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source: code/branches/objecthierarchy/src/orxonox/objects/worldentities/WorldEntity.cc @ 2023

Last change on this file since 2023 was 2023, checked in by rgrieder, 16 years ago
  • Added support for dedicated server. Could not network test it yet, client still segfaults me.
  • Also kicked GraphicsEngine::levelSceneManager_, there are only the statistic methods left.
  • GSDedicated also derives from GSLevel, but GSLevel is not anymore a real GameState.
  • CameraHandler and LevelManager get created in GSLevel now.
File size: 5.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "WorldEntity.h"
31
32#include <cassert>
33#include <OgreSceneManager.h>
34
35#include "core/CoreIncludes.h"
36#include "core/XMLPort.h"
37#include "util/Convert.h"
38
39#include "objects/Scene.h"
40
41namespace orxonox
42{
43    const Vector3 WorldEntity::FRONT = Vector3::NEGATIVE_UNIT_Z;
44    const Vector3 WorldEntity::BACK  = Vector3::UNIT_Z;
45    const Vector3 WorldEntity::LEFT  = Vector3::NEGATIVE_UNIT_X;
46    const Vector3 WorldEntity::RIGHT = Vector3::UNIT_X;
47    const Vector3 WorldEntity::DOWN  = Vector3::NEGATIVE_UNIT_Y;
48    const Vector3 WorldEntity::UP    = Vector3::UNIT_Y;
49
50    WorldEntity::WorldEntity(BaseObject* creator) : BaseObject(creator)
51    {
52        RegisterObject(WorldEntity);
53
54        assert(this->getScene());
55        assert(this->getScene()->getRootSceneNode());
56
57        this->node_ = this->getScene()->getRootSceneNode()->createChildSceneNode();
58
59        this->parent_ = 0;
60        this->parentID_ = (unsigned int)-1;
61
62        this->node_->setPosition(Vector3::ZERO);
63        this->node_->setOrientation(Quaternion::IDENTITY);
64
65        this->registerVariables();
66    }
67
68    WorldEntity::~WorldEntity()
69    {
70        if (this->isInitialized())
71        {
72            this->node_->detachAllObjects();
73            if (this->getScene()->getSceneManager())
74                this->getScene()->getSceneManager()->destroySceneNode(this->node_->getName());
75        }
76    }
77
78    void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
79    {
80        SUPER(WorldEntity, XMLPort, xmlelement, mode);
81
82        XMLPortParamTemplate(WorldEntity, "position", setPosition, getPosition, xmlelement, mode, const Vector3&);
83        XMLPortParamTemplate(WorldEntity, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&);
84        XMLPortParamLoadOnly(WorldEntity, "lookat", lookAt_xmlport, xmlelement, mode);
85        XMLPortParamLoadOnly(WorldEntity, "direction", setDirection_xmlport, xmlelement, mode);
86        XMLPortParamLoadOnly(WorldEntity, "yaw", yaw_xmlport, xmlelement, mode);
87        XMLPortParamLoadOnly(WorldEntity, "pitch", pitch_xmlport, xmlelement, mode);
88        XMLPortParamLoadOnly(WorldEntity, "roll", roll_xmlport, xmlelement, mode);
89        XMLPortParamTemplate(WorldEntity, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&);
90        XMLPortParam(WorldEntity, "scale", setScale, getScale, xmlelement, mode);
91
92        XMLPortObject(WorldEntity, WorldEntity, "attached", attach, getAttachedObject, xmlelement, mode);
93    }
94
95    void WorldEntity::registerVariables()
96    {
97        REGISTERDATA(this->bActive_,  network::direction::toclient, new network::NetworkCallback<WorldEntity>(this, &WorldEntity::changedActivity));
98        REGISTERDATA(this->bVisible_, network::direction::toclient, new network::NetworkCallback<WorldEntity>(this, &WorldEntity::changedVisibility));
99
100        REGISTERDATA(this->getScale3D().x, network::direction::toclient);
101        REGISTERDATA(this->getScale3D().y, network::direction::toclient);
102        REGISTERDATA(this->getScale3D().z, network::direction::toclient);
103
104        REGISTERDATA(this->parentID_, network::direction::toclient, new network::NetworkCallback<WorldEntity>(this, &WorldEntity::updateParent));
105    }
106
107    void WorldEntity::updateParent()
108    {
109        WorldEntity* parent = dynamic_cast<WorldEntity*>(Synchronisable::getSynchronisable(this->parentID_));
110        if (parent)
111            this->attachToParent(parent);
112    }
113
114    void WorldEntity::attach(WorldEntity* object)
115    {
116        if (object->getParent())
117            object->detachFromParent();
118        else
119        {
120            Ogre::Node* parent = object->node_->getParent();
121            if (parent)
122                parent->removeChild(object->node_);
123        }
124
125        this->node_->addChild(object->node_);
126        this->children_.insert(object);
127        object->parent_ = this;
128        object->parentID_ = this->getObjectID();
129    }
130
131    void WorldEntity::detach(WorldEntity* object)
132    {
133        this->node_->removeChild(object->node_);
134        this->children_.erase(object);
135        object->parent_ = 0;
136        object->parentID_ = (unsigned int)-1;
137
138        this->getScene()->getRootSceneNode()->addChild(object->node_);
139    }
140
141    WorldEntity* WorldEntity::getAttachedObject(unsigned int index) const
142    {
143        unsigned int i = 0;
144        for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it)
145        {
146            if (i == index)
147                return (*it);
148            ++i;
149        }
150        return 0;
151    }
152}
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