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source: code/branches/objecthierarchy/src/orxonox/overlays/OrxonoxOverlay.cc @ 2162

Last change on this file since 2162 was 2162, checked in by rgrieder, 16 years ago
  • Simplified creation of a new Exception type (only one line to add now)
  • Replaced newly created "trow TypeException("description")" with "ThrowException(Type, "description")". That adds line number, file name and function name to the full message.
  • Property svn:eol-style set to native
File size: 11.3 KB
RevLine 
[1588]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[1622]29/**
30@file
31@brief Definition of the OrxonoxOverlay class.
32*/
33
[1588]34#include "OrxonoxStableHeaders.h"
[1601]35#include "OrxonoxOverlay.h"
[1588]36
[1615]37#include <cmath>
[1622]38#include <OgreOverlay.h>
[1588]39#include <OgreOverlayManager.h>
[1614]40#include <OgrePanelOverlayElement.h>
[1588]41#include "util/Convert.h"
[2161]42#include "util/Exception.h"
[1615]43#include "util/String.h"
[2161]44#include "core/Core.h"
[1588]45#include "core/CoreIncludes.h"
[1616]46#include "core/XMLPort.h"
47#include "core/ConsoleCommand.h"
[1588]48
49namespace orxonox
50{
[1615]51    unsigned int OrxonoxOverlay::hudOverlayCounter_s = 0;
52    std::map<std::string, OrxonoxOverlay*> OrxonoxOverlay::overlays_s;
[1588]53
[1747]54    SetConsoleCommand(OrxonoxOverlay, scaleOverlay, false).accessLevel(AccessLevel::User);
55    SetConsoleCommand(OrxonoxOverlay, scrollOverlay, false).accessLevel(AccessLevel::User);
56    SetConsoleCommand(OrxonoxOverlay, rotateOverlay, false).accessLevel(AccessLevel::User);
[1588]57
[2019]58    OrxonoxOverlay::OrxonoxOverlay(BaseObject* creator)
59        : BaseObject(creator)
[1615]60    {
61        RegisterObject(OrxonoxOverlay);
[2046]62
[2161]63        if (!Core::showsGraphics())
[2162]64            ThrowException(NoGraphics, "Can't create OrxonoxOverlay, graphics engine not initialized");
[2161]65
[2046]66        // add this overlay to the static map of OrxonoxOverlays
67        if (overlays_s.find(this->getName()) != overlays_s.end())
68        {
[2075]69            COUT(1) << "Overlay names should be unique or you cannnot access them via console. Name: \"" << this->getName() << "\"" << std::endl;
[2046]70        }
71        overlays_s[this->getName()] = this;
72
73        // create the Ogre::Overlay
74        overlay_ = Ogre::OverlayManager::getSingleton().create("OrxonoxOverlay_overlay_"
75            + convertToString(hudOverlayCounter_s++));
76
77        // create background panel (can be used to show any picture)
78        this->background_ = static_cast<Ogre::PanelOverlayElement*>(
79            Ogre::OverlayManager::getSingleton().createOverlayElement("Panel",
80            "OrxonoxOverlay_background_" + convertToString(hudOverlayCounter_s++)));
81        this->overlay_->add2D(this->background_);
82
[2084]83        // We'll have to set the aspect ratio to a default value first.
84        // GSGraphics gets informed about our construction here and can update us in the next tick.
85        this->windowAspectRatio_ = 1.0;
[2046]86        this->sizeCorrectionChanged();
87
88        this->changedVisibility();
89
90        setSize(Vector2(1.0f, 1.0f));
91        setPickPoint(Vector2(0.0f, 0.0f));
92        setPosition(Vector2(0.0f, 0.0f));
93        setRotation(Degree(0.0));
94        setAspectCorrection(true);
95        setBackgroundMaterial("");
[1615]96    }
[1614]97
[1622]98    /**
99    @brief
100        Make sure everything gets removed/destroyed.
101    @remark
102        We assume that the Ogre::OverlayManager exists (there is an assert in Ogre for that!)
103    */
[1615]104    OrxonoxOverlay::~OrxonoxOverlay()
105    {
[2046]106        if (this->isInitialized())
107        {
108            // erase ourself from the map with all overlays
109            std::map<std::string, OrxonoxOverlay*>::iterator it = overlays_s.find(this->getName());
110            if (it != overlays_s.end())
111                overlays_s.erase(it);
[1622]112
113            Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->background_);
114            Ogre::OverlayManager::getSingleton().destroy(this->overlay_);
[2046]115        }
[1615]116    }
117
[1622]118    /**
119    @brief
120        Loads the OrxonoxOverlay.
[1747]121
[1622]122        This has to be called before usage, otherwise strange behaviour is
123        guaranteed! (there should be no segfaults however).
