| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Fabian 'x3n' Landau | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 | @file Math.cc | 
|---|
| 31 | @brief Implementation of several math-functions. | 
|---|
| 32 | */ | 
|---|
| 33 |  | 
|---|
| 34 | #include <OgrePlane.h> | 
|---|
| 35 |  | 
|---|
| 36 | #include "Math.h" | 
|---|
| 37 | #include "Convert.h" | 
|---|
| 38 |  | 
|---|
| 39 | /** | 
|---|
| 40 | @brief Function for writing a Radian to a stream. | 
|---|
| 41 | */ | 
|---|
| 42 | std::ostream& operator<<(std::ostream& out, const orxonox::Radian& radian) | 
|---|
| 43 | { | 
|---|
| 44 | out << radian.valueRadians(); | 
|---|
| 45 | return out; | 
|---|
| 46 | } | 
|---|
| 47 |  | 
|---|
| 48 | /** | 
|---|
| 49 | @brief Function for reading a Radian from a stream. | 
|---|
| 50 | */ | 
|---|
| 51 | std::istream& operator>>(std::istream& in, orxonox::Radian& radian) | 
|---|
| 52 | { | 
|---|
| 53 | float temp; | 
|---|
| 54 | in >> temp; | 
|---|
| 55 | radian = temp; | 
|---|
| 56 | return in; | 
|---|
| 57 | } | 
|---|
| 58 |  | 
|---|
| 59 | /** | 
|---|
| 60 | @brief Function for writing a Degree to a stream. | 
|---|
| 61 | */ | 
|---|
| 62 | std::ostream& operator<<(std::ostream& out, const orxonox::Degree& degree) | 
|---|
| 63 | { | 
|---|
| 64 | out << degree.valueDegrees(); | 
|---|
| 65 | return out; | 
|---|
| 66 | } | 
|---|
| 67 |  | 
|---|
| 68 | /** | 
|---|
| 69 | @brief Function for reading a Degree from a stream. | 
|---|
| 70 | */ | 
|---|
| 71 | std::istream& operator>>(std::istream& in, orxonox::Degree& degree) | 
|---|
| 72 | { | 
|---|
| 73 | float temp; | 
|---|
| 74 | in >> temp; | 
|---|
| 75 | degree = temp; | 
|---|
| 76 | return in; | 
|---|
| 77 | } | 
|---|
| 78 |  | 
|---|
| 79 |  | 
|---|
| 80 | /** | 
|---|
| 81 | @brief Gets the angle between my viewing direction and the direction to the position of the other object. | 
|---|
| 82 | @param myposition My position | 
|---|
| 83 | @param mydirection My viewing direction | 
|---|
| 84 | @param otherposition The position of the other object | 
|---|
| 85 | @return The angle | 
|---|
| 86 |  | 
|---|
| 87 | @example | 
|---|
| 88 | If the other object is exactly in front of me, the function returns 0. | 
|---|
| 89 | If the other object is exactly behind me, the function returns pi. | 
|---|
| 90 | If the other object is exactly right/left to me (or above/below), the function returns pi/2. | 
|---|
| 91 | */ | 
|---|
| 92 | float getAngle(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& otherposition) | 
|---|
| 93 | { | 
|---|
| 94 | orxonox::Vector3 distance = otherposition - myposition; | 
|---|
| 95 | float distancelength = distance.length(); | 
|---|
| 96 | if (distancelength == 0) | 
|---|
| 97 | return 0; | 
|---|
| 98 | else | 
|---|
| 99 | return acos(clamp<float>(mydirection.dotProduct(distance) / distancelength, -1, 1)); | 
|---|
| 100 | } | 
|---|
| 101 |  | 
|---|
| 102 | /** | 
|---|
| 103 | @brief Gets the 2D viewing direction (up/down, left/right) to the position of the other object. | 
|---|
| 104 | @param myposition My position | 
|---|
| 105 | @param mydirection My viewing direction | 
|---|
| 106 | @param myorthonormal My orthonormalvector (pointing upwards through my head) | 
|---|
| 107 | @param otherposition The position of the other object | 
|---|
| 108 | @return The viewing direction | 
|---|
| 109 |  | 
|---|
| 110 | @example | 
|---|
| 111 | If the other object is exactly in front of me, the function returns Vector2(0, 0). | 
|---|
| 112 | If the other object is exactly at my left, the function returns Vector2(-1, 0). | 
|---|
| 113 | If the other object is exactly at my right, the function returns Vector2(1, 0). | 
|---|
| 114 | If the other object is only a bit at my right, the function still returns Vector2(1, 0). | 
|---|
| 115 | If the other object is exactly above me, the function returns Vector2(0, 1). | 
|---|
| 116 | */ | 
|---|
| 117 | orxonox::Vector2 get2DViewdirection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition) | 
|---|
| 118 | { | 
|---|
| 119 | orxonox::Vector3 distance = otherposition - myposition; | 
|---|
| 120 |  | 
|---|
| 121 | // project difference vector on our plane | 
|---|
| 122 | orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance); | 
|---|
| 123 |  | 
|---|
| 124 | float projectionlength = projection.length(); | 
|---|
| 125 | if (projectionlength == 0) return orxonox::Vector2(0, 0); | 
|---|
| 126 | float angle = acos(clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1)); | 
|---|
| 127 |  | 
