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source: code/branches/objecthierarchy/src/orxonox/overlays/OverlayGroup.cc @ 2046

Last change on this file since 2046 was 2046, checked in by rgrieder, 16 years ago

Changed initialisation of overlay classes to the new convention.
The default values of the XML parameters are set in the constructor with the setter functions!

  • Property svn:eol-style set to native
File size: 6.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief Definition of the OverlayGroup class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "OverlayGroup.h"
36
37#include "util/Debug.h"
38#include "core/ConsoleCommand.h"
39#include "core/CoreIncludes.h"
40#include "core/Iterator.h"
41#include "core/XMLPort.h"
42#include "OrxonoxOverlay.h"
43
44namespace orxonox
45{
46    CreateFactory(OverlayGroup);
47
48    SetConsoleCommand(OverlayGroup, toggleVisibility, false).accessLevel(AccessLevel::User);
49    SetConsoleCommand(OverlayGroup, scaleGroup, false).accessLevel(AccessLevel::User);
50    SetConsoleCommand(OverlayGroup, scrollGroup, false).accessLevel(AccessLevel::User);
51
52    OverlayGroup::OverlayGroup(BaseObject* creator)
53        : BaseObject(creator)
54    {
55        RegisterObject(OverlayGroup);
56
57        setScale(Vector2(1.0, 1.0));
58        setScroll(Vector2(0.0, 0.0));
59    }
60
61    OverlayGroup::~OverlayGroup()
62    {
63        for (std::map<std::string, OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
64            delete it->second;
65    }
66
67    /**
68    @brief
69        Loads the group and all its children OrxonoxOverlays.
70    @copydoc
71        BaseObject::XMLPort()
72    */
73    void OverlayGroup::XMLPort(Element& xmlElement, XMLPort::Mode mode)
74    {
75        SUPER(OverlayGroup, XMLPort, xmlElement, mode);
76
77        XMLPortParam(OverlayGroup, "scale",  setScale,  getScale,  xmlElement, mode);
78        XMLPortParam(OverlayGroup, "scroll", setScroll, getScroll, xmlElement, mode);
79        // loads all the child elements
80        XMLPortObject(OverlayGroup, OrxonoxOverlay, "", addElement, getElement, xmlElement, mode);
81    }
82
83    //! Scales every element in the map.
84    void OverlayGroup::setScale(const Vector2& scale)
85    {
86        for (std::map<std::string, OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
87            (*it).second->scale(scale / this->scale_);
88        this->scale_ = scale;
89    }
90
91    //! Scrolls every element in the map.
92    void OverlayGroup::setScroll(const Vector2& scroll)
93    {
94        for (std::map<std::string, OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
95            (*it).second->scroll(scroll - this->scroll_);
96        this->scroll_ = scroll;
97    }
98
99    /**
100    @brief
101        Adds an element to the map (used when loading with XMLPort).
102    @remarks
103        The names of the OrxonoxOverlays have to be unique!
104    */
105    void OverlayGroup::addElement(OrxonoxOverlay* element)
106    {
107        if (hudElements_.find(element->getName()) != hudElements_.end())
108        {
109            COUT(1) << "Ambiguous names encountered while load the HUD overlays" << std::endl;
110        }
111        else
112        {
113            hudElements_[element->getName()] = element;
114            element->setVisible(this->isVisible());
115        }
116    }
117
118    //! Returns a different element as long as index < hudElements_.size().
119    OrxonoxOverlay* OverlayGroup::getElement(unsigned int index)
120    {
121        if (index < this->hudElements_.size())
122        {
123            std::map<std::string, OrxonoxOverlay*>::const_iterator it = hudElements_.begin();
124            for (unsigned int i = 0; i != index; ++it, ++i)
125                ;
126            return (*it).second;
127        }
128        else
129            return 0;
130    }
131
132    //! Changes the visibility of all elements
133    void OverlayGroup::changedVisibility()
134    {
135        for (std::map<std::string, OrxonoxOverlay*>::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it)
136            (*it).second->setVisible(this->isVisible());
137    }
138
139
140    //########### Console commands ############
141
142    /**
143    @brief
144        Hides/shows an overlay group by its name.
145    @param name
146        The name of the group defined BaseObject::setName() (usually done with the "name"
147        attribute in the xml file).
148    */
149    /*static*/ void OverlayGroup::toggleVisibility(const std::string& name)
150    {
151        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
152        {
153            if ((*it)->getName() == name)
154                (*it)->setVisible(!((*it)->isVisible()));
155        }
156    }
157
158    /**
159    @brief
160        Scales an overlay group by its name.
161    @param name
162        The name of the group defined BaseObject::setName() (usually done with the "name"
163        attribute in the xml file).
164    */
165    /*static*/ void OverlayGroup::scaleGroup(const std::string& name, float scale)
166    {
167        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
168        {
169            if ((*it)->getName() == name)
170                (*it)->scale(Vector2(scale, scale));
171        }
172    }
173
174    /**
175    @brief
176        Scrolls an overlay group by its name.
177    @param name
178        The name of the group defined BaseObject::setName() (usually done with the "name"
179        attribute in the xml file).
180    */
181    /*static*/ void OverlayGroup::scrollGroup(const std::string& name, const Vector2& scroll)
182    {
183        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
184        {
185            if ((*it)->getName() == name)
186                (*it)->scroll(scroll);
187        }
188    }
189}
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