124    @copydoc
125        BaseObject::XMLPort()
126    */
[1615]127    void OrxonoxOverlay::XMLPort(Element& xmlElement, XMLPort::Mode mode)
[1590]128    {
[1747]129        SUPER(OrxonoxOverlay, XMLPort, xmlElement, mode);
[1588]130
[2046]131        XMLPortParam(OrxonoxOverlay, "size",      setSize,      getSize,      xmlElement, mode);
132        XMLPortParam(OrxonoxOverlay, "pickPoint", setPickPoint, getPickPoint, xmlElement, mode);
133        XMLPortParam(OrxonoxOverlay, "position",  setPosition,  getPosition,  xmlElement, mode);
134        XMLPortParam(OrxonoxOverlay, "rotation",  setRotation,  getRotation,  xmlElement, mode);
135        XMLPortParam(OrxonoxOverlay, "correctAspect", setAspectCorrection,   getAspectCorrection,   xmlElement, mode);
136        XMLPortParam(OrxonoxOverlay, "background",    setBackgroundMaterial, getBackgroundMaterial, xmlElement, mode);
[1590]137    }
[1588]138
[2075]139    void OrxonoxOverlay::changedName()
140    {
141        OrxonoxOverlay::overlays_s.erase(this->getOldName());
142
143        if (OrxonoxOverlay::overlays_s.find(this->getName()) != OrxonoxOverlay::overlays_s.end())
144            COUT(1) << "Overlay names should be unique or you cannnot access them via console. Name: \"" << this->getName() << "\"" << std::endl;
145
146        OrxonoxOverlay::overlays_s[this->getName()] = this;
147    }
148
[1622]149    //! Only sets the background material name if not ""
[1615]150    void OrxonoxOverlay::setBackgroundMaterial(const std::string& material)
151    {
152        if (this->background_ && material != "")
153            this->background_->setMaterialName(material);
154    }
[1588]155
[1622]156    //! Returns the the material name of the background
[1615]157    const std::string& OrxonoxOverlay::getBackgroundMaterial() const
158    {
159        if (this->background_)
160            return this->background_->getMaterialName();
161        else
[2019]162            return BLANKSTRING;
[1615]163    }
[1614]164
[1622]165    //! Called by BaseObject when visibility has changed.
[1615]166    void OrxonoxOverlay::changedVisibility()
[1595]167    {
[1622]168        if (!this->overlay_)
169            return;
170
171        if (this->isVisible())
172            this->overlay_->show();
173        else
174            this->overlay_->hide();
[1595]175    }
[1588]176
[1622]177    /**
178    @brief
179        Called by the GraphicsEngine whenever the window size changes.
180        Calculates the aspect ratio only.
181    */
[1615]182    void OrxonoxOverlay::windowResized(int newWidth, int newHeight)
183    {
184        this->windowAspectRatio_ = newWidth/(float)newHeight;
[1622]185        this->sizeCorrectionChanged();
[1615]186    }
[1590]187
[1622]188    /**
189    @brief
190        Called whenever the rotation angle has changed.
191    */
192    void OrxonoxOverlay::angleChanged()
[1595]193    {
[1622]194        if (!this->overlay_)
195            return;
196
197        this->overlay_->setRotate(this->angle_);
[1615]198        this->sizeCorrectionChanged();
[1595]199    }
[1615]200
[1622]201    /**
202    @brief
203        Called whenever the aspect ratio or the angle has changed.
204        The method calculates a correction factor for the size to compensate
205        for aspect distortion if desired.
206    @remarks
207        This only works when the angle is about 0 or 90 degrees.
208    */
[1615]209    void OrxonoxOverlay::sizeCorrectionChanged()
[1595]210    {
[1615]211        if (this->bCorrectAspect_)
212        {
213            float angle = this->angle_.valueDegrees();
[1618]214            if (angle < 0.0)
215                angle = -angle;
216            angle -= 180.0 * (int)(angle / 180.0);
217
[1622]218            // take the reverse if angle is about 90 degrees
[1615]219            float tempAspect;
[1618]220            if (angle > 89.0 && angle < 91.0)
[1632]221            {
[1615]222                tempAspect = 1.0 / this->windowAspectRatio_;
[1632]223                rotState_ = Vertical;
224            }
[1618]225            else if (angle > 179 || angle < 1)
[1632]226            {
[1615]227                tempAspect = this->windowAspectRatio_;
[1632]228                rotState_ = Horizontal;
229            }
[1615]230            else
[1632]231            {
[1615]232                tempAspect = 1.0;
[1632]233                rotState_ = Inbetween;
234            }
[1615]235
236            // note: this is only an approximation that is mostly valid when the
237            // magnitude of the width is about the magnitude of the height.
