| [2072] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "OrxonoxStableHeaders.h" | 
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|  | 30 | #include "Scene.h" | 
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|  | 31 |  | 
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|  | 32 | #include <OgreRoot.h> | 
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|  | 33 | #include <OgreSceneManagerEnumerator.h> | 
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|  | 34 | #include <OgreSceneNode.h> | 
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|  | 35 |  | 
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|  | 36 | #include "core/CoreIncludes.h" | 
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|  | 37 | #include "core/Core.h" | 
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|  | 38 | #include "core/XMLPort.h" | 
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|  | 39 |  | 
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|  | 40 | namespace orxonox | 
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|  | 41 | { | 
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|  | 42 | CreateFactory(Scene); | 
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|  | 43 |  | 
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| [2171] | 44 | Scene::Scene(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) | 
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| [2072] | 45 | { | 
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|  | 46 | RegisterObject(Scene); | 
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|  | 47 |  | 
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|  | 48 | this->setScene(this); | 
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| [2447] | 49 | this->bShadows_ = true; | 
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| [2072] | 50 |  | 
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|  | 51 | if (Core::showsGraphics()) | 
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|  | 52 | { | 
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|  | 53 | if (Ogre::Root::getSingletonPtr()) | 
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|  | 54 | { | 
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|  | 55 | this->sceneManager_ = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC); | 
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|  | 56 | this->rootSceneNode_ = this->sceneManager_->getRootSceneNode(); | 
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|  | 57 | } | 
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|  | 58 | else | 
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|  | 59 | { | 
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|  | 60 | this->sceneManager_ = 0; | 
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|  | 61 | this->rootSceneNode_ = 0; | 
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|  | 62 | } | 
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|  | 63 | } | 
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|  | 64 | else | 
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|  | 65 | { | 
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|  | 66 | // create a dummy SceneManager of our own since we don't have Ogre::Root. | 
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|  | 67 | this->sceneManager_ = new Ogre::DefaultSceneManager(""); | 
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|  | 68 | this->rootSceneNode_ = this->sceneManager_->getRootSceneNode(); | 
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|  | 69 | } | 
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|  | 70 |  | 
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|  | 71 | this->registerVariables(); | 
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|  | 72 | } | 
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|  | 73 |  | 
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|  | 74 | Scene::~Scene() | 
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|  | 75 | { | 
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|  | 76 | if (this->isInitialized()) | 
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|  | 77 | { | 
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|  | 78 | if (Ogre::Root::getSingletonPtr()) | 
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|  | 79 | { | 
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|  | 80 | //                this->sceneManager_->destroySceneNode(this->rootSceneNode_->getName()); // TODO: remove getName() for newer versions of Ogre | 
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|  | 81 | Ogre::Root::getSingleton().destroySceneManager(this->sceneManager_); | 
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|  | 82 | } | 
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|  | 83 | else if (!Core::showsGraphics()) | 
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|  | 84 | { | 
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|  | 85 | delete this->sceneManager_; | 
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|  | 86 | } | 
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|  | 87 | } | 
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|  | 88 | } | 
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|  | 89 |  | 
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|  | 90 | void Scene::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 91 | { | 
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|  | 92 | SUPER(Scene, XMLPort, xmlelement, mode); | 
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|  | 93 |  | 
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|  | 94 | XMLPortParam(Scene, "skybox", setSkybox, getSkybox, xmlelement, mode); | 
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|  | 95 | XMLPortParam(Scene, "ambientlight", setAmbientLight, getAmbientLight, xmlelement, mode).defaultValues(ColourValue(0.2, 0.2, 0.2, 1)); | 
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|  | 96 | XMLPortParam(Scene, "shadow", setShadow, getShadow, xmlelement, mode).defaultValues(true); | 
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|  | 97 |  | 
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|  | 98 | XMLPortObjectExtended(Scene, BaseObject, "", addObject, getObject, xmlelement, mode, true, false); | 
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|  | 99 | } | 
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|  | 100 |  | 
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|  | 101 | void Scene::registerVariables() | 
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|  | 102 | { | 
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| [2171] | 103 | REGISTERSTRING(this->skybox_,     direction::toclient, new NetworkCallback<Scene>(this, &Scene::networkcallback_applySkybox)); | 
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|  | 104 | REGISTERDATA(this->ambientLight_, direction::toclient, new NetworkCallback<Scene>(this, &Scene::networkcallback_applyAmbientLight)); | 
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| [2447] | 105 | REGISTERDATA(this->bShadows_,     direction::toclient, new NetworkCallback<Scene>(this, &Scene::networkcallback_applyShadows)); | 
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| [2072] | 106 | } | 
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|  | 107 |  | 
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|  | 108 | void Scene::setSkybox(const std::string& skybox) | 
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|  | 109 | { | 
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|  | 110 | if (Core::showsGraphics() && this->sceneManager_) | 
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|  | 111 | this->sceneManager_->setSkyBox(true, skybox); | 
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|  | 112 |  | 
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|  | 113 | this->skybox_ = skybox; | 
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|  | 114 | } | 
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|  | 115 |  | 
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|  | 116 | void Scene::setAmbientLight(const ColourValue& colour) | 
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|  | 117 | { | 
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|  | 118 | if (Core::showsGraphics() && this->sceneManager_) | 
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|  | 119 | this->sceneManager_->setAmbientLight(colour); | 
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|  | 120 |  | 
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|  | 121 | this->ambientLight_ = colour; | 
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|  | 122 | } | 
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|  | 123 |  | 
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|  | 124 | void Scene::setShadow(bool bShadow) | 
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|  | 125 | { | 
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|  | 126 | if (Core::showsGraphics() && this->sceneManager_) | 
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|  | 127 | { | 
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|  | 128 | if (bShadow) | 
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|  | 129 | this->sceneManager_->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE); | 
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|  | 130 | else | 
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|  | 131 | this->sceneManager_->setShadowTechnique(Ogre::SHADOWTYPE_NONE); | 
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|  | 132 | } | 
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|  | 133 |  | 
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|  | 134 | this->bShadows_ = bShadow; | 
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|  | 135 | } | 
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|  | 136 |  | 
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|  | 137 | void Scene::addObject(BaseObject* object) | 
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|  | 138 | { | 
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|  | 139 | this->objects_.push_back(object); | 
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|  | 140 | object->setScene(this); | 
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|  | 141 | } | 
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|  | 142 |  | 
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|  | 143 | BaseObject* Scene::getObject(unsigned int index) const | 
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|  | 144 | { | 
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|  | 145 | unsigned int i = 0; | 
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|  | 146 | for (std::list<BaseObject*>::const_iterator it = this->objects_.begin(); it != this->objects_.end(); ++it) | 
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|  | 147 | { | 
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|  | 148 | if (i == index) | 
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|  | 149 | return (*it); | 
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|  | 150 | ++i; | 
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|  | 151 | } | 
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|  | 152 | return 0; | 
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|  | 153 | } | 
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| [2171] | 154 |  | 
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|  | 155 | void Scene::tick(float dt) | 
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|  | 156 | { | 
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| [2361] | 157 | SUPER(Scene, tick, dt); | 
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|  | 158 |  | 
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| [2171] | 159 | if (!Core::showsGraphics()) | 
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|  | 160 | { | 
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|  | 161 | // We need to update the scene nodes if we don't render | 
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|  | 162 | this->rootSceneNode_->_update(true, false); | 
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|  | 163 | } | 
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|  | 164 | } | 
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| [2072] | 165 | } | 
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