1 | #ifndef _WorldEntity_H__ |
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2 | #define _WorldEntity_H__ |
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3 | |
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4 | #include "BaseObject.h" |
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5 | #include "Tickable.h" |
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6 | #include "../core/CoreIncludes.h" |
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7 | #include "OgreSceneManager.h" |
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8 | #include "OgreSceneNode.h" |
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9 | |
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10 | namespace orxonox |
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11 | { |
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12 | class WorldEntity : public BaseObject, public Tickable |
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13 | { |
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14 | public: |
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15 | WorldEntity(); |
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16 | ~WorldEntity(); |
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17 | |
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18 | void tick(float dt); |
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19 | |
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20 | inline Ogre::SceneNode* getNode() |
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21 | { return this->node_; } |
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22 | |
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23 | inline void setPosition(const Vector3& pos) |
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24 | { this->node_->setPosition(pos); } |
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25 | inline void setPosition(Real x, Real y, Real z) |
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26 | { this->node_->setPosition(x, y, z); } |
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27 | inline const Vector3& getPosition() const |
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28 | { return this->node_->getPosition(); } |
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29 | |
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30 | inline void translate(const Vector3 &d, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) |
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31 | { this->node_->translate(d, relativeTo); } |
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32 | inline void translate(Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) |
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33 | { this->node_->translate(x, y, z, relativeTo); } |
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34 | inline void translate(const Matrix3 &axes, const Vector3 &move, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) |
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35 | { this->node_->translate(axes, move, relativeTo); } |
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36 | inline void translate(const Matrix3 &axes, Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) |
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37 | { this->node_->translate(axes, x, y, z, relativeTo); } |
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38 | |
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39 | inline void yaw(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) |
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40 | { this->node_->yaw(angle, relativeTo); } |
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41 | inline void pitch(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) |
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42 | { this->node_->pitch(angle, relativeTo); } |
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43 | inline void roll(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) |
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44 | { this->node_->roll(angle, relativeTo); } |
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45 | |
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46 | inline void rotate(const Vector3 &axis, const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) |
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47 | { this->node_->rotate(axis, angle, relativeTo); } |
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48 | inline void setDirection(Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
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49 | { this->node_->setDirection(x, y, z, relativeTo, localDirectionVector); } |
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50 | inline void setDirection(const Vector3 &vec, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
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51 | { this->node_->setDirection(vec, relativeTo, localDirectionVector); } |
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52 | inline void lookAt(const Vector3 &targetPoint, Ogre::Node::TransformSpace relativeTo, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
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53 | { this->node_->lookAt(targetPoint, relativeTo, localDirectionVector); } |
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54 | |
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55 | inline void attachObject(Ogre::MovableObject *obj) |
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56 | { this->node_->attachObject(obj); } |
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57 | inline void detachObject(Ogre::MovableObject *obj) |
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58 | { this->node_->detachObject(obj); } |
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59 | inline void detachAllObjects() |
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60 | { this->node_->detachAllObjects(); } |
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61 | |
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62 | static Ogre::SceneManager* sceneManager_s; |
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63 | static int num_s; |
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64 | |
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65 | private: |
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66 | Ogre::SceneNode* node_; |
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67 | static unsigned int worldEntityCounter_s; |
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68 | |
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69 | bool bStatic_; |
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70 | Vector3 velocity_; |
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71 | }; |
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72 | } |
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73 | |
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74 | #endif |
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