| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "WorldEntity.h" | 
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| 31 |  | 
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| 32 | #include <cassert> | 
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| 33 | #include <OgreSceneManager.h> | 
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| 34 |  | 
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| 35 | #include "core/CoreIncludes.h" | 
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| 36 | #include "core/XMLPort.h" | 
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| 37 | #include "util/Convert.h" | 
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| 38 | #include "util/Exception.h" | 
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| 39 |  | 
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| 40 | #include "objects/Scene.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 |     const Vector3 WorldEntity::FRONT = Vector3::NEGATIVE_UNIT_Z; | 
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| 45 |     const Vector3 WorldEntity::BACK  = Vector3::UNIT_Z; | 
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| 46 |     const Vector3 WorldEntity::LEFT  = Vector3::NEGATIVE_UNIT_X; | 
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| 47 |     const Vector3 WorldEntity::RIGHT = Vector3::UNIT_X; | 
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| 48 |     const Vector3 WorldEntity::DOWN  = Vector3::NEGATIVE_UNIT_Y; | 
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| 49 |     const Vector3 WorldEntity::UP    = Vector3::UNIT_Y; | 
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| 50 |  | 
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| 51 |     WorldEntity::WorldEntity(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) | 
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| 52 |     { | 
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| 53 |         RegisterObject(WorldEntity); | 
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| 54 |  | 
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| 55 |         if (!this->getScene() || !this->getScene()->getRootSceneNode()) | 
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| 56 |             ThrowException(AbortLoading, "Can't create WorldEntity, no scene or no root-scenenode given."); | 
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| 57 |  | 
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| 58 |         this->node_ = this->getScene()->getRootSceneNode()->createChildSceneNode(); | 
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| 59 |  | 
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| 60 |         this->parent_ = 0; | 
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| 61 |         this->parentID_ = OBJECTID_UNKNOWN; | 
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| 62 |  | 
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| 63 |         this->node_->setPosition(Vector3::ZERO); | 
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| 64 |         this->node_->setOrientation(Quaternion::IDENTITY); | 
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| 65 |  | 
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| 66 |         this->registerVariables(); | 
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| 67 |     } | 
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| 68 |  | 
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| 69 |     WorldEntity::~WorldEntity() | 
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| 70 |     { | 
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| 71 |         if (this->isInitialized()) | 
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| 72 |         { | 
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| 73 |             this->node_->detachAllObjects(); | 
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| 74 |             if (this->getScene()->getSceneManager()) | 
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| 75 |                 this->getScene()->getSceneManager()->destroySceneNode(this->node_->getName()); | 
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| 76 |         } | 
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| 77 |     } | 
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| 78 |  | 
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| 79 |     void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 80 |     { | 
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| 81 |         SUPER(WorldEntity, XMLPort, xmlelement, mode); | 
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| 82 |  | 
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| 83 |         XMLPortParamTemplate(WorldEntity, "position", setPosition, getPosition, xmlelement, mode, const Vector3&); | 
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| 84 |         XMLPortParamTemplate(WorldEntity, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); | 
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| 85 |         XMLPortParamLoadOnly(WorldEntity, "lookat", lookAt_xmlport, xmlelement, mode); | 
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| 86 |         XMLPortParamLoadOnly(WorldEntity, "direction", setDirection_xmlport, xmlelement, mode); | 
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| 87 |         XMLPortParamLoadOnly(WorldEntity, "yaw", yaw_xmlport, xmlelement, mode); | 
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| 88 |         XMLPortParamLoadOnly(WorldEntity, "pitch", pitch_xmlport, xmlelement, mode); | 
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| 89 |         XMLPortParamLoadOnly(WorldEntity, "roll", roll_xmlport, xmlelement, mode); | 
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| 90 |         XMLPortParamTemplate(WorldEntity, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&); | 
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| 91 |         XMLPortParam(WorldEntity, "scale", setScale, getScale, xmlelement, mode); | 
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| 92 |  | 
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| 93 |         XMLPortObject(WorldEntity, WorldEntity, "attached", attach, getAttachedObject, xmlelement, mode); | 
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| 94 |     } | 
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| 95 |  | 
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| 96 |     void WorldEntity::registerVariables() | 
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| 97 |     { | 
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| 98 |         REGISTERDATA(this->bActive_,  direction::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedActivity)); | 
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| 99 |         REGISTERDATA(this->bVisible_, direction::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedVisibility)); | 
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| 100 |  | 
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| 101 |         REGISTERDATA(this->getScale3D().x, direction::toclient); | 
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| 102 |         REGISTERDATA(this->getScale3D().y, direction::toclient); | 
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| 103 |         REGISTERDATA(this->getScale3D().z, direction::toclient); | 
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| 104 |  | 
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| 105 |         REGISTERDATA(this->parentID_, direction::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::updateParent)); | 
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| 106 |     } | 
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| 107 |  | 
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| 108 |     void WorldEntity::updateParent() | 
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| 109 |     { | 
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| 110 |         if (this->parentID_ != OBJECTID_UNKNOWN) | 
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| 111 |         { | 
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| 112 |             WorldEntity* parent = dynamic_cast<WorldEntity*>(Synchronisable::getSynchronisable(this->parentID_)); | 
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| 113 |             if (parent) | 
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| 114 |                 this->attachToParent(parent); | 
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| 115 |         } | 
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| 116 |     } | 
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| 117 |  | 
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| 118 |     void WorldEntity::attach(WorldEntity* object) | 
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| 119 |     { | 
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| 120 |         if (object->getParent()) | 
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| 121 |             object->detachFromParent(); | 
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| 122 |         else | 
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| 123 |         { | 
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| 124 |             Ogre::Node* parent = object->node_->getParent(); | 
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| 125 |             if (parent) | 
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| 126 |                 parent->removeChild(object->node_); | 
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| 127 |         } | 
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| 128 |  | 
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| 129 |         this->node_->addChild(object->node_); | 
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| 130 |         this->children_.insert(object); | 
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| 131 |         object->parent_ = this; | 
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| 132 |         object->parentID_ = this->getObjectID(); | 
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| 133 |     } | 
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| 134 |  | 
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| 135 |     void WorldEntity::detach(WorldEntity* object) | 
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| 136 |     { | 
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| 137 |         this->node_->removeChild(object->node_); | 
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| 138 |         this->children_.erase(object); | 
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| 139 |         object->parent_ = 0; | 
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| 140 |         object->parentID_ = OBJECTID_UNKNOWN; | 
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| 141 |  | 
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| 142 | //        this->getScene()->getRootSceneNode()->addChild(object->node_); | 
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| 143 |     } | 
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| 144 |  | 
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| 145 |     WorldEntity* WorldEntity::getAttachedObject(unsigned int index) const | 
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| 146 |     { | 
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| 147 |         unsigned int i = 0; | 
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| 148 |         for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it) | 
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| 149 |         { | 
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| 150 |             if (i == index) | 
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| 151 |                 return (*it); | 
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| 152 |             ++i; | 
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| 153 |         } | 
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| 154 |         return 0; | 
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| 155 |     } | 
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| 156 | } | 
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