| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Fabian 'x3n' Landau |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | #include "OrxonoxStableHeaders.h" |
|---|
| 30 | #include "HumanController.h" |
|---|
| 31 | |
|---|
| 32 | #include "core/CoreIncludes.h" |
|---|
| 33 | #include "core/ConsoleCommand.h" |
|---|
| 34 | #include "objects/worldentities/ControllableEntity.h" |
|---|
| 35 | #include "objects/worldentities/pawns/Pawn.h" |
|---|
| 36 | #include "objects/gametypes/Gametype.h" |
|---|
| 37 | |
|---|
| 38 | namespace orxonox |
|---|
| 39 | { |
|---|
| 40 | SetConsoleCommand(HumanController, moveFrontBack, true).setAsInputCommand(); |
|---|
| 41 | SetConsoleCommand(HumanController, moveRightLeft, true).setAsInputCommand(); |
|---|
| 42 | SetConsoleCommand(HumanController, moveUpDown, true).setAsInputCommand(); |
|---|
| 43 | SetConsoleCommand(HumanController, rotateYaw, true).setAsInputCommand(); |
|---|
| 44 | SetConsoleCommand(HumanController, rotatePitch, true).setAsInputCommand(); |
|---|
| 45 | SetConsoleCommand(HumanController, rotateRoll, true).setAsInputCommand(); |
|---|
| 46 | SetConsoleCommand(HumanController, fire, true).keybindMode(KeybindMode::OnHold); |
|---|
| 47 | SetConsoleCommand(HumanController, altFire, true).keybindMode(KeybindMode::OnHold); |
|---|
| 48 | SetConsoleCommand(HumanController, boost, true).keybindMode(KeybindMode::OnHold); |
|---|
| 49 | SetConsoleCommand(HumanController, greet, true); |
|---|
| 50 | SetConsoleCommand(HumanController, use, true); |
|---|
| 51 | SetConsoleCommand(HumanController, switchCamera, true); |
|---|
| 52 | SetConsoleCommand(HumanController, mouseLook, true); |
|---|
| 53 | SetConsoleCommand(HumanController, suicide, true); |
|---|
| 54 | SetConsoleCommand(HumanController, addBots, true).defaultValues(1); |
|---|
| 55 | SetConsoleCommand(HumanController, killBots, true).defaultValues(0); |
|---|
| 56 | |
|---|
| 57 | CreateUnloadableFactory(HumanController); |
|---|
| 58 | |
|---|
| 59 | HumanController* HumanController::localController_s = 0; |
|---|
| 60 | |
|---|
| 61 | HumanController::HumanController(BaseObject* creator) : Controller(creator) |
|---|
| 62 | { |
|---|
| 63 | RegisterObject(HumanController); |
|---|
| 64 | |
|---|
| 65 | HumanController::localController_s = this; |
|---|
| 66 | } |
|---|
| 67 | |
|---|
| 68 | HumanController::~HumanController() |
|---|
| 69 | { |
|---|
| 70 | HumanController::localController_s = 0; |
|---|
| 71 | } |
|---|
| 72 | |
|---|
| 73 | void HumanController::moveFrontBack(const Vector2& value) |
|---|
| 74 | { |
|---|
| 75 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
|---|
| 76 | HumanController::localController_s->controllableEntity_->moveFrontBack(value); |
|---|
| 77 | } |
|---|
| 78 | |
|---|
| 79 | void HumanController::moveRightLeft(const Vector2& value) |
|---|
| 80 | { |
|---|
| 81 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
|---|
| 82 | HumanController::localController_s->controllableEntity_->moveRightLeft(value); |
|---|
| 83 | } |
|---|
| 84 | |
|---|
| 85 | void HumanController::moveUpDown(const Vector2& value) |
|---|
| 86 | { |
|---|
| 87 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
|---|
| 88 | HumanController::localController_s->controllableEntity_->moveUpDown(value); |
|---|
| 89 | } |
|---|
| 90 | |
|---|
| 91 | void HumanController::rotateYaw(const Vector2& value) |
|---|
| 92 | { |
|---|
| 93 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
|---|
