| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Oliver Scheuss, (C) 2007 | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | // | 
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| 30 | // C++ Interface: ConnectionManager | 
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| 31 | // | 
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| 32 | // Description: The Class ConnectionManager manages the servers conenctions to the clients. | 
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| 33 | // each connection is provided by a new process. communication between master process and | 
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| 34 | // connection processes is provided by ... | 
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| 35 | // | 
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| 36 | // | 
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| 37 | // Author:  Oliver Scheuss | 
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| 38 | // | 
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| 39 |  | 
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| 40 | #include "ConnectionManager.h" | 
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| 41 |  | 
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| 42 | #include <iostream> | 
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| 43 | #include <assert.h> | 
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| 44 | // boost.thread library for multithreading support | 
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| 45 | #include <boost/thread/thread.hpp> | 
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| 46 | #include <boost/bind.hpp> | 
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| 47 |  | 
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| 48 | #include "core/CoreIncludes.h" | 
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| 49 | #include "core/BaseObject.h" | 
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| 50 | #include "core/Iterator.h" | 
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| 51 | #include "util/Math.h" | 
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| 52 | #include "util/Sleep.h" | 
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| 53 | #include "ClientInformation.h" | 
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| 54 | #include "Synchronisable.h" | 
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| 55 | #include "packet/ClassID.h" | 
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| 56 |  | 
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| 57 | namespace std | 
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| 58 | { | 
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| 59 | bool operator< (ENetAddress a, ENetAddress b) { | 
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| 60 | if(a.host <= b.host) | 
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| 61 | return true; | 
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| 62 | else | 
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| 63 | return false; | 
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| 64 | } | 
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| 65 | } | 
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| 66 |  | 
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| 67 | namespace orxonox | 
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| 68 | { | 
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| 69 | //boost::thread_group network_threads; | 
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| 70 |  | 
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| 71 | ConnectionManager *ConnectionManager::instance_=0; | 
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| 72 |  | 
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| 73 | ConnectionManager::ConnectionManager():receiverThread_(0){ | 
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| 74 | assert(instance_==0); | 
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| 75 | instance_=this; | 
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| 76 | quit=false; | 
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| 77 | bindAddress.host = ENET_HOST_ANY; | 
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| 78 | bindAddress.port = NETWORK_PORT; | 
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| 79 | } | 
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| 80 | boost::recursive_mutex ConnectionManager::enet_mutex; | 
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| 81 |  | 
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| 82 | ConnectionManager::ConnectionManager(int port){ | 
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| 83 | assert(instance_==0); | 
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| 84 | instance_=this; | 
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| 85 | quit=false; | 
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| 86 | bindAddress.host = ENET_HOST_ANY; | 
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| 87 | bindAddress.port = port; | 
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| 88 | } | 
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| 89 |  | 
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| 90 | ConnectionManager::ConnectionManager(int port, const std::string& address) :receiverThread_(0) { | 
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| 91 | assert(instance_==0); | 
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| 92 | instance_=this; | 
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| 93 | quit=false; | 
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| 94 | enet_address_set_host (& bindAddress, address.c_str()); | 
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| 95 | bindAddress.port = NETWORK_PORT; | 
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| 96 | } | 
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| 97 |  | 
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| 98 | ConnectionManager::ConnectionManager(int port, const char *address) : receiverThread_(0) { | 
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| 99 | assert(instance_==0); | 
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| 100 | instance_=this; | 
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| 101 | quit=false; | 
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| 102 | enet_address_set_host (& bindAddress, address); | 
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| 103 | bindAddress.port = NETWORK_PORT; | 
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| 104 | } | 
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| 105 |  | 
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| 106 | ConnectionManager::~ConnectionManager(){ | 
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| 107 | if(!quit) | 
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| 108 | quitListener(); | 
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| 109 | instance_=0; | 
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| 110 | } | 
