[1940] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[2019] | 29 | #include <cassert> |
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| 30 | |
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[1947] | 31 | #include "OrxonoxStableHeaders.h" |
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[1940] | 32 | #include "PlayerInfo.h" |
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| 33 | |
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| 34 | #include "core/CoreIncludes.h" |
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[2006] | 35 | #include "network/ClientInformation.h" |
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[1940] | 36 | #include "objects/gametypes/Gametype.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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[2019] | 40 | PlayerInfo::PlayerInfo(BaseObject* creator) : Info(creator) |
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[1940] | 41 | { |
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| 42 | RegisterObject(PlayerInfo); |
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| 43 | |
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[1953] | 44 | this->clientID_ = network::CLIENTID_UNKNOWN; |
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[2019] | 45 | this->bHumanPlayer_ = false; |
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[1940] | 46 | this->bLocalPlayer_ = false; |
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[2019] | 47 | this->bReadyToSpawn_ = false; |
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[1993] | 48 | this->controller_ = 0; |
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[2019] | 49 | this->controllableEntity_ = 0; |
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| 50 | this->controllableEntityID_ = network::CLIENTID_UNKNOWN; |
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[1989] | 51 | |
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[1940] | 52 | this->registerVariables(); |
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| 53 | } |
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| 54 | |
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| 55 | PlayerInfo::~PlayerInfo() |
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| 56 | { |
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[1993] | 57 | if (this->isInitialized()) |
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| 58 | { |
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[2019] | 59 | this->stopControl(this->controllableEntity_); |
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[1993] | 60 | |
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| 61 | if (this->controller_) |
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[2019] | 62 | { |
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[1993] | 63 | delete this->controller_; |
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[2019] | 64 | this->controller_ = 0; |
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| 65 | } |
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[1993] | 66 | } |
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[1940] | 67 | } |
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| 68 | |
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[2019] | 69 | void PlayerInfo::registerVariables() |
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[1940] | 70 | { |
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[2019] | 71 | REGISTERSTRING(this->name_, network::direction::toclient, new network::NetworkCallback<PlayerInfo>(this, &PlayerInfo::changedName)); |
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| 72 | REGISTERDATA (this->controllableEntityID_, network::direction::toclient, new network::NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedcontrollableentityID)); |
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[1940] | 73 | } |
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| 74 | |
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[2019] | 75 | void PlayerInfo::changedName() |
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[1945] | 76 | { |
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[2019] | 77 | if (this->isReady() && this->getGametype()) |
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| 78 | this->getGametype()->playerChangedName(this); |
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| 79 | } |
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| 80 | |
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| 81 | void PlayerInfo::changedGametype() |
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| 82 | { |
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| 83 | if (this->isReady()) |
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[1953] | 84 | { |
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[2019] | 85 | if (this->getOldGametype()) |
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| 86 | { |
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| 87 | if (this->getGametype()) |
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| 88 | this->getOldGametype()->playerSwitched(this, this->getGametype()); |
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| 89 | else |
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| 90 | this->getOldGametype()->playerLeft(this); |
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| 91 | } |
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[1953] | 92 | |
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[2019] | 93 | if (this->getGametype()) |
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| 94 | { |
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| 95 | if (this->getOldGametype()) |
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| 96 | this->getGametype()->playerSwitchedBack(this, this->getOldGametype()); |
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| 97 | else |
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| 98 | this->getGametype()->playerEntered(this); |
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| 99 | } |
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[1953] | 100 | } |
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[1945] | 101 | } |
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| 102 | |
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[2019] | 103 | void PlayerInfo::createController() |
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[1946] | 104 | { |
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[2019] | 105 | this->controller_ = this->defaultController_.fabricate(this); |
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| 106 | assert(this->controller_); |
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| 107 | this->controller_->setPlayer(this); |
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| 108 | if (this->controllableEntity_) |
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| 109 | this->controller_->setControllableEntity(this->controllableEntity_); |
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[1946] | 110 | } |
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| 111 | |
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[2019] | 112 | void PlayerInfo::startControl(ControllableEntity* entity) |
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[1940] | 113 | { |
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[2019] | 114 | if (this->controllableEntity_) |
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| 115 | this->stopControl(this->controllableEntity_); |
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[1940] | 116 | |
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[2019] | 117 | this->controllableEntity_ = entity; |
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[1940] | 118 | |
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[2019] | 119 | if (entity) |
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[1940] | 120 | { |
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[2019] | 121 | this->controllableEntityID_ = entity->getObjectID(); |
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| 122 | entity->setPlayer(this); |
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[1940] | 123 | } |
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[2019] | 124 | else |
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[1940] | 125 | { |
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[2019] | 126 | this->controllableEntityID_ = network::OBJECTID_UNKNOWN; |
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[1940] | 127 | } |
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[1989] | 128 | |
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[1993] | 129 | if (this->controller_) |
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[2019] | 130 | this->controller_->setControllableEntity(entity); |
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[1989] | 131 | } |
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| 132 | |
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[2019] | 133 | void PlayerInfo::stopControl(ControllableEntity* entity) |
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[1989] | 134 | { |
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[2019] | 135 | if (entity && this->controllableEntity_ == entity) |
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| 136 | { |
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| 137 | this->controllableEntity_ = 0; |
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| 138 | this->controllableEntityID_ = network::OBJECTID_UNKNOWN; |
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[1989] | 139 | |
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[2019] | 140 | if (this->controller_) |
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| 141 | this->controller_->setControllableEntity(0); |
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| 142 | |
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| 143 | entity->removePlayer(); |
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| 144 | } |
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[1993] | 145 | } |
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| 146 | |
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[2019] | 147 | void PlayerInfo::networkcallback_changedcontrollableentityID() |
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[1993] | 148 | { |
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[2019] | 149 | if (this->controllableEntityID_ != network::OBJECTID_UNKNOWN) |
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| 150 | { |
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| 151 | Synchronisable* temp = Synchronisable::getSynchronisable(this->controllableEntityID_); |
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| 152 | ControllableEntity* entity = dynamic_cast<ControllableEntity*>(temp); |
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[1993] | 153 | |
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[2019] | 154 | this->startControl(entity); |
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| 155 | } |
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| 156 | else |
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| 157 | { |
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| 158 | this->stopControl(this->controllableEntity_); |
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| 159 | } |
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[1989] | 160 | } |
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[1940] | 161 | } |
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