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source: code/branches/objecthierarchy/src/orxonox/objects/worldentities/pawns/Spectator.h @ 2006

Last change on this file since 2006 was 2006, checked in by landauf, 16 years ago

many changes, can't remember everything, but these are the most important:

  • attaching entities to other entities works
  • displaying models, lights and shadows works
  • controlling a spectator works
  • removed an update hack in PositionableEntity because I've found a much better solution

and with "works" I mean: it works on client, server and standalone

File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Spectator_H__
30#define _Spectator_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "objects/worldentities/ControllableEntity.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport Spectator : public ControllableEntity
39    {
40        public:
41            Spectator();
42            virtual ~Spectator();
43
44            void registerVariables();
45            virtual void tick(float dt);
46
47            virtual void setPlayer(PlayerInfo* player);
48            virtual void startLocalControl();
49
50            virtual void moveFrontBack(float value);
51            virtual void moveRightLeft(float value);
52            virtual void moveUpDown(float value);
53
54            virtual void rotateYaw(float value);
55            virtual void rotatePitch(float value);
56            virtual void rotateRoll(float value);
57
58            virtual void fire();
59            virtual void greet();
60
61        private:
62            void changedGreeting();
63            void changedFlareVisibility();
64
65            BillboardSet* greetingFlare_;
66            bool bGreetingFlareVisible_;
67            bool bGreeting_;
68
69            float speed_;
70            float rotationSpeed_;
71
72            float yaw_;
73            float pitch_;
74            float roll_;
75
76            // test test test
77            Mesh* testmesh_;
78            Ogre::SceneNode* testnode_;
79            // test test test
80    };
81}
82
83#endif /* _Spectator_H__ */
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