[1940] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[1947] | 29 | #include "OrxonoxStableHeaders.h" |
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[1940] | 30 | #include "Gametype.h" |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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[1950] | 33 | #include "core/ConsoleCommand.h" |
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[1940] | 34 | #include "objects/infos/PlayerInfo.h" |
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| 35 | |
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[1953] | 36 | #include "network/Host.h" |
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| 37 | |
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[1940] | 38 | namespace orxonox |
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| 39 | { |
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[1950] | 40 | SetConsoleCommand(Gametype, listPlayers, true); |
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| 41 | |
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[1940] | 42 | CreateUnloadableFactory(Gametype); |
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| 43 | |
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| 44 | Gametype::Gametype() |
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| 45 | { |
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| 46 | RegisterObject(Gametype); |
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| 47 | |
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| 48 | this->getConnectedClients(); |
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| 49 | |
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| 50 | COUT(0) << "created Gametype" << std::endl; |
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| 51 | } |
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| 52 | |
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| 53 | Gametype* Gametype::getCurrentGametype() |
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| 54 | { |
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| 55 | for (ObjectList<Gametype>::iterator it = ObjectList<Gametype>::begin(); it != ObjectList<Gametype>::end(); ++it) |
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| 56 | return (*it); |
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| 57 | |
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| 58 | return 0; |
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| 59 | } |
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| 60 | |
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[1953] | 61 | PlayerInfo* Gametype::getClient(unsigned int clientID) |
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| 62 | { |
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| 63 | Gametype* gametype = Gametype::getCurrentGametype(); |
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| 64 | if (gametype) |
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| 65 | { |
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| 66 | std::map<unsigned int, PlayerInfo*>::const_iterator it = gametype->clients_.find(clientID); |
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| 67 | if (it != gametype->clients_.end()) |
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| 68 | return it->second; |
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| 69 | } |
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| 70 | else |
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| 71 | { |
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| 72 | for (ObjectList<PlayerInfo>::iterator it = ObjectList<PlayerInfo>::begin(); it != ObjectList<PlayerInfo>::end(); ++it) |
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| 73 | if (it->getClientID() == clientID) |
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| 74 | return (*it); |
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| 75 | } |
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| 76 | return 0; |
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| 77 | } |
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| 78 | |
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[1950] | 79 | void Gametype::listPlayers() |
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| 80 | { |
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| 81 | Gametype* gametype = Gametype::getCurrentGametype(); |
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| 82 | |
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| 83 | if (gametype) |
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| 84 | { |
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| 85 | for (std::set<PlayerInfo*>::const_iterator it = gametype->players_.begin(); it != gametype->players_.end(); ++it) |
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| 86 | COUT(0) << "ID: " << (*it)->getClientID() << ", Name: " << (*it)->getName() << std::endl; |
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| 87 | } |
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| 88 | else |
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| 89 | { |
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| 90 | for (ObjectList<PlayerInfo>::iterator it = ObjectList<PlayerInfo>::begin(); it != ObjectList<PlayerInfo>::end(); ++it) |
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| 91 | COUT(0) << "ID: " << (*it)->getClientID() << ", Name: " << (*it)->getName() << std::endl; |
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| 92 | } |
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| 93 | } |
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| 94 | |
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[1940] | 95 | void Gametype::clientConnected(unsigned int clientID) |
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| 96 | { |
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| 97 | COUT(0) << "client connected" << std::endl; |
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| 98 | |
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[1950] | 99 | // create new PlayerInfo instance |
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[1940] | 100 | PlayerInfo* player = new PlayerInfo(); |
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| 101 | player->setClientID(clientID); |
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[1950] | 102 | |
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| 103 | // add to clients-map |
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| 104 | assert(!this->clients_[clientID]); |
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| 105 | this->clients_[clientID] = player; |
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[1940] | 106 | } |
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| 107 | |
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| 108 | void Gametype::clientDisconnected(unsigned int clientID) |
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| 109 | { |
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| 110 | COUT(0) << "client disconnected" << std::endl; |
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[1950] | 111 | |
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| 112 | // remove from clients-map |
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| 113 | PlayerInfo* player = this->clients_[clientID]; |
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| 114 | this->clients_.erase(clientID); |
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| 115 | |
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| 116 | // delete PlayerInfo instance |
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| 117 | delete player; |
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[1940] | 118 | } |
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| 119 | |
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| 120 | void Gametype::addPlayer(PlayerInfo* player) |
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| 121 | { |
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| 122 | this->players_.insert(player); |
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| 123 | this->playerJoined(player); |
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| 124 | } |
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| 125 | |
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| 126 | void Gametype::removePlayer(PlayerInfo* player) |
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| 127 | { |
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| 128 | this->players_.erase(player); |
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| 129 | this->playerLeft(player); |
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| 130 | } |
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| 131 | |
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| 132 | void Gametype::playerJoined(PlayerInfo* player) |
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| 133 | { |
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[1953] | 134 | std::string message = player->getName() + " entered the game"; |
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| 135 | COUT(0) << message << std::endl; |
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| 136 | network::Host::Broadcast(message); |
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[1940] | 137 | } |
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| 138 | |
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| 139 | void Gametype::playerLeft(PlayerInfo* player) |
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| 140 | { |
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[1953] | 141 | std::string message = player->getName() + " left the game"; |
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| 142 | COUT(0) << message << std::endl; |
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| 143 | network::Host::Broadcast(message); |
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[1940] | 144 | } |
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[1950] | 145 | |
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| 146 | void Gametype::playerChangedName(PlayerInfo* player) |
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| 147 | { |
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| 148 | if (this->players_.find(player) != this->players_.end()) |
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| 149 | { |
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| 150 | if (player->getName() != player->getOldName()) |
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| 151 | { |
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[1953] | 152 | std::string message = player->getOldName() + " changed name to " + player->getName(); |
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| 153 | COUT(0) << message << std::endl; |
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| 154 | network::Host::Broadcast(message); |
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[1950] | 155 | } |
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| 156 | } |
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| 157 | } |
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[1940] | 158 | } |
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