| 94 | HumanController::localController_s->controllableEntity_->rotateYaw(value); |
|---|
| 95 | } |
|---|
| 96 | |
|---|
| 97 | void HumanController::rotatePitch(const Vector2& value) |
|---|
| 98 | { |
|---|
| 99 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
|---|
| 100 | HumanController::localController_s->controllableEntity_->rotatePitch(value); |
|---|
| 101 | } |
|---|
| 102 | |
|---|
| 103 | void HumanController::rotateRoll(const Vector2& value) |
|---|
| 104 | { |
|---|
| 105 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
|---|
| 106 | HumanController::localController_s->controllableEntity_->rotateRoll(value); |
|---|
| 107 | } |
|---|
| 108 | |
|---|
| 109 | void HumanController::fire() |
|---|
| 110 | { |
|---|
| 111 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
|---|
| 112 | HumanController::localController_s->controllableEntity_->fire(); |
|---|
| 113 | } |
|---|
| 114 | |
|---|
| 115 | void HumanController::altFire() |
|---|
| 116 | { |
|---|
| 117 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
|---|
| 118 | HumanController::localController_s->controllableEntity_->altFire(); |
|---|
| 119 | } |
|---|
| 120 | |
|---|
| 121 | void HumanController::boost() |
|---|
| 122 | { |
|---|
| 123 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
|---|
| 124 | HumanController::localController_s->controllableEntity_->boost(); |
|---|
| 125 | } |
|---|
| 126 | |
|---|
| 127 | void HumanController::greet() |
|---|
| 128 | { |
|---|
| 129 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
|---|
| 130 | HumanController::localController_s->controllableEntity_->greet(); |
|---|
| 131 | } |
|---|
| 132 | |
|---|
| 133 | void HumanController::use() |
|---|
| 134 | { |
|---|
| 135 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
|---|
| 136 | HumanController::localController_s->controllableEntity_->use(); |
|---|
| 137 | } |
|---|
| 138 | |
|---|
| 139 | void HumanController::switchCamera() |
|---|
| 140 | { |
|---|
| 141 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
|---|
| 142 | HumanController::localController_s->controllableEntity_->switchCamera(); |
|---|
| 143 | } |
|---|
| 144 | |
|---|
| 145 | void HumanController::mouseLook() |
|---|
| 146 | { |
|---|
| 147 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
|---|
| 148 | HumanController::localController_s->controllableEntity_->mouseLook(); |
|---|
| 149 | } |
|---|
| 150 | |
|---|
| 151 | void HumanController::suicide() |
|---|
| 152 | { |
|---|
| 153 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
|---|
| 154 | { |
|---|
| 155 | Pawn* pawn = dynamic_cast<Pawn*>(HumanController::localController_s->controllableEntity_); |
|---|
| 156 | if (pawn) |
|---|
| 157 | pawn->kill(); |
|---|
| 158 | } |
|---|
| 159 | } |
|---|
| 160 | |
|---|
| 161 | void HumanController::addBots(unsigned int amount) |
|---|
| 162 | { |
|---|
| 163 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_ && HumanController::localController_s->controllableEntity_->getGametype()) |
|---|
| 164 | HumanController::localController_s->controllableEntity_->getGametype()->addBots(amount); |
|---|
| 165 | } |
|---|
| 166 | |
|---|
| 167 | void HumanController::killBots(unsigned int amount) |
|---|
| 168 | { |
|---|
| 169 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_ && HumanController::localController_s->controllableEntity_->getGametype()) |
|---|
| 170 | HumanController::localController_s->controllableEntity_->getGametype()->killBots(amount); |
|---|
| 171 | } |
|---|
| 172 | } |
|---|