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source: code/branches/objecthierarchy2/src/orxonox/objects/worldentities/Camera.cc @ 2422

Last change on this file since 2422 was 2396, checked in by landauf, 15 years ago

fixed shader/camera crash

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/ceguilua/src/orxonox/objects/Camera.cc1802-1808
    /code/branches/core3/src/orxonox/objects/Camera.cc1572-1739
    /code/branches/gcc43/src/orxonox/objects/Camera.cc1580
    /code/branches/gui/src/orxonox/objects/Camera.cc1635-1723
    /code/branches/input/src/orxonox/objects/Camera.cc1629-1636
    /code/branches/objecthierarchy/src/orxonox/objects/worldentities/Camera.cc2100,​2110-2169
    /code/branches/script_trigger/src/orxonox/objects/Camera.cc1295-1953,​1955
File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Camera.h"
31
32#include <string>
33#include <cassert>
34
35#include <OgreCamera.h>
36#include <OgreSceneManager.h>
37#include <OgreSceneNode.h>
38
39#include "util/Exception.h"
40#include "core/CoreIncludes.h"
41#include "core/ConfigValueIncludes.h"
42#include "objects/Scene.h"
43#include "CameraManager.h"
44
45namespace orxonox
46{
47    CreateFactory(Camera);
48
49    Camera::Camera(BaseObject* creator) : PositionableEntity(creator)
50    {
51        RegisterObject(Camera);
52
53        if (!this->getScene() || !this->getScene()->getSceneManager())
54            ThrowException(AbortLoading, "Can't create Camera, no scene or no scene manager given.");
55
56        this->camera_ = this->getScene()->getSceneManager()->createCamera(getUniqueNumberString());
57        this->getNode()->attachObject(this->camera_);
58
59        this->bHasFocus_ = false;
60        this->bDrag_ = false;
61        this->nearClipDistance_ = 1;
62
63        this->setObjectMode(0x0);
64
65        this->setConfigValues();
66        this->configvaluecallback_changedNearClipDistance();
67
68//        this->requestFocus(); // ! HACK ! REMOVE THIS !
69    }
70
71    Camera::~Camera()
72    {
73        if (this->isInitialized())
74        {
75            this->releaseFocus();
76            this->getScene()->getSceneManager()->destroyCamera(this->camera_);
77        }
78    }
79
80    void Camera::setConfigValues()
81    {
82        SetConfigValue(nearClipDistance_, 1.0f).callback(this, &Camera::configvaluecallback_changedNearClipDistance);
83    }
84
85    void Camera::configvaluecallback_changedNearClipDistance()
86    {
87        this->camera_->setNearClipDistance(this->nearClipDistance_);
88    }
89
90    void Camera::tick(float dt)
91    {
92        SUPER(Camera, tick, dt);
93/*
94        // this stuff here may need some adjustments
95        float coeff = (this->bDrag_) ? min(1.0f, 15.0f * dt) : (1.0f);
96
97        Vector3 offset = this->getNode()->getWorldPosition() - this->cameraNode_->getWorldPosition();
98        this->cameraNode_->translate(coeff * offset);
99
100        this->cameraNode_->setOrientation(Quaternion::Slerp(coeff, this->cameraNode_->getWorldOrientation(), this->getWorldOrientation(), false));
101*/
102    }
103
104    void Camera::requestFocus()
105    {
106        CameraManager::getInstance().requestFocus(this);
107    }
108
109    void Camera::releaseFocus()
110    {
111        CameraManager::getInstance().releaseFocus(this);
112    }
113
114    /**
115        what to do when camera loses focus (do not request focus in this function!!)
116        this is called by the CameraManager singleton class to notify the camera
117    */
118    void Camera::removeFocus()
119    {
120        this->bHasFocus_ = false;
121    }
122
123    void Camera::setFocus()
124    {
125        this->bHasFocus_ = true;
126        CameraManager::getInstance().useCamera(this->camera_);
127    }
128}
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