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source: code/branches/objecthierarchy/src/orxonox/objects/worldentities/PositionableEntity.cc @ 1993

Last change on this file since 1993 was 1993, checked in by landauf, 16 years ago

added several new classes

File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "PositionableEntity.h"
31#include "core/CoreIncludes.h"
32
33namespace orxonox
34{
35    CreateFactory(PositionableEntity);
36
37    PositionableEntity::PositionableEntity()
38    {
39        RegisterObject(PositionableEntity);
40
41        this->registerVariables();
42    }
43
44    PositionableEntity::~PositionableEntity()
45    {
46    }
47
48    void PositionableEntity::registerVariables()
49    {
50        REGISTERDATA(this->getPosition().x, network::direction::toclient);
51        REGISTERDATA(this->getPosition().y, network::direction::toclient);
52        REGISTERDATA(this->getPosition().z, network::direction::toclient);
53
54        REGISTERDATA(this->getOrientation().w, network::direction::toclient);
55        REGISTERDATA(this->getOrientation().x, network::direction::toclient);
56        REGISTERDATA(this->getOrientation().y, network::direction::toclient);
57        REGISTERDATA(this->getOrientation().z, network::direction::toclient);
58    }
59
60    void PositionableEntity::tick(float dt)
61    {
62        // I don't know why but this has to be done to update the position if attached to another Entity
63        this->node_->translate(Vector3::ZERO);
64        std::cout << this->getWorldPosition() << std::endl;
65    }
66}
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