Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/objecthierarchy/src/orxonox/objects/gametypes/Gametype.h @ 1940

Last change on this file since 1940 was 1940, checked in by landauf, 15 years ago

did some first (and very unfinished) steps to deal with different players on server and client

File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Gametype_H__
30#define _Gametype_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/BaseObject.h"
35#include "network/ClientConnectionListener.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport Gametype : public BaseObject, public network::ClientConnectionListener
40    {
41        public:
42            Gametype();
43            virtual ~Gametype() {}
44
45            static Gametype* getCurrentGametype();
46            void addPlayer(PlayerInfo* player);
47            void removePlayer(PlayerInfo* player);
48
49        protected:
50            virtual void clientConnected(unsigned int clientID);
51            virtual void clientDisconnected(unsigned int clientID);
52
53            virtual void playerJoined(PlayerInfo* player);
54            virtual void playerLeft(PlayerInfo* player);
55
56        private:
57            std::set<PlayerInfo*> players_;
58    };
59}
60
61#endif /* _Gametype_H__ */
Note: See TracBrowser for help on using the repository browser.