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source: code/branches/objecthierarchy2/src/orxonox/gamestates/GSRoot.h @ 2400

Last change on this file since 2400 was 2400, checked in by landauf, 15 years ago

moved setTimeFactor to GSRoot because tickables are currently ticked there

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSRoot_H__
30#define _GSRoot_H__
31
32#include "OrxonoxPrereqs.h"
33#include <OgreLog.h>
34#include "core/RootGameState.h"
35#include "core/OrxonoxClass.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport GSRoot : public RootGameState, public OrxonoxClass
40    {
41        friend class ClassIdentifier<GSRoot>;
42    public:
43        GSRoot();
44        ~GSRoot();
45
46        void exitGame()
47        { requestState("root"); }
48
49        // this has to be public because proteced triggers a bug in msvc
50        // when taking the function address.
51        void setTimeFactor(float factor);
52        float getTimeFactor() { return this->timeFactor_; }
53
54    private:
55        void enter();
56        void leave();
57        void ticked(const Clock& time);
58
59        void setConfigValues();
60        void setThreadAffinity(unsigned int limitToCPU);
61
62        float                 timeFactor_;       //!< A factor that sets the gamespeed. 1 is normal.
63        Settings*             settings_;
64        TclBind*              tclBind_;
65        TclThreadManager*     tclThreadManager_;
66        Shell*                shell_;
67        LuaBind*              luaBind_;
68
69        // console commands
70        ConsoleCommand*       ccExit_;
71        ConsoleCommand*       ccSelectGameState_;
72        ConsoleCommand*       ccSetTimeFactor_;
73    };
74}
75
76#endif /* _GSRoot_H__ */
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