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source: code/branches/objecthierarchy/src/orxonox/objects/Scene.cc @ 2023

Last change on this file since 2023 was 2023, checked in by rgrieder, 16 years ago
  • Added support for dedicated server. Could not network test it yet, client still segfaults me.
  • Also kicked GraphicsEngine::levelSceneManager_, there are only the statistic methods left.
  • GSDedicated also derives from GSLevel, but GSLevel is not anymore a real GameState.
  • CameraHandler and LevelManager get created in GSLevel now.
File size: 5.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Scene.h"
31
32#include <OgreRoot.h>
33#include <OgreSceneManagerEnumerator.h>
34#include <OgreSceneNode.h>
35#include <OgreLight.h>
36
37#include "core/CoreIncludes.h"
38#include "core/Core.h"
39#include "core/XMLPort.h"
40
41namespace orxonox
42{
43    CreateFactory(Scene);
44
45    Scene::Scene(BaseObject* creator) : BaseObject(creator)
46    {
47        RegisterObject(Scene);
48
49        this->setScene(this);
50        this->bShadows_ = false;
51
52        if (Core::showsGraphics())
53        {
54            if (Ogre::Root::getSingletonPtr())
55            {
56                this->sceneManager_ = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC);
57                this->rootSceneNode_ = this->sceneManager_->getRootSceneNode();
58            }
59            else
60            {
61                this->sceneManager_ = 0;
62                this->rootSceneNode_ = 0;
63            }
64        }
65        else
66        {
67            // create a dummy SceneManager of our own since we don't have Ogre::Root.
68            this->sceneManager_ = new Ogre::DefaultSceneManager("");
69            this->rootSceneNode_ = this->sceneManager_->getRootSceneNode();
70        }
71
72        // test test test
73        if (Core::showsGraphics() && this->sceneManager_)
74        {
75            Ogre::Light* light;
76            light = this->sceneManager_->createLight("Light0");
77            light->setType(Ogre::Light::LT_DIRECTIONAL);
78            light->setDiffuseColour(ColourValue(1.0, 0.9, 0.6, 1.0));
79            light->setSpecularColour(ColourValue(1.0, 0.9, 0.6, 1.0));
80            light->setDirection(1, -0.2, 0.2);
81        }
82        // test test test
83    }
84
85    Scene::~Scene()
86    {
87        if (Ogre::Root::getSingletonPtr())
88        {
89//            this->sceneManager_->destroySceneNode(this->rootSceneNode_->getName()); // TODO: remove getName() for newer versions of Ogre
90            Ogre::Root::getSingleton().destroySceneManager(this->sceneManager_);
91        }
92        else if (!Core::showsGraphics())
93        {
94            delete this->sceneManager_;
95        }
96    }
97
98    void Scene::XMLPort(Element& xmlelement, XMLPort::Mode mode)
99    {
100        SUPER(Scene, XMLPort, xmlelement, mode);
101
102        XMLPortParam(Scene, "skybox", setSkybox, getSkybox, xmlelement, mode);
103        XMLPortParam(Scene, "ambientlight", setAmbientLight, getAmbientLight, xmlelement, mode).defaultValues(ColourValue(0.2, 0.2, 0.2, 1));
104        XMLPortParam(Scene, "shadow", setShadow, getShadow, xmlelement, mode).defaultValues(true);
105
106        XMLPortObjectExtended(Scene, BaseObject, "", addObject, getObject, xmlelement, mode, true, false);
107    }
108
109    void Scene::registerVariables()
110    {
111        REGISTERSTRING(this->skybox_,     network::direction::toclient, new network::NetworkCallback<Scene>(this, &Scene::networkcallback_applySkybox));
112        REGISTERDATA(this->ambientLight_, network::direction::toclient, new network::NetworkCallback<Scene>(this, &Scene::networkcallback_applyAmbientLight));
113    }
114
115    void Scene::setSkybox(const std::string& skybox)
116    {
117        if (Core::showsGraphics() && this->sceneManager_)
118            this->sceneManager_->setSkyBox(true, skybox);
119
120        this->skybox_ = skybox;
121    }
122
123    void Scene::setAmbientLight(const ColourValue& colour)
124    {
125        if (Core::showsGraphics() && this->sceneManager_)
126            this->sceneManager_->setAmbientLight(colour);
127
128        this->ambientLight_ = colour;
129    }
130
131    void Scene::setShadow(bool bShadow)
132    {
133        if (Core::showsGraphics() && this->sceneManager_)
134        {
135            if (bShadow)
136                this->sceneManager_->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE);
137            else
138                this->sceneManager_->setShadowTechnique(Ogre::SHADOWTYPE_NONE);
139        }
140
141        this->bShadows_ = bShadow;
142    }
143
144    void Scene::addObject(BaseObject* object)
145    {
146        this->objects_.push_back(object);
147        object->setScene(this);
148    }
149
150    BaseObject* Scene::getObject(unsigned int index) const
151    {
152        unsigned int i = 0;
153        for (std::list<BaseObject*>::const_iterator it = this->objects_.begin(); it != this->objects_.end(); ++it)
154        {
155            if (i == index)
156                return (*it);
157            ++i;
158        }
159        return 0;
160    }
161}
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