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source: code/branches/objecthierarchy/src/orxonox/overlays/hud/ChatOverlay.cc @ 2006

Last change on this file since 2006 was 2006, checked in by landauf, 16 years ago

many changes, can't remember everything, but these are the most important:

  • attaching entities to other entities works
  • displaying models, lights and shadows works
  • controlling a spectator works
  • removed an update hack in PositionableEntity because I've found a much better solution

and with "works" I mean: it works on client, server and standalone

File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "ChatOverlay.h"
31
32#include <OgreTextAreaOverlayElement.h>
33
34#include "core/CoreIncludes.h"
35#include "core/ConfigValueIncludes.h"
36#include "core/Executor.h"
37
38#include "network/ClientInformation.h"
39
40#include "GraphicsEngine.h"
41#include "objects/infos/LevelInfo.h"
42#include "objects/infos/PlayerInfo.h"
43#include "overlays/console/InGameConsole.h"
44#include "tools/Timer.h"
45
46#include "util/Convert.h"
47
48namespace orxonox
49{
50    CreateFactory(ChatOverlay);
51
52    ChatOverlay::ChatOverlay()
53    {
54        RegisterObject(ChatOverlay);
55
56        this->displayTime_ = 0;
57
58        this->setConfigValues();
59    }
60
61    ChatOverlay::~ChatOverlay()
62    {
63    }
64
65    void ChatOverlay::setConfigValues()
66    {
67        SetConfigValue(displayTime_, 6.0f);
68    }
69
70    void ChatOverlay::incomingChat(const std::string& message, unsigned int senderID)
71    {
72        std::string text;
73
74        if (senderID != network::CLIENTID_UNKNOWN)
75        {
76            std::string name = "unknown";
77
78            PlayerInfo* player = LevelInfo::getClient(senderID);
79            if (player)
80                name = player->getName();
81
82            text = name + ": " + message;
83        }
84        else
85        {
86            text = message;
87        }
88
89        this->messages_.push_back(InGameConsole::convert2UTF(text));
90        COUT(0) << "Chat: " << text << std::endl;
91
92        new Timer<ChatOverlay>(this->displayTime_, false, this, createExecutor(createFunctor(&ChatOverlay::dropMessage)), true);
93
94        this->updateOverlayText();
95    }
96
97    void ChatOverlay::dropMessage()
98    {
99        this->messages_.pop_front();
100        this->updateOverlayText();
101    }
102
103    void ChatOverlay::updateOverlayText()
104    {
105        this->text_->setCaption("");
106
107        for (std::list<Ogre::UTFString>::reverse_iterator it = this->messages_.rbegin(); it != this->messages_.rend(); ++it)
108        {
109            this->text_->setCaption(this->text_->getCaption() + "\n" + (*it));
110        }
111    }
112}
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