumanController_) |
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| 197 | this->stopLocalHumanControl(); |
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| 198 | |
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| 199 | this->player_ = 0; |
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| 200 | this->playerID_ = OBJECTID_UNKNOWN; |
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| 201 | this->bHasLocalController_ = false; |
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| 202 | this->bHasHumanController_ = false; |
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| 203 | this->setObjectMode(direction::toclient); |
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| 204 | |
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| 205 | if (this->bDestroyWhenPlayerLeft_) |
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| 206 | delete this; |
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| 207 | } |
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| 208 | |
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| 209 | void ControllableEntity::networkcallback_changedplayerID() |
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| 210 | { |
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| 211 | // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID |
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| 212 | if (this->playerID_ != OBJECTID_UNKNOWN) |
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| 213 | { |
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| 214 | this->player_ = dynamic_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_)); |
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| 215 | if (this->player_ && (this->player_->getControllableEntity() != this)) |
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| 216 | this->player_->startControl(this); |
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| 217 | } |
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| 218 | } |
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| 219 | |
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| 220 | void ControllableEntity::networkcallback_changedgtinfoID() |
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| 221 | { |
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| 222 | if (this->gtinfoID_ != OBJECTID_UNKNOWN) |
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| 223 | { |
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| 224 | this->gtinfo_ = dynamic_cast<GametypeInfo*>(Synchronisable::getSynchronisable(this->gtinfoID_)); |
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| 225 | |
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| 226 | if (!this->gtinfo_) |
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| 227 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
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| 228 | } |
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| 229 | } |
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| 230 | |
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| 231 | void ControllableEntity::startLocalHumanControl() |
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| 232 | { |
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| 233 | this->camera_ = new Camera(this); |
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| 234 | this->camera_->requestFocus(); |
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| 235 | if (this->cameraPositionTemplate_ != "") |
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| 236 | this->addTemplate(this->cameraPositionTemplate_); |
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| 237 | if (this->cameraPositions_.size() > 0) |
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| 238 | this->cameraPositions_.front()->attachCamera(this->camera_); |
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| 239 | else |
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| 240 | this->attach(this->camera_); |
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| 241 | |
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| 242 | if (this->hudtemplate_ != "") |
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| 243 | { |
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| 244 | this->hud_ = new OverlayGroup(this); |
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| 245 | this->hud_->addTemplate(this->hudtemplate_); |
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| 246 | this->hud_->setOwner(this); |
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| 247 | } |
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| 248 | } |
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| 249 | |
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| 250 | void ControllableEntity::stopLocalHumanControl() |
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| 251 | { |
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| 252 | this->camera_->detachFromParent(); |
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| 253 | delete this->camera_; |
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| 254 | this->camera_ = 0; |
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| 255 | |
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| 256 | delete this->hud_; |
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| 257 | this->hud_ = 0; |
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| 258 | } |
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| 259 | |
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| 260 | void ControllableEntity::tick(float dt) |
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| 261 | { |
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| 262 | if (this->isActive()) |
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| 263 | { |
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| 264 | SUPER(ControllableEntity, tick, dt); |
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| 265 | |
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| 266 | this->velocity_ += (dt * this->acceleration_); |
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| 267 | this->node_->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL); |
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| 268 | |
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| 269 | if (Core::isMaster()) |
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| 270 | { |
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| 271 | this->server_velocity_ = this->velocity_; |
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| 272 | this->server_position_ = this->node_->getPosition(); |
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| 273 | } |
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| 274 | else if (this->bHasLocalController_) |
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| 275 | { |
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| 276 | this->client_velocity_ = this->velocity_; |
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| 277 | this->client_position_ = this->node_->getPosition(); |
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| 278 | } |
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| 279 | } |
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| 280 | } |
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| 281 | |
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| 282 | void ControllableEntity::registerVariables() |
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| 283 | { |
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| 284 | REGISTERSTRING(this->cameraPositionTemplate_, direction::toclient); |
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| 285 | REGISTERSTRING(this->hudtemplate_, direction::toclient); |
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| 286 | |
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| 287 | REGISTERDATA(this->client_overwrite_, direction::toserver); |
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| 288 | |
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| 289 | REGISTERDATA(this->server_position_, direction::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition)); |
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| 290 | REGISTERDATA(this->server_velocity_, direction::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerVelocity)); |
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| 291 | REGISTERDATA(this->server_orientation_, direction::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation)); |
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| 292 | REGISTERDATA(this->server_overwrite_, direction::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite)); |
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| 293 | |
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| 294 | REGISTERDATA(this->client_position_, direction::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition)); |
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| 295 | REGISTERDATA(this->client_velocity_, direction::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientVelocity)); |
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| 296 | REGISTERDATA(this->client_orientation_, direction::toserver, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation)); |