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| 111 |  | 
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| 112 |  | 
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| 113 | ENetEvent *ConnectionManager::getEvent(){ | 
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| 114 | if(!buffer.isEmpty()) | 
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| 115 | return buffer.pop(); | 
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| 116 | else | 
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| 117 | return NULL; | 
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| 118 | } | 
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| 119 |  | 
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| 120 | bool ConnectionManager::queueEmpty() { | 
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| 121 | return buffer.isEmpty(); | 
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| 122 | } | 
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| 123 |  | 
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| 124 | void ConnectionManager::createListener() { | 
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| 125 | receiverThread_ = new boost::thread(boost::bind(&ConnectionManager::receiverThread, this)); | 
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| 126 | //network_threads.create_thread(boost::bind(boost::mem_fn(&ConnectionManager::receiverThread), this)); | 
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| 127 | //boost::thread thr(boost::bind(boost::mem_fn(&ConnectionManager::receiverThread), this)); | 
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| 128 | return; | 
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| 129 | } | 
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| 130 |  | 
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| 131 | bool ConnectionManager::quitListener() { | 
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| 132 | quit=true; | 
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| 133 | //network_threads.join_all(); | 
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| 134 | receiverThread_->join(); | 
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| 135 | return true; | 
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| 136 | } | 
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| 137 |  | 
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| 138 |  | 
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| 139 | bool ConnectionManager::addPacket(ENetPacket *packet, ENetPeer *peer) { | 
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| 140 | boost::recursive_mutex::scoped_lock lock(ConnectionManager::enet_mutex); | 
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| 141 | if(enet_peer_send(peer, NETWORK_DEFAULT_CHANNEL, packet)!=0) | 
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| 142 | return false; | 
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| 143 | return true; | 
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| 144 | } | 
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| 145 |  | 
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| 146 | bool ConnectionManager::addPacket(ENetPacket *packet, int clientID) { | 
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| 147 | ClientInformation *temp = ClientInformation::findClient(clientID); | 
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| 148 | if(!temp){ | 
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| 149 | COUT(3) << "C.Man: addPacket findClient failed" << std::endl; | 
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| 150 | return false; | 
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| 151 | } | 
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| 152 | return addPacket(packet, temp->getPeer()); | 
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| 153 | } | 
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| 154 |  | 
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| 155 | bool ConnectionManager::addPacketAll(ENetPacket *packet) { | 
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| 156 | if(!instance_) | 
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| 157 | return false; | 
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| 158 | boost::recursive_mutex::scoped_lock lock(ConnectionManager::enet_mutex); | 
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| 159 | for(ClientInformation *i=ClientInformation::getBegin()->next(); i!=0; i=i->next()){ | 
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| 160 | COUT(3) << "adding broadcast packet for client: " << i->getID() << std::endl; | 
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| 161 | if(enet_peer_send(i->getPeer(), 0, packet)!=0) | 
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| 162 | return false; | 
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| 163 | } | 
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| 164 | return true; | 
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| 165 | } | 
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| 166 |  | 
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| 167 | // we actually dont need that function, because host_service does that for us | 
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| 168 | bool ConnectionManager::sendPackets() { | 
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| 169 | if(server==NULL || !instance_) | 
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| 170 | return false; | 
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| 171 | boost::recursive_mutex::scoped_lock lock(ConnectionManager::enet_mutex); | 
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| 172 | enet_host_flush(server); | 
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| 173 | lock.unlock(); | 
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| 174 | return true; | 
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| 175 | } | 
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| 176 |  | 
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| 177 | void ConnectionManager::receiverThread() { | 
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| 178 | // what about some error-handling here ? | 
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| 179 | ENetEvent *event; | 
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| 180 | atexit(enet_deinitialize); | 
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| 181 | { //scope of the mutex | 
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| 182 | boost::recursive_mutex::scoped_lock lock(ConnectionManager::enet_mutex); | 
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| 183 | enet_initialize(); | 
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| 184 | server = enet_host_create(&bindAddress, NETWORK_MAX_CONNECTIONS, 0, 0); | 
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| 185 | lock.unlock(); | 
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| 186 | } | 
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| 187 | if(server==NULL){ | 
