[1940] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[1947] | 29 | #include "OrxonoxStableHeaders.h" |
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[1940] | 30 | #include "WorldEntity.h" |
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| 31 | |
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| 32 | #include <OgreSceneManager.h> |
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| 33 | |
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| 34 | #include "core/CoreIncludes.h" |
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| 35 | #include "core/XMLPort.h" |
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| 36 | |
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| 37 | #include "GraphicsEngine.h" |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | WorldEntity::WorldEntity() |
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| 42 | { |
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| 43 | RegisterObject(WorldEntity); |
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| 44 | |
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| 45 | this->node_ = GraphicsEngine::getInstance().getLevelSceneManager()->createSceneNode(); |
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| 46 | this->parent_ = 0; |
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| 47 | this->parentID_ = (unsigned int)-1; |
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| 48 | |
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| 49 | this->registerVariables(); |
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| 50 | } |
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| 51 | |
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| 52 | WorldEntity::~WorldEntity() |
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| 53 | { |
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| 54 | if (this->isInitialized()) |
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| 55 | { |
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| 56 | this->node_->detachAllObjects(); |
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| 57 | GraphicsEngine::getInstance().getLevelSceneManager()->destroySceneNode(this->node_->getName()); |
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| 58 | } |
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| 59 | } |
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| 60 | |
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| 61 | |
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| 62 | void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 63 | { |
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| 64 | SUPER(WorldEntity, XMLPort, xmlelement, mode); |
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| 65 | |
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| 66 | XMLPortParamTemplate(WorldEntity, "position", setPosition, getPosition, xmlelement, mode, const Vector3&); |
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| 67 | XMLPortParamTemplate(WorldEntity, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); |
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| 68 | XMLPortParamLoadOnly(WorldEntity, "lookat", lookAt_xmlport, xmlelement, mode); |
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| 69 | XMLPortParamLoadOnly(WorldEntity, "direction", setDirection_xmlport, xmlelement, mode); |
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| 70 | XMLPortParamLoadOnly(WorldEntity, "yaw", yaw_xmlport, xmlelement, mode); |
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| 71 | XMLPortParamLoadOnly(WorldEntity, "pitch", pitch_xmlport, xmlelement, mode); |
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| 72 | XMLPortParamLoadOnly(WorldEntity, "roll", roll_xmlport, xmlelement, mode); |
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| 73 | XMLPortParamTemplate(WorldEntity, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&); |
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| 74 | XMLPortParam(WorldEntity, "scale", setScale, getScale, xmlelement, mode); |
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| 75 | |
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| 76 | XMLPortObject(WorldEntity, WorldEntity, "attached", attach, getAttachedObject, xmlelement, mode); |
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| 77 | } |
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| 78 | |
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| 79 | void WorldEntity::registerVariables() |
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| 80 | { |
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| 81 | REGISTERDATA(this->bActive_, network::direction::toclient, new network::NetworkCallback<WorldEntity>(this, &WorldEntity::changedActivity)); |
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| 82 | REGISTERDATA(this->bVisible_, network::direction::toclient, new network::NetworkCallback<WorldEntity>(this, &WorldEntity::changedVisibility)); |
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| 83 | |
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| 84 | REGISTERDATA(this->getScale3D().x, network::direction::toclient); |
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| 85 | REGISTERDATA(this->getScale3D().y, network::direction::toclient); |
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| 86 | REGISTERDATA(this->getScale3D().z, network::direction::toclient); |
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| 87 | |
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| 88 | REGISTERDATA(this->parentID_, network::direction::toclient, new network::NetworkCallback<WorldEntity>(this, &WorldEntity::updateParent)); |
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| 89 | } |
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| 90 | |
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| 91 | void WorldEntity::updateParent() |
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| 92 | { |
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| 93 | WorldEntity* parent = dynamic_cast<WorldEntity*>(Synchronisable::getSynchronisable(this->parentID_)); |
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| 94 | if (parent) |
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| 95 | this->attachToParent(parent); |
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| 96 | } |
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| 97 | |
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| 98 | void WorldEntity::attach(WorldEntity* object) |
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| 99 | { |
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| 100 | if (object->getParent()) |
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| 101 | object->detachFromParent(); |
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| 102 | |
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| 103 | this->node_->addChild(object->node_); |
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| 104 | this->children_.insert(object); |
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| 105 | object->parent_ = this; |
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| 106 | object->parentID_ = this->getObjectID(); |
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| 107 | } |
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| 108 | |
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| 109 | void WorldEntity::detach(WorldEntity* object) |
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| 110 | { |
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| 111 | this->node_->removeChild(object->node_); |
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| 112 | this->children_.erase(object); |
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| 113 | object->parent_ = 0; |
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| 114 | object->parentID_ = (unsigned int)-1; |
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| 115 | } |
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| 116 | |
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| 117 | WorldEntity* WorldEntity::getAttachedObject(unsigned int index) const |
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| 118 | { |
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[1948] | 119 | unsigned int i = 0; |
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[1940] | 120 | for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it) |
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| 121 | { |
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| 122 | if (i == index) |
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| 123 | return (*it); |
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| 124 | ++i; |
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| 125 | } |
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| 126 | return 0; |
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| 127 | } |
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| 128 | } |
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