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source: code/branches/objecthierarchy2/src/orxonox/objects/worldentities/CameraPosition.cc @ 2478

Last change on this file since 2478 was 2478, checked in by landauf, 15 years ago
  • Readded smooth camera movement (configurable through CameraPosition), works also with camera-position-changes
  • Added free mouse look (press left control key)
  • Made strength of boost-blur configurable
  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "CameraPosition.h"
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "Camera.h"
35
36namespace orxonox
37{
38    CreateFactory(CameraPosition);
39
40    CameraPosition::CameraPosition(BaseObject* creator) : PositionableEntity(creator)
41    {
42        RegisterObject(CameraPosition);
43
44        this->bDrag_ = false;
45        this->bAllowMouseLook_ = false;
46
47        this->setObjectMode(0x0);
48    }
49
50    CameraPosition::~CameraPosition()
51    {
52    }
53
54    void CameraPosition::XMLPort(Element& xmlelement, XMLPort::Mode mode)
55    {
56        SUPER(CameraPosition, XMLPort, xmlelement, mode);
57
58        XMLPortParam(CameraPosition, "drag", setDrag, getDrag, xmlelement, mode).defaultValues(false);
59        XMLPortParam(CameraPosition, "mouselook", setAllowMouseLook, getAllowMouseLook, xmlelement, mode).defaultValues(false);
60    }
61
62    void CameraPosition::attachCamera(Camera* camera)
63    {
64        if (!this->bDrag_)
65            camera->setDrag(false);
66
67        this->attach(camera);
68
69        if (this->bDrag_)
70            camera->setDrag(true);
71    }
72}
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