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source: code/branches/objecthierarchy2/src/orxonox/OrxonoxPrereqs.h @ 2350

Last change on this file since 2350 was 2350, checked in by landauf, 15 years ago
  • Added support for postprocessing shaders (bloom, motion blur, …). Shaders are only visible if Plugin_CgProgramManager is included in bin/Plugins.cfg.
  • Added class GlobalShader which is visible on all clients and can be activated or deactivated by triggers or other events.
  • Added RadialBlur shader to the SpaceShip's engine. The strength of the RadialBlur depends on the SpaceShip's velocity.
  • Property svn:eol-style set to native
File size: 4.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "util/OrxonoxPlatform.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
43#  ifdef ORXONOX_SHARED_BUILD
44#    define _OrxonoxExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _OrxonoxExport
48#    else
49#      define _OrxonoxExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _OrxonoxExport  __attribute__ ((visibility("default")))
54#else
55#  define _OrxonoxExport
56#endif
57
58//-----------------------------------------------------------------------
59// Forward declarations
60//-----------------------------------------------------------------------
61
62namespace orxonox
63{
64    namespace LODParticle
65    {
66        enum LOD
67        {
68            off = 0,
69            low = 1,
70            normal = 2,
71            high = 3
72        };
73    }
74
75    class GraphicsEngine;
76    class Settings;
77
78    class RadarViewable;
79    class Radar;
80    class RadarListener;
81
82    class CameraManager;
83    class LevelManager;
84    class PlayerManager;
85
86    // objects
87    class Level;
88    class Scene;
89
90    class AddQuest;
91    class AddQuestHint;
92    class AddReward;
93    class ChangeQuestStatus;
94    class CompleteQuest;
95    class FailQuest;
96    class GlobalQuest;
97    class LocalQuest;
98    class Quest;
99    class QuestDescription;
100    class QuestEffect;
101    class QuestHint;
102    class QuestItem;
103    class QuestManager;
104    class Rewardable;
105
106    class WorldEntity;
107    class PositionableEntity;
108    class MovableEntity;
109    class ControllableEntity;
110    class Sublevel;
111
112    class Model;
113    class Billboard;
114    class BlinkingBillboard;
115    class FadingBillboard;
116    class GlobalShader;
117    class Light;
118    class Backlight;
119    class ParticleEmitter;
120    class ParticleSpawner;
121
122    class Camera;
123    class CameraPosition;
124    class SpawnPoint;
125
126    class Spectator;
127    class Pawn;
128    class SpaceShip;
129
130    class Item;
131    class Engine;
132    class MultiStateEngine;
133    class RotatingEngine;
134
135    class Trigger;
136    class DistanceTrigger;
137    class EventTrigger;
138
139    class WeaponSystem;
140    class WeaponSet;
141    class WeaponSlot;
142    class Weapon;
143    class Munition;
144
145    class EventListener;
146    class EventDispatcher;
147    class EventTarget;
148
149    class Controller;
150    class HumanController;
151
152    class Info;
153    class PlayerInfo;
154    class HumanPlayer;
155
156    class Gametype;
157
158    class Scores;
159
160    // tools
161    class BillboardSet;
162    class Light;
163    class Mesh;
164    class ParticleInterface;
165    class Shader;
166    template <class T>
167    class Timer;
168
169    // overlays
170    class BarColour;
171    class DebugFPSText;
172    class DebugRTRText;
173    class HUDBar;
174    class HUDNavigation;
175    class HUDRadar;
176    class HUDSpeedBar;
177    class InGameConsole;
178    class OrxonoxOverlay;
179    class OverlayGroup;
180    class OverlayText;
181
182    //gui
183    class GUIManager;
184
185    // game states
186    class GSRoot;
187    class GSGraphics;
188    class GSIO;
189    class GSIOConsole;
190    class GSLevel;
191    class GSStandalone;
192    class GSServer;
193    class GSClient;
194    class GSGUI;
195}
196
197namespace Ogre
198{
199    // some got forgotten in OgrePrerequisites
200    class BorderPanelOverlayElement;
201    class PanelOverlayElement;
202    class TextAreaOverlayElement;
203}
204
205namespace CEGUI
206{
207    class LuaScriptModule;
208
209    class OgreCEGUIRenderer;
210    class OgreCEGUIResourceProvider;
211    class OgreCEGUITexture;
212}
213
214struct lua_State;
215
216#endif /* _OrxonoxPrereqs_H__ */
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