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source: code/branches/objecthierarchy/src/orxonox/tools/Light.cc @ 2023

Last change on this file since 2023 was 2023, checked in by rgrieder, 16 years ago
  • Added support for dedicated server. Could not network test it yet, client still segfaults me.
  • Also kicked GraphicsEngine::levelSceneManager_, there are only the statistic methods left.
  • GSDedicated also derives from GSLevel, but GSLevel is not anymore a real GameState.
  • CameraHandler and LevelManager get created in GSLevel now.
  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Light.h"
31
32#include <sstream>
33#include <cassert>
34
35#include <OgreSceneManager.h>
36
37namespace orxonox
38{
39    unsigned int Light::lightCounter_s = 0;
40
41    Light::Light()
42    {
43        this->light_ = 0;
44    }
45
46    void Light::setLight(Ogre::SceneManager* scenemanager, Ogre::Light::LightTypes type, const ColourValue& diffuse, const ColourValue& specular)
47    {
48        assert(scenemanager);
49
50        std::ostringstream name;
51        name << (Light::lightCounter_s++);
52        this->light_ = scenemanager->createLight("Light" + name.str());
53        this->light_->setType(type);
54        this->light_->setDiffuseColour(diffuse);
55        this->light_->setSpecularColour(specular);
56
57        this->scenemanager_ = scenemanager;
58    }
59
60    Light::~Light()
61    {
62        if (this->light_ && this->scenemanager_)
63            this->scenemanager_->destroyLight(this->light_);
64    }
65}
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