238            // Correctly we would have to take the square root of width*height
239            this->sizeCorrection_.x = 2.0 / (tempAspect + 1.0);
240            this->sizeCorrection_.y = tempAspect * this->sizeCorrection_.x;
241        }
242        else
243        {
244            this->sizeCorrection_ = Vector2::UNIT_SCALE;
245        }
[1622]246
[1615]247        this->sizeChanged();
[1595]248    }
249
[1615]250    /**
[1622]251    @brief
252        Sets the overlay size using the actual corrected size.
[1615]253    */
254    void OrxonoxOverlay::sizeChanged()
255    {
[1622]256        if (!this->overlay_)
257            return;
258
[1615]259        this->overlay_->setScale(size_.x * sizeCorrection_.x, size_.y * sizeCorrection_.y);
260        positionChanged();
261    }
[1595]262
[1615]263    /**
[1622]264    @brief
265        Determines the position of the overlay.
266        This works also well when a rotation angle is applied. The overlay always
267        gets aligned correctly as well as possible.
[1615]268    */
[1622]269    void OrxonoxOverlay::positionChanged()
[1615]270    {
[1622]271        if (!this->overlay_)
272            return;
[1595]273
[1622]274        // transform the angle to a range of 0 - pi/2 first.
[1617]275        float angle = this->angle_.valueRadians();
276        if (angle < 0.0)
277            angle = -angle;
[1615]278        angle -= Ogre::Math::PI * (int)(angle / (Ogre::Math::PI));
279        if (angle > Ogre::Math::PI * 0.5)
280            angle = Ogre::Math::PI - angle;
[1747]281
[1622]282        // do some mathematical fiddling for a bounding box
[1615]283        Vector2 actualSize = size_ * sizeCorrection_;
284        float radius = actualSize.length();
285        float phi = atan(actualSize.y / actualSize.x);
286        Vector2 boundingBox(radius * cos(angle - phi), radius * sin(angle + phi));
[1622]287
288        // calculate the scrolling offset
289        Vector2 scroll = (position_ - 0.5 - boundingBox * (pickPoint_ - 0.5)) * 2.0;
[1615]290        this->overlay_->setScroll(scroll.x, -scroll.y);
291    }
[1598]292
[1615]293
[1622]294    //########### Console commands ############
295
296    /**
297    @brief
298        Scales an overlay by its name.
299    @param name
300        The name of the overlay defined BaseObject::setName() (usually done with the "name"
[1623]301        attribute in the xml file).
[1622]302    */
[1615]303    /*static*/ void OrxonoxOverlay::scaleOverlay(const std::string& name, float scale)
304    {
305        std::map<std::string, OrxonoxOverlay*>::const_iterator it = overlays_s.find(name);
306        if (it != overlays_s.end())
307            (*it).second->scale(Vector2(scale, scale));
308    }
309
[1622]310    /**
311    @brief
312        Scrolls an overlay by its name.
313    @param name
314        The name of the overlay defined BaseObject::setName() (usually done with the "name"
[1623]315        attribute in the xml file).
[1622]316    */
[1615]317    /*static*/ void OrxonoxOverlay::scrollOverlay(const std::string& name, const Vector2& scroll)
318    {
319        std::map<std::string, OrxonoxOverlay*>::const_iterator it = overlays_s.find(name);
320        if (it != overlays_s.end())
321            (*it).second->scroll(scroll);
322    }
323
[1622]324    /**
325    @brief
326        Rotates an overlay by its name.
327    @param name
328        The name of the overlay defined BaseObject::setName() (usually done with the "name"
[1623]329        attribute in the xml file).
[1622]330    */
[1615]331    /*static*/ void OrxonoxOverlay::rotateOverlay(const std::string& name, const Degree& angle)
332    {
333        std::map<std::string, OrxonoxOverlay*>::const_iterator it = overlays_s.find(name);
334        if (it != overlays_s.end())
335            (*it).second->rotate(angle);
336    }
[1588]337}
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