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| 297 | |
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| 298 | |
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| 299 | REGISTERDATA(this->playerID_, direction::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID)); |
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| 300 | REGISTERDATA(this->gtinfoID_, direction::toclient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedgtinfoID)); |
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| 301 | } |
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| 302 | |
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| 303 | void ControllableEntity::processServerPosition() |
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| 304 | { |
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| 305 | if (!this->bHasLocalController_) |
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| 306 | this->node_->setPosition(this->server_position_); |
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| 307 | } |
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| 308 | |
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| 309 | void ControllableEntity::processServerVelocity() |
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| 310 | { |
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| 311 | if (!this->bHasLocalController_) |
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| 312 | this->velocity_ = this->server_velocity_; |
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| 313 | } |
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| 314 | |
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| 315 | void ControllableEntity::processServerOrientation() |
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| 316 | { |
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| 317 | if (!this->bHasLocalController_) |
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| 318 | this->node_->setOrientation(this->server_orientation_); |
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| 319 | } |
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| 320 | |
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| 321 | void ControllableEntity::processOverwrite() |
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| 322 | { |
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| 323 | if (this->bHasLocalController_) |
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| 324 | { |
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| 325 | this->setPosition(this->server_position_); |
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| 326 | this->setVelocity(this->server_velocity_); |
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| 327 | this->setOrientation(this->server_orientation_); |
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| 328 | |
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| 329 | this->client_overwrite_ = this->server_overwrite_; |
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| 330 | } |
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| 331 | } |
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| 332 | |
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| 333 | void ControllableEntity::processClientPosition() |
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| 334 | { |
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| 335 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 336 | { |
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| 337 | this->node_->setPosition(this->client_position_); |
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| 338 | this->server_position_ = this->client_position_; |
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| 339 | } |
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| 340 | } |
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| 341 | |
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| 342 | void ControllableEntity::processClientVelocity() |
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| 343 | { |
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| 344 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 345 | { |
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| 346 | this->velocity_ = this->client_velocity_; |
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| 347 | this->server_velocity_ = this->client_velocity_; |
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| 348 | } |
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| 349 | } |
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| 350 | |
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| 351 | void ControllableEntity::processClientOrientation() |
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| 352 | { |
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| 353 | if (this->server_overwrite_ == this->client_overwrite_) |
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| 354 | { |
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| 355 | this->node_->setOrientation(this->client_orientation_); |
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| 356 | this->server_orientation_ = this->client_orientation_; |
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| 357 | } |
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| 358 | } |
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| 359 | |
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| 360 | |
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| 361 | void ControllableEntity::setPosition(const Vector3& position) |
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| 362 | { |
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| 363 | if (Core::isMaster()) |
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| 364 | { |
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| 365 | this->node_->setPosition(position); |
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| 366 | this->server_position_ = position; |
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| 367 | ++this->server_overwrite_; |
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| 368 | } |
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| 369 | else if (this->bHasLocalController_) |
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| 370 | { |
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| 371 | this->node_->setPosition(position); |
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| 372 | this->client_position_ = position; |
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| 373 | } |
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| 374 | } |
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| 375 | |
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| 376 | void ControllableEntity::setVelocity(const Vector3& velocity) |
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| 377 | { |
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| 378 | if (Core::isMaster()) |
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| 379 | { |
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| 380 | this->velocity_ = velocity; |
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| 381 | this->server_velocity_ = velocity; |
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| 382 | ++this->server_overwrite_; |
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| 383 | } |
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| 384 | else if (this->bHasLocalController_) |
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| 385 | { |
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| 386 | this->velocity_ = velocity; |
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| 387 | this->client_velocity_ = velocity; |
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| 388 | } |
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| 389 | } |
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| 390 | |
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| 391 | void ControllableEntity::translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo) |
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| 392 | { |
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| 393 | if (Core::isMaster()) |
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| 394 | { |
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| 395 | this->node_->translate(distance, relativeTo); |
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| 396 | this->server_position_ = this->node_->getPosition(); |
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| 397 | ++this->server_overwrite_; |
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| 398 | } |
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| 399 | else if (this->bHasLocalController_) |
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| 400 | { |
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| 401 | this->node_->translate(distance, relativeTo); |
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| 402 | this->client_position_ = this->node_->getPosition(); |
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| 403 | } |
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| 404 | } |
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| 405 | |
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| 406 | void ControllableEntity::setOrientation(const Quaternion& orientation) |
