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source: code/branches/objecthierarchy/src/orxonox/objects/worldentities/Model.h @ 2006

Last change on this file since 2006 was 2006, checked in by landauf, 16 years ago

many changes, can't remember everything, but these are the most important:

  • attaching entities to other entities works
  • displaying models, lights and shadows works
  • controlling a spectator works
  • removed an update hack in PositionableEntity because I've found a much better solution

and with "works" I mean: it works on client, server and standalone

File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Model_H__
30#define _Model_H__
31
32#include "OrxonoxPrereqs.h"
33#include "PositionableEntity.h"
34#include "tools/Mesh.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport Model : public PositionableEntity
39    {
40        public:
41            Model();
42            virtual ~Model();
43
44            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
45            void registerVariables();
46
47            virtual void changedVisibility();
48
49            inline void setMeshSource(const std::string& meshname)
50                { this->meshSrc_ = meshname; this->changedMesh(); }
51            inline const std::string& getMeshSource() const
52                { return this->meshSrc_; }
53            inline const Mesh& getMesh() const
54                { return this->mesh_; }
55
56            inline void setCastShadows(bool bCastShadows)
57                { this->bCastShadows_ = bCastShadows; this->changedShadows(); }
58            inline bool getCastShadows() const
59                { return this->bCastShadows_; }
60
61        private:
62            void changedMesh();
63            void changedShadows();
64
65            std::string meshSrc_;
66            Mesh mesh_;
67            bool bCastShadows_;
68    };
69}
70
71#endif /* _PositionableEntity_H__ */
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