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| 188 | // add some error handling here ========================== | 
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| 189 | quit=true; | 
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| 190 | return; | 
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| 191 | } | 
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| 192 |  | 
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| 193 | event = new ENetEvent; | 
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| 194 | while(!quit){ | 
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| 195 | { //mutex scope | 
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| 196 | boost::recursive_mutex::scoped_lock lock(ConnectionManager::enet_mutex); | 
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| 197 | if(enet_host_service(server, event, NETWORK_WAIT_TIMEOUT)<0){ | 
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| 198 | // we should never reach this point | 
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| 199 | quit=true; | 
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| 200 | continue; | 
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| 201 | // add some error handling here ======================== | 
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| 202 | } | 
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| 203 | lock.unlock(); | 
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| 204 | } | 
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| 205 | switch(event->type){ | 
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| 206 | // log handling ================ | 
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| 207 | case ENET_EVENT_TYPE_CONNECT: | 
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| 208 | COUT(3) << "adding event_type_connect to queue" << std::endl; | 
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| 209 | case ENET_EVENT_TYPE_DISCONNECT: | 
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| 210 | //addClient(event); | 
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| 211 | //this is a workaround to ensure thread safety | 
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| 212 | //COUT(5) << "Con.Man: connection event has occured" << std::endl; | 
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| 213 | //break; | 
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| 214 | case ENET_EVENT_TYPE_RECEIVE: | 
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| 215 | //std::cout << "received data" << std::endl; | 
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| 216 | COUT(5) << "Con.Man: receive event has occured" << std::endl; | 
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| 217 | // only add, if client has connected yet and not been disconnected | 
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| 218 | //if(head_->findClient(&event->peer->address)) | 
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| 219 | processData(event); | 
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| 220 | event = new ENetEvent; | 
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| 221 | //           else | 
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| 222 | //             COUT(3) << "received a packet from a client we don't know" << std::endl; | 
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| 223 | break; | 
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| 224 | //case ENET_EVENT_TYPE_DISCONNECT: | 
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| 225 | //clientDisconnect(event->peer); | 
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| 226 | //break; | 
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| 227 | case ENET_EVENT_TYPE_NONE: | 
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| 228 | //receiverThread_->yield(); | 
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| 229 | msleep(1); | 
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| 230 | break; | 
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| 231 | } | 
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| 232 | //       usleep(100); | 
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| 233 | //receiverThread_->yield(); //TODO: find apropriate | 
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| 234 | } | 
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| 235 | disconnectClients(); | 
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| 236 | // if we're finishied, destroy server | 
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| 237 | { | 
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| 238 | boost::recursive_mutex::scoped_lock lock(ConnectionManager::enet_mutex); | 
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| 239 | enet_host_destroy(server); | 
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| 240 | lock.unlock(); | 
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| 241 | } | 
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| 242 | } | 
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| 243 |  | 
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| 244 | //### added some bugfixes here, but we cannot test them because | 
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| 245 | //### the server crashes everytime because of some gamestates | 
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| 246 | //### (trying to resolve that now) | 
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| 247 | void ConnectionManager::disconnectClients() { | 
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| 248 | ENetEvent event; | 
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| 249 | ClientInformation *temp = ClientInformation::getBegin()->next(); | 
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| 250 | while(temp!=0){ | 
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| 251 | { | 
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| 252 | boost::recursive_mutex::scoped_lock lock(ConnectionManager::enet_mutex); | 
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| 253 | enet_peer_disconnect(temp->getPeer(), 0); | 
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| 254 | lock.unlock(); | 
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| 255 | } | 
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| 256 | temp = temp->next(); | 
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| 257 | } | 
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| 258 | //bugfix: might be the reason why server crashes when clients disconnects | 
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| 259 | temp = ClientInformation::getBegin()->next(); | 
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| 260 | boost::recursive_mutex::scoped_lock lock(ConnectionManager::enet_mutex); | 
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| 261 | while( temp!=0 && enet_host_service(server, &event, NETWORK_WAIT_TIMEOUT) >= 0){ | 
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| 262 | switch (event.type) | 