|---|
| 128 | if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0) | 
|---|
| 129 | return orxonox::Vector2(sin(angle), cos(angle)); | 
|---|
| 130 | else | 
|---|
| 131 | return orxonox::Vector2(-sin(angle), cos(angle)); | 
|---|
| 132 | } | 
|---|
| 133 |  | 
|---|
| 134 | /** | 
|---|
| 135 | @brief Gets the 2D viewing direction (up/down, left/right) to the position of the other object, multiplied with the viewing distance to the object (0° = 0, 180° = 1). | 
|---|
| 136 | @param myposition My position | 
|---|
| 137 | @param mydirection My viewing direction | 
|---|
| 138 | @param myorthonormal My orthonormalvector (pointing upwards through my head) | 
|---|
| 139 | @param otherposition The position of the other object | 
|---|
| 140 | @return The viewing direction | 
|---|
| 141 |  | 
|---|
| 142 | @example | 
|---|
| 143 | If the other object is exactly in front of me, the function returns Vector2(0, 0). | 
|---|
| 144 | If the other object is exactly at my left, the function returns Vector2(-0.5, 0). | 
|---|
| 145 | If the other object is exactly at my right, the function returns Vector2(0.5, 0). | 
|---|
| 146 | If the other object is only a bit at my right, the function still returns Vector2(0.01, 0). | 
|---|
| 147 | If the other object is exactly above me, the function returns Vector2(0, 0.5). | 
|---|
| 148 | */ | 
|---|
| 149 | orxonox::Vector2 get2DViewcoordinates(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition) | 
|---|
| 150 | { | 
|---|
| 151 | orxonox::Vector3 distance = otherposition - myposition; | 
|---|
| 152 |  | 
|---|
| 153 | // project difference vector on our plane | 
|---|
| 154 | orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance); | 
|---|
| 155 |  | 
|---|
| 156 | float projectionlength = projection.length(); | 
|---|
| 157 | if (projectionlength == 0) return orxonox::Vector2(0, 0); | 
|---|
| 158 | float angle = acos(clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1)); | 
|---|
| 159 |  | 
|---|
| 160 | float distancelength = distance.length(); | 
|---|
| 161 | if (distancelength == 0) return orxonox::Vector2(0, 0); | 
|---|
| 162 | float radius = acos(clamp<float>(mydirection.dotProduct(distance) / distancelength, -1, 1)) / Ogre::Math::PI; | 
|---|
| 163 |  | 
|---|
| 164 | if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0) | 
|---|
| 165 | return orxonox::Vector2(sin(angle) * radius, cos(angle) * radius); | 
|---|
| 166 | else | 
|---|
| 167 | return orxonox::Vector2(-sin(angle) * radius, cos(angle) * radius); | 
|---|
| 168 | } | 
|---|
| 169 |  | 
|---|
| 170 | /** | 
|---|
| 171 | @brief Returns the predicted position I have to aim at, if I want to hit a moving target with a moving projectile. | 
|---|
| 172 | @param myposition My position | 
|---|
| 173 | @param projectilespeed The speed of my projectile | 
|---|
| 174 | @param targetposition The position of my target | 
|---|
| 175 | @param targetvelocity The velocity of my target | 
|---|
| 176 | @return The predicted position | 
|---|
| 177 |  | 
|---|
| 178 | The function predicts the position based on a linear velocity of the target. If the target changes speed or direction, the projectile will miss. | 
|---|
| 179 | */ | 
|---|
| 180 | orxonox::Vector3 getPredictedPosition(const orxonox::Vector3& myposition, float projectilespeed, const orxonox::Vector3& targetposition, const orxonox::Vector3& targetvelocity) | 
|---|
| 181 | { | 
|---|
| 182 | float squaredProjectilespeed = projectilespeed * projectilespeed; | 
|---|
| 183 | orxonox::Vector3 distance = targetposition - myposition; | 
|---|
| 184 | float a = distance.squaredLength(); | 
|---|
| 185 | float b = 2 * (distance.x + distance.y + distance.z) * (targetvelocity.x + targetvelocity.y + targetvelocity.z); | 
|---|
| 186 | float c = targetvelocity.squaredLength(); | 
|---|
| 187 |  | 
|---|
| 188 | float temp = 4*squaredProjectilespeed*c + a*a - 4*b*c; | 
|---|
| 189 | if (temp < 0) | 
|---|
| 190 | return orxonox::Vector3::ZERO; | 
|---|
| 191 |  | 
|---|
| 192 | temp = sqrt(temp); | 
|---|
| 193 | float time = (temp + a) / (2 * (squaredProjectilespeed - b)); | 
|---|
| 194 | return (targetposition + targetvelocity * time); | 
|---|
| 195 | } | 
|---|
| 196 |  | 
|---|
| 197 | unsigned long getUniqueNumber() | 
|---|
| 198 | { | 
|---|
| 199 | static unsigned long aNumber = 135; | 
|---|
| 200 | return aNumber++; | 
|---|
| 201 | } | 
|---|
| 202 |  | 
|---|
| 203 | std::string getUniqueNumberStr() | 
|---|
| 204 | { | 
|---|
| 205 | return convertToString(getUniqueNumber()); | 
|---|
| 206 | } | 
|---|