| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Oliver Scheuss, (C) 2007 | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _Synchronisable_H__ | 
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| 30 | #define _Synchronisable_H__ | 
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| 31 |  | 
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| 32 | #include "NetworkPrereqs.h" | 
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| 33 |  | 
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| 34 | #include <list> | 
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| 35 | #include <map> | 
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| 36 | #include <queue> | 
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| 37 | #include "util/Integers.h" | 
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| 38 | #include "core/OrxonoxClass.h" | 
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| 39 | #include "core/XMLIncludes.h" | 
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| 40 | #include "NetworkCallback.h" | 
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| 41 | #include "util/Integers.h" | 
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| 42 |  | 
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| 43 | #define REGISTERDATA(varname, ...) \ | 
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| 44 | registerVariable((void*)&varname, sizeof(varname), DATA, __VA_ARGS__) | 
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| 45 | #define REGISTERSTRING(stringname, ...) \ | 
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| 46 | registerVariable(&stringname, stringname.length()+1, STRING, __VA_ARGS__) | 
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| 47 |  | 
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| 48 | namespace orxonox | 
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| 49 | { | 
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| 50 | static const unsigned int OBJECTID_UNKNOWN = (unsigned int)-1; | 
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| 51 |  | 
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| 52 | namespace direction{ | 
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| 53 | enum syncdirection{ | 
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| 54 | toclient=0x1, | 
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| 55 | toserver=0x2, | 
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| 56 | bidirectional=0x3, | 
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| 57 | serverMaster=0x3, | 
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| 58 | clientMaster=0x7 | 
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| 59 | }; | 
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| 60 | } | 
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| 61 |  | 
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| 62 | namespace syncmode{ | 
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| 63 | enum mode{ | 
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| 64 | once=0, | 
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| 65 | always=1 | 
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| 66 | }; | 
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| 67 | } | 
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| 68 |  | 
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| 69 | enum variableType{ | 
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| 70 | DATA, | 
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| 71 | STRING, | 
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| 72 | }; | 
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| 73 |  | 
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| 74 | struct _NetworkExport synchronisableHeader{ | 
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| 75 | uint32_t size:31; | 
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| 76 | bool dataAvailable:1; | 
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| 77 | uint32_t objectID; | 
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| 78 | uint32_t creatorID; | 
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| 79 | uint32_t classID; | 
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| 80 | }; | 
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| 81 |  | 
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| 82 | struct _NetworkExport synchronisableVariable{ | 
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| 83 | size_t size; | 
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| 84 | uint8_t mode; // this determines in which direction the variable gets synchronised | 
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| 85 | void *var; | 
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| 86 | variableType type; | 
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| 87 | NetworkCallbackBase *callback; | 
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| 88 | void *varBuffer; | 
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| 89 | uint8_t varReference; | 
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| 90 | }; | 
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| 91 |  | 
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| 92 | /** | 
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| 93 | * This class is the base class of all the Objects in the universe that need to be synchronised over the network | 
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| 94 | * Every class, that inherits from this class has to link the DATA THAT NEEDS TO BE SYNCHRONISED into the linked list. | 
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| 95 | * @author Oliver Scheuss | 
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| 96 | */ | 
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| 97 | class _NetworkExport Synchronisable : virtual public OrxonoxClass{ | 
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| 98 | public: | 
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| 99 | friend class packet::Gamestate; | 
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| 100 | //     friend class Server; | 
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| 101 | virtual ~Synchronisable(); | 
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| 102 |  | 
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| 103 |  | 
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| 104 | virtual bool create(); | 
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| 105 | static void setClient(bool b); | 
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| 106 |  | 
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| 107 | static Synchronisable *fabricate(uint8_t*& mem, uint8_t mode=0x0); | 
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| 108 | static bool deleteObject(unsigned int objectID); | 
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| 109 | static Synchronisable *getSynchronisable(unsigned int objectID); | 
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| 110 | static unsigned int getNumberOfDeletedObject(){ return deletedObjects_.size(); } | 
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| 111 | static unsigned int popDeletedObject(){ unsigned int i = deletedObjects_.front(); deletedObjects_.pop(); return i; } | 
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| 112 |  | 
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| 113 | inline unsigned int getObjectID() const { return objectID; } | 
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| 114 | inline unsigned int getClassID() const { return classID; } | 
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| 115 | protected: | 
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| 116 | Synchronisable(BaseObject* creator); | 
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| 117 | void registerVariable(void *var, int size, variableType t, uint8_t mode=0x1, NetworkCallbackBase *cb=0); | 
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| 118 | void unregisterVariable(void *var); | 
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| 119 | void setObjectMode(uint8_t mode); | 
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| 120 | void setObjectFrequency(unsigned int freq){ objectFrequency_ = freq; } | 
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| 121 |  | 
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| 122 |  | 
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| 123 | private: | 
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| 124 | bool getData(uint8_t*& men, unsigned int id, uint8_t mode=0x0); | 
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| 125 | uint32_t getSize(unsigned int id, uint8_t mode=0x0); | 
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| 126 | bool updateData(uint8_t*& mem, uint8_t mode=0x0, bool forceCallback=false); | 
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| 127 | bool isMyData(uint8_t* mem); | 
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| 128 | bool doSelection(unsigned int id); | 
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| 129 | bool doSync(unsigned int id, uint8_t mode=0x0); | 
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| 130 |  | 
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| 131 | unsigned int objectID; | 
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| 132 | unsigned int creatorID; | 
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| 133 | unsigned int classID; | 
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| 134 |  | 
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| 135 | std::list<synchronisableVariable *> *syncList; | 
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| 136 | static uint8_t state_; // detemines wheter we are server (default) or client | 
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| 137 | bool backsync_; // if true the variables with mode > 1 will be synchronised to server (client -> server) | 
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| 138 | unsigned int objectFrequency_; | 
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| 139 | int objectMode_; | 
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| 140 | static std::map<unsigned int, Synchronisable *> objectMap_; | 
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| 141 | static std::queue<unsigned int> deletedObjects_; | 
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| 142 | }; | 
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| 143 | } | 
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| 144 |  | 
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| 145 | #endif /* _Synchronisable_H__ */ | 
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