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| 263 | { | 
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| 264 | case ENET_EVENT_TYPE_NONE: break; | 
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| 265 | case ENET_EVENT_TYPE_CONNECT: break; | 
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| 266 | case ENET_EVENT_TYPE_RECEIVE: | 
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| 267 | enet_packet_destroy(event.packet); | 
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| 268 | break; | 
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| 269 | case ENET_EVENT_TYPE_DISCONNECT: | 
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| 270 | COUT(4) << "disconnecting all clients" << std::endl; | 
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| 271 | if(ClientInformation::findClient(&(event.peer->address))) | 
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| 272 | delete ClientInformation::findClient(&(event.peer->address)); | 
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| 273 | //maybe needs bugfix: might also be a reason for the server to crash | 
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| 274 | temp = temp->next(); | 
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| 275 | break; | 
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| 276 | } | 
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| 277 | } | 
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| 278 | return; | 
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| 279 | } | 
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| 280 |  | 
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| 281 | bool ConnectionManager::processData(ENetEvent *event) { | 
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| 282 | // just add packet to the buffer | 
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| 283 | // this can be extended with some preprocessing | 
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| 284 | return buffer.push(event); | 
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| 285 | } | 
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| 286 |  | 
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| 287 |  | 
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| 288 |  | 
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| 289 | int ConnectionManager::getClientID(ENetPeer peer) { | 
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| 290 | return getClientID(peer.address); | 
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| 291 | } | 
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| 292 |  | 
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| 293 | int ConnectionManager::getClientID(ENetAddress address) { | 
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| 294 | return ClientInformation::findClient(&address)->getID(); | 
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| 295 | } | 
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| 296 |  | 
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| 297 | ENetPeer *ConnectionManager::getClientPeer(int clientID) { | 
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| 298 | return ClientInformation::findClient(clientID)->getPeer(); | 
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| 299 | } | 
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| 300 |  | 
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| 301 | /** | 
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| 302 | * | 
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| 303 | * @param clientID | 
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| 304 | */ | 
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| 305 | void ConnectionManager::syncClassid(unsigned int clientID) { | 
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| 306 | unsigned int network_id=0, failures=0; | 
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| 307 | std::string classname; | 
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| 308 | Identifier *id; | 
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| 309 | std::map<std::string, Identifier*>::const_iterator it = Factory::getFactoryMapBegin(); | 
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| 310 | while(it != Factory::getFactoryMapEnd()){ | 
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| 311 | id = (*it).second; | 
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| 312 | if(id == NULL) | 
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| 313 | continue; | 
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| 314 | classname = id->getName(); | 
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| 315 | network_id = id->getNetworkID(); | 
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| 316 | if(network_id==0) | 
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| 317 | COUT(3) << "we got a null class id: " << id->getName() << std::endl; | 
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| 318 | COUT(4) << "Con.Man:syncClassid:\tnetwork_id: " << network_id << ", classname: " << classname << std::endl; | 
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| 319 |  | 
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| 320 | packet::ClassID *classid = new packet::ClassID( network_id, classname ); | 
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| 321 | classid->setClientID(clientID); | 
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| 322 | while(!classid->send() && failures < 10){ | 
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| 323 | failures++; | 
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| 324 | } | 
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| 325 | ++it; | 
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| 326 | } | 
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| 327 | //sendPackets(); | 
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| 328 | COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl; | 
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| 329 | } | 
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| 330 |  | 
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| 331 |  | 
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| 332 | void ConnectionManager::disconnectClient(ClientInformation *client){ | 
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| 333 | { | 
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| 334 | boost::recursive_mutex::scoped_lock lock(ConnectionManager::enet_mutex); | 
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| 335 | enet_peer_disconnect(client->getPeer(), 0); | 
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| 336 | lock.unlock(); | 
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| 337 | } | 
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| 338 | } | 
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| 339 |  | 
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| 340 |  | 
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| 341 | } | 
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