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source: code/branches/objecthierarchy/src/orxonox/objects/worldentities/BlinkingBillboard.h @ 2065

Last change on this file since 2065 was 2065, checked in by landauf, 16 years ago

added two more graphical classes, ParticleEmitter and ParticleSpawner

File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _BlinkingBillboard_H__
30#define _BlinkingBillboard_H__
31
32#include "OrxonoxPrereqs.h"
33#include "Billboard.h"
34#include "objects/Tickable.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport BlinkingBillboard : public Billboard, public Tickable
39    {
40        public:
41            BlinkingBillboard(BaseObject* creator);
42            virtual ~BlinkingBillboard();
43
44            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
45            void registerVariables();
46
47            virtual void tick(float dt);
48
49            inline void setAmplitude(float amplitude)
50                { this->amplitude_ = amplitude; }
51            inline float getAmplitude() const
52                { return this->amplitude_; }
53
54            inline void setFrequency(float frequency)
55                { this->frequency_ = frequency; }
56            inline float getFrequency() const
57                { return this->frequency_; }
58
59            inline void setPhase(const Degree& phase)
60                { this->phase_ = phase; }
61            inline const Degree& getPhase() const
62                { return this->phase_; }
63
64            inline void setQuadratic(bool bQuadratic)
65                { this->bQuadratic_ = bQuadratic; }
66            inline bool isQuadratic() const
67                { return this->bQuadratic_; }
68
69        private:
70            float amplitude_;
71            float frequency_;
72            Degree phase_;
73            bool bQuadratic_;
74            long double time_;
75    };
76}
77
78#endif /* _BlinkingBillboard_H__ */
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