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source: code/branches/objecthierarchy2/TODO @ 2479

Last change on this file since 2479 was 2441, checked in by scheusso, 15 years ago

i think i fixed that problem with objectMode 0x0

  • Property svn:eol-style set to native
File size: 481 bytes
Line 
1todo:
2
3        test network functionality with paketloss/delay: http://www.linuxfoundation.org/en/Net:Netem#Packet_loss
4
5        minimize synchronisableHeader
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8        !!! ensure that objects get synched, when newly created, even if not their tick
9
10        setvariable mode
11        objectmode
12        priorities (put into gamestatehandler)
13                manage delete object handling (only send deletes of acked objects)
14        static (sync once) & triggerSync
15
16REMARKS:
17        try to sort the bytestream before copy (putt all 0's in one place)
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