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source: code/branches/objecthierarchy/src/orxonox/objects/infos/PlayerInfo.h @ 2019

Last change on this file since 2019 was 2019, checked in by landauf, 17 years ago

many changes, most important: BaseObject takes now a pointer to it's creator which is needed to build a level hierarchy (with different scenes)

File size: 2.8 KB
RevLine 
[1940]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _PlayerInfo_H__
30#define _PlayerInfo_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "Info.h"
[1993]35#include "core/Identifier.h"
36#include "objects/controllers/Controller.h"
[1940]37
38namespace orxonox
39{
40    class _OrxonoxExport PlayerInfo : public Info
41    {
42        public:
[2019]43            PlayerInfo(BaseObject* creator);
[1940]44            virtual ~PlayerInfo();
45
46            void registerVariables();
47
[1946]48            virtual void changedName();
[2019]49            virtual void changedGametype();
[1946]50
[1940]51            inline bool isHumanPlayer() const
52                { return this->bHumanPlayer_; }
[1989]53            inline bool isLocalPlayer() const
54                { return this->bLocalPlayer_; }
[2019]55            inline unsigned int getClientID() const
56                { return this->clientID_; }
57            inline bool isReadyToSpawn() const
58                { return this->bReadyToSpawn_; }
[1989]59
[2019]60            virtual bool isReady() const = 0;
61            virtual float getPing() const = 0;
62            virtual float getPacketLossRatio() const = 0;
[1989]63
[2019]64            inline void setReadyToSpawn(bool bReady)
65                { this->bReadyToSpawn_ = bReady; }
[2006]66
[2019]67            void startControl(ControllableEntity* entity);
68            void stopControl(ControllableEntity* entity);
[1989]69
[2019]70            inline ControllableEntity* getControllableEntity() const
71                { return this->controllableEntity_; }
[1993]72
[2019]73        protected:
74            void createController();
75            void networkcallback_changedcontrollableentityID();
[1940]76
[2019]77            bool bHumanPlayer_;
[1940]78            bool bLocalPlayer_;
[2019]79            bool bReadyToSpawn_;
80            SubclassIdentifier<Controller> defaultController_;
[1993]81            Controller* controller_;
[2019]82            ControllableEntity* controllableEntity_;
83            unsigned int controllableEntityID_;
84            unsigned int clientID_;
[1940]85    };
86}
87
88#endif /* _PlayerInfo_H__ */
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