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| 407 | { |
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| 408 | if (Core::isMaster()) |
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| 409 | { |
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| 410 | this->node_->setOrientation(orientation); |
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| 411 | this->server_orientation_ = orientation; |
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| 412 | ++this->server_overwrite_; |
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| 413 | } |
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| 414 | else if (this->bHasLocalController_) |
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| 415 | { |
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| 416 | this->node_->setOrientation(orientation); |
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| 417 | this->client_orientation_ = orientation; |
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| 418 | } |
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| 419 | } |
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| 420 | |
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| 421 | void ControllableEntity::rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo) |
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| 422 | { |
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| 423 | if (Core::isMaster()) |
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| 424 | { |
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| 425 | this->node_->rotate(rotation, relativeTo); |
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| 426 | this->server_orientation_ = this->node_->getOrientation(); |
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| 427 | ++this->server_overwrite_; |
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| 428 | } |
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| 429 | else if (this->bHasLocalController_) |
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| 430 | { |
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| 431 | this->node_->rotate(rotation, relativeTo); |
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| 432 | this->client_orientation_ = this->node_->getOrientation(); |
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| 433 | } |
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| 434 | } |
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| 435 | |
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| 436 | void ControllableEntity::yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo) |
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| 437 | { |
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| 438 | if (Core::isMaster()) |
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| 439 | { |
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| 440 | this->node_->yaw(angle, relativeTo); |
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| 441 | this->server_orientation_ = this->node_->getOrientation(); |
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| 442 | ++this->server_overwrite_; |
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| 443 | } |
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| 444 | else if (this->bHasLocalController_) |
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| 445 | { |
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| 446 | this->node_->yaw(angle, relativeTo); |
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| 447 | this->client_orientation_ = this->node_->getOrientation(); |
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| 448 | } |
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| 449 | } |
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| 450 | |
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| 451 | void ControllableEntity::pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo) |
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| 452 | { |
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| 453 | if (Core::isMaster()) |
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| 454 | { |
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| 455 | this->node_->pitch(angle, relativeTo); |
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| 456 | this->server_orientation_ = this->node_->getOrientation(); |
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| 457 | ++this->server_overwrite_; |
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| 458 | } |
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| 459 | else if (this->bHasLocalController_) |
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| 460 | { |
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| 461 | this->node_->pitch(angle, relativeTo); |
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| 462 | this->client_orientation_ = this->node_->getOrientation(); |
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| 463 | } |
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| 464 | } |
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| 465 | |
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| 466 | void ControllableEntity::roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo) |
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| 467 | { |
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| 468 | if (Core::isMaster()) |
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| 469 | { |
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| 470 | this->node_->roll(angle, relativeTo); |
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| 471 | this->server_orientation_ = this->node_->getOrientation(); |
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| 472 | ++this->server_overwrite_; |
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| 473 | } |
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| 474 | else if (this->bHasLocalController_) |
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| 475 | { |
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| 476 | this->node_->roll(angle, relativeTo); |
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| 477 | this->client_orientation_ = this->node_->getOrientation(); |
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| 478 | } |
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| 479 | } |
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| 480 | |
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| 481 | void ControllableEntity::lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector) |
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| 482 | { |
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| 483 | if (Core::isMaster()) |
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| 484 | { |
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| 485 | this->node_->lookAt(target, relativeTo, localDirectionVector); |
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| 486 | this->server_orientation_ = this->node_->getOrientation(); |
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| 487 | ++this->server_overwrite_; |
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| 488 | } |
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| 489 | else if (this->bHasLocalController_) |
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| 490 | { |
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| 491 | this->node_->lookAt(target, relativeTo, localDirectionVector); |
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| 492 | this->client_orientation_ = this->node_->getOrientation(); |
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| 493 | } |
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| 494 | } |
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| 495 | |
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| 496 | void ControllableEntity::setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo, const Vector3& localDirectionVector) |
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| 497 | { |
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| 498 | if (Core::isMaster()) |
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| 499 | { |
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| 500 | this->node_->setDirection(direction, relativeTo, localDirectionVector); |
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| 501 | this->server_orientation_ = this->node_->getOrientation(); |
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| 502 | ++this->server_overwrite_; |
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| 503 | } |
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| 504 | else if (this->bHasLocalController_) |
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| 505 | { |
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| 506 | this->node_->setDirection(direction, relativeTo, localDirectionVector); |
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| 507 | this->client_orientation_ = this->node_->getOrientation(); |
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| 508 | } |
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| 509 | } |
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| 510 | } |
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