| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Damian 'Mozork' Frick |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | #include "OrxonoxStableHeaders.h" |
|---|
| 30 | #include "GlobalQuest.h" |
|---|
| 31 | |
|---|
| 32 | #include "core/CoreIncludes.h" |
|---|
| 33 | #include "util/Exception.h" |
|---|
| 34 | |
|---|
| 35 | namespace orxonox { |
|---|
| 36 | |
|---|
| 37 | CreateFactory(GlobalQuest); |
|---|
| 38 | |
|---|
| 39 | /** |
|---|
| 40 | @brief |
|---|
| 41 | Constructor. |
|---|
| 42 | */ |
|---|
| 43 | GlobalQuest::GlobalQuest(BaseObject* creator) : Quest(creator) |
|---|
| 44 | { |
|---|
| 45 | RegisterObject(GlobalQuest); |
|---|
| 46 | |
|---|
| 47 | this->initialize(); |
|---|
| 48 | } |
|---|
| 49 | |
|---|
| 50 | /** |
|---|
| 51 | @brief |
|---|
| 52 | Destructor. |
|---|
| 53 | */ |
|---|
| 54 | GlobalQuest::~GlobalQuest() |
|---|
| 55 | { |
|---|
| 56 | |
|---|
| 57 | } |
|---|
| 58 | |
|---|
| 59 | void GlobalQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
|---|
| 60 | { |
|---|
| 61 | SUPER(GlobalQuest, XMLPort, xmlelement, mode); |
|---|
| 62 | |
|---|
| 63 | COUT(3) << "New GlobalQuest {" << this->getId() << "} created." << std::endl; |
|---|
| 64 | } |
|---|
| 65 | |
|---|
| 66 | void GlobalQuest::initialize(void) |
|---|
| 67 | { |
|---|
| 68 | RegisterObject(GlobalQuest); |
|---|
| 69 | } |
|---|
| 70 | |
|---|
| 71 | /** |
|---|
| 72 | @brief |
|---|
| 73 | Checks whether the quest can be started. |
|---|
| 74 | @param player |
|---|
| 75 | The player for whom is to be checked. |
|---|
| 76 | @return |
|---|
| 77 | Returns true if the quest can be started, false if not. |
|---|
| 78 | @throws |
|---|
| 79 | Throws an exception if either isInactive() of isActive() throws one. |
|---|
| 80 | */ |
|---|
| 81 | bool GlobalQuest::isStartable(const Player* player) const |
|---|
| 82 | { |
|---|
| 83 | return this->isInactive(player) || this->isActive(player); |
|---|
| 84 | } |
|---|
| 85 | |
|---|
| 86 | /** |
|---|
| 87 | @brief |
|---|
| 88 | Checks whether the quest can be failed. |
|---|
| 89 | @param player |
|---|
| 90 | The player for whom is to be checked. |
|---|
| 91 | @return |
|---|
| 92 | Returns true if the quest can be failed, false if not. |
|---|
| 93 | @throws |
|---|
| 94 | Throws an Exception if isActive() throws one. |
|---|
| 95 | */ |
|---|
| 96 | bool GlobalQuest::isFailable(const Player* player) const |
|---|
| 97 | { |
|---|
| 98 | return this->isActive(player); |
|---|
| 99 | |
|---|
| 100 | } |
|---|
| 101 | |
|---|
| 102 | /** |
|---|
| 103 | @brief |
|---|
| 104 | Checks whether the quest can be completed. |
|---|
| 105 | @param player |
|---|
| 106 | The player for whom is to be checked. |
|---|
| 107 | @return |
|---|
| 108 | Returns true if the quest can be completed, false if not. |
|---|
| 109 | @throws |
|---|
| 110 | Throws an Exception if isActive() throws one. |
|---|
| 111 | */ |
|---|
| 112 | bool GlobalQuest::isCompletable(const Player* player) const |
|---|
| 113 | { |
|---|
| 114 | return this->isActive(player); |
|---|
| 115 | } |
|---|
| 116 | |
|---|
| 117 | /** |
|---|
| 118 | @brief |
|---|
| 119 | Returns the status of the quest for a specific player. |
|---|
| 120 | @param player |
|---|
| 121 | The player. |
|---|
| 122 | @throws |
|---|
| 123 | Throws an Exception if player is NULL. |
|---|
| 124 | */ |
|---|
| 125 | questStatus::Enum GlobalQuest::getStatus(const Player* player) const |
|---|
| 126 | { |
|---|
| 127 | if(player == NULL) |
|---|
| 128 | { |
|---|
| 129 | ThrowException(Argument, "The input Player* is NULL."); |
|---|
| 130 | } |
|---|
| 131 | |
|---|
| 132 | //TDO: Does this really work??? |
|---|
| 133 | std::set<Player*>::const_iterator it = this->players_.find((Player*)(void*)player); |
|---|
| 134 | if (it != this->players_.end()) |
|---|
| 135 | { |
|---|
| 136 | return this->status_; |
|---|
| 137 | } |
|---|
| 138 | else |
|---|
| 139 | { |
|---|
| 140 | return questStatus::inactive; |
|---|
| 141 | } |
|---|
| 142 | |
|---|
| 143 | } |
|---|
| 144 | |
|---|
| 145 | /** |
|---|
| 146 | @brief |
|---|
| 147 | Sets the status for a specific player. |
|---|
| 148 | But be careful wit this one, the status will just be set without checking for its validity. You have to know what you're doing. |
|---|
| 149 | @param player |
|---|
| 150 | The player. |
|---|
| 151 | @param status |
|---|
| 152 | The status to be set. |
|---|
| 153 | @return |
|---|
| 154 | Returns false if player is NULL. |
|---|
| 155 | */ |
|---|
| 156 | bool GlobalQuest::setStatus(Player* player, const questStatus::Enum & status) |
|---|
| 157 | { |
|---|
| 158 | if(player == NULL) |
|---|
| 159 | { |
|---|
| 160 | return false; |
|---|
| 161 | } |
|---|
| 162 | |
|---|
| 163 | std::set<Player*>::const_iterator it = this->players_.find(player); |
|---|
| 164 | if (it == this->players_.end()) //!< Player is not yet in the list. |
|---|
| 165 | { |
|---|
| 166 | this->players_.insert(player); |
|---|
| 167 | } |
|---|
| 168 | this->status_ = status; |
|---|
| 169 | return true; |
|---|
| 170 | } |
|---|
| 171 | |
|---|
| 172 | |
|---|
| 173 | } |
|---|