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source: code/branches/objecthierarchy/src/orxonox/objects/worldentities/triggers/DistanceTrigger.cc @ 2069

Last change on this file since 2069 was 2069, checked in by landauf, 16 years ago

fixed a bug in the event system
fixed a bug in Trigger and tweaked some features

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/script_trigger/src/orxonox/objects/DistanceTrigger.ccmergedeligible
    /code/branches/ceguilua/src/orxonox/objects/DistanceTrigger.cc1802-1808
    /code/branches/core3/src/orxonox/objects/DistanceTrigger.cc1572-1739
    /code/branches/gcc43/src/orxonox/objects/DistanceTrigger.cc1580
    /code/branches/gui/src/orxonox/objects/DistanceTrigger.cc1635-1723
    /code/branches/input/src/orxonox/objects/DistanceTrigger.cc1629-1636
File size: 3.6 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "DistanceTrigger.h"
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34
35namespace orxonox {
36
37  CreateFactory(DistanceTrigger);
38
39  DistanceTrigger::DistanceTrigger(BaseObject* creator) : Trigger(creator)
40  {
41    RegisterObject(DistanceTrigger);
42
43    this->distance_ = 100;
44    this->targetMask_.exclude(Class(BaseObject));
45  }
46
47  DistanceTrigger::~DistanceTrigger()
48  {
49  }
50
51  void DistanceTrigger::XMLPort(Element& xmlelement, XMLPort::Mode mode)
52  {
53    SUPER(DistanceTrigger, XMLPort, xmlelement, mode);
54
55    XMLPortParam(DistanceTrigger, "distance", setDistance, getDistance, xmlelement, mode).defaultValues(100.0f);
56    XMLPortParamLoadOnly(DistanceTrigger, "target", addTargets, xmlelement, mode).defaultValues("ControllableEntity");
57  }
58
59  void DistanceTrigger::addTarget(Ogre::Node* targetNode)
60  {
61    this->targetSet_.insert(targetNode);
62  }
63
64  void DistanceTrigger::removeTarget(Ogre::Node* targetNode)
65  {
66    int returnval = this->targetSet_.erase(targetNode);
67    if (returnval == 0)
68    {
69      COUT(2) << "Warning: Node " << targetNode << " did not exist in targetSet of trigger " << this << " !" << std::endl;
70      COUT(4) << "Content of targetSet of trigger " << this << " :" << std::endl;
71      std::set<Ogre::Node*>::iterator it;
72      for (it = this->targetSet_.begin(); it != this->targetSet_.end(); ++it)
73      {
74        COUT(4) << *it << std::endl;
75      }
76      COUT(4) << "End of targetSet of trigger " << this << std::endl;
77    }
78  }
79
80  void DistanceTrigger::addTargets(const std::string& targets)
81  {
82    Identifier* targetId = ClassByString(targets);
83    if (!targetId)
84        return;
85
86    this->targetMask_.include(targetId);
87
88    // trigger shouldn't react on itself or other triggers
89    this->targetMask_.exclude(Class(Trigger), true);
90
91    // we only want WorldEntities
92    ClassTreeMask WEMask;
93    WEMask.include(Class(WorldEntity));
94    this->targetMask_ *= WEMask;
95  }
96
97  void DistanceTrigger::removeTargets(const std::string& targets)
98  {
99    Identifier* targetId = ClassByString(targets);
100    this->targetMask_.exclude(targetId);
101  }
102
103  bool DistanceTrigger::checkDistance()
104  {
105    // Iterate through all objects
106    for (ClassTreeMaskObjectIterator it = this->targetMask_.begin(); it != this->targetMask_.end(); ++it)
107    {
108      WorldEntity* entity = dynamic_cast<WorldEntity*>(*it);
109      if (!entity)
110        continue;
111
112      Vector3 distanceVec = entity->getWorldPosition() - this->getWorldPosition();
113      if (distanceVec.length() < this->distance_)
114        return true;
115    }
116    return false;
117
118  }
119
120  bool DistanceTrigger::isTriggered(TriggerMode mode)
121  {
122    if (Trigger::isTriggered(mode))
123      return checkDistance();
124    else
125      return false;
126  }
127}
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