| [1818] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Reto Grieder | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      Felix Schulthess | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file | 
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|  | 31 | @brief | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #include "OrxonoxStableHeaders.h" | 
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|  | 35 | #include "Radar.h" | 
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|  | 36 | #include <cfloat> | 
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|  | 37 | #include <cassert> | 
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|  | 38 | #include "core/CoreIncludes.h" | 
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|  | 39 | #include "core/ConsoleCommand.h" | 
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|  | 40 | #include "core/Iterator.h" | 
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|  | 41 | #include "RadarListener.h" | 
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|  | 42 |  | 
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|  | 43 | namespace orxonox | 
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|  | 44 | { | 
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|  | 45 | SetConsoleCommand(Radar, cycleNavigationFocus, true).accessLevel(AccessLevel::User); | 
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|  | 46 | SetConsoleCommand(Radar, releaseNavigationFocus, true).accessLevel(AccessLevel::User); | 
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|  | 47 |  | 
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|  | 48 | Radar* Radar::instance_s = 0; | 
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|  | 49 |  | 
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|  | 50 | Radar::Radar() | 
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|  | 51 | : focus_(0) | 
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|  | 52 | , objectTypeCounter_(0) | 
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|  | 53 | { | 
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|  | 54 | assert(instance_s == 0); | 
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|  | 55 | instance_s = this; | 
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|  | 56 |  | 
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|  | 57 | // TODO: make this mapping configurable. Maybe there's a possibility with self configured | 
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|  | 58 | //       configValues.. | 
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|  | 59 | this->objectTypes_["Asteroid"] = RadarViewable::Dot; | 
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|  | 60 | this->objectTypes_["SpaceShip"] = RadarViewable::Square; | 
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|  | 61 | this->objectTypes_["AsdfQwerty"] = RadarViewable::Triangle; | 
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|  | 62 |  | 
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|  | 63 | /*WorldEntity* object; | 
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|  | 64 | object = new WorldEntity(); | 
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|  | 65 | object->setPosition(2000.0, 0.0, 0.0); | 
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|  | 66 | addRadarObject(object, ColourValue(0.5, 0, 0, 1)); | 
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|  | 67 | object = new WorldEntity(); | 
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|  | 68 | object->setPosition(0.0, 2000.0, 0.0); | 
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|  | 69 | addRadarObject(object, ColourValue(0.5, 0, 0, 1)); | 
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|  | 70 | object = new WorldEntity(); | 
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|  | 71 | object->setPosition(0.0, 0.0, 2000.0); | 
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|  | 72 | addRadarObject(object, ColourValue(0.5, 0, 0, 1)); | 
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|  | 73 | object = new WorldEntity(); | 
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|  | 74 | object->setPosition(10000.0,16000.0,0.0); | 
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|  | 75 | addRadarObject(object);*/ | 
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|  | 76 |  | 
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|  | 77 | } | 
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|  | 78 |  | 
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|  | 79 | Radar::~Radar() | 
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|  | 80 | { | 
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|  | 81 | instance_s = 0; | 
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|  | 82 | } | 
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|  | 83 |  | 
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|  | 84 | const RadarViewable* Radar::getFocus() | 
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|  | 85 | { | 
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|  | 86 | return *(this->itFocus_); | 
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|  | 87 | } | 
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|  | 88 |  | 
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|  | 89 | RadarViewable::Shape Radar::addObjectDescription(const std::string name) | 
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|  | 90 | { | 
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|  | 91 | std::map<std::string, RadarViewable::Shape>::iterator it = this->objectTypes_.find(name); | 
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|  | 92 | if (it == this->objectTypes_.end()) | 
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|  | 93 | return this->objectTypes_[name] = RadarViewable::Square; // default, configure!! | 
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|  | 94 | else | 
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|  | 95 | return this->objectTypes_[name]; | 
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|  | 96 | } | 
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|  | 97 |  | 
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|  | 98 |  | 
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|  | 99 | void Radar::tick(float dt) | 
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|  | 100 | { | 
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|  | 101 | if (this->focus_ != *(this->itFocus_)) | 
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|  | 102 | { | 
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|  | 103 | // focus object was deleted, release focus | 
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|  | 104 | this->focus_ = 0; | 
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|  | 105 | this->itFocus_ = 0; | 
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|  | 106 | } | 
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|  | 107 |  | 
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|  | 108 | for (ObjectList<RadarListener>::iterator itListener = ObjectList<RadarListener>::begin(); itListener; ++itListener) | 
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|  | 109 | { | 
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|  | 110 | (*itListener)->radarTick(dt); | 
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|  | 111 |  | 
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|  | 112 | for (ObjectList<RadarViewable>::iterator itElement = ObjectList<RadarViewable>::begin(); itElement; ++itElement) | 
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|  | 113 | { | 
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| [1916] | 114 | /* | 
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| [1818] | 115 | if ((*itElement) != SpaceShip::getLocalShip() && (*itListener)->getRadarSensitivity() > (*itElement)->getRadarObjectCamouflage()) | 
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|  | 116 | (*itListener)->displayObject(*itElement, *itElement == this->focus_); | 
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| [1916] | 117 | */ | 
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| [1818] | 118 | } | 
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|  | 119 | } | 
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|  | 120 | } | 
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|  | 121 |  | 
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|  | 122 | void Radar::cycleFocus() | 
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|  | 123 | { | 
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|  | 124 | if (ObjectList<RadarViewable>::begin() == 0) | 
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|  | 125 | { | 
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|  | 126 | // list is empty | 
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|  | 127 | this->itFocus_ = 0; | 
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|  | 128 | this->focus_ = 0; | 
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|  | 129 | } | 
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|  | 130 | else | 
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|  | 131 | { | 
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| [1916] | 132 | Vector3 localPosition;// = SpaceShip::getLocalShip()->getPosition(); | 
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| [1818] | 133 | Vector3 targetPosition = localPosition; | 
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|  | 134 | if (*(this->itFocus_)) | 
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|  | 135 | targetPosition = this->itFocus_->getWorldPosition(); | 
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|  | 136 |  | 
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|  | 137 | // find the closed object further away than targetPosition | 
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|  | 138 | float currentDistance = localPosition.squaredDistance(targetPosition); | 
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|  | 139 | float nextDistance = FLT_MAX; | 
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|  | 140 | float minimumDistance = FLT_MAX; | 
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|  | 141 | ObjectList<RadarViewable>::iterator itFallback = 0; | 
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|  | 142 |  | 
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|  | 143 | for (ObjectList<RadarViewable>::iterator it = ObjectList<RadarViewable>::begin(); it; ++it) | 
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|  | 144 | { | 
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| [1916] | 145 | /* | 
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| [1818] | 146 | if (*it == SpaceShip::getLocalShip()) | 
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|  | 147 | continue; | 
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| [1916] | 148 | */ | 
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| [1818] | 149 | float targetDistance = localPosition.squaredDistance((*it)->getWorldPosition()); | 
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|  | 150 | if (targetDistance > currentDistance && targetDistance < nextDistance) | 
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|  | 151 | { | 
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|  | 152 | this->itFocus_ = it; | 
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|  | 153 | nextDistance = targetDistance; | 
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|  | 154 | } | 
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|  | 155 | if (targetDistance < minimumDistance) | 
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|  | 156 | { | 
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|  | 157 | itFallback = it; | 
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|  | 158 | minimumDistance = targetDistance; | 
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|  | 159 | } | 
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|  | 160 | } | 
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|  | 161 |  | 
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|  | 162 | if (nextDistance == FLT_MAX) | 
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|  | 163 | { | 
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|  | 164 | // we already had the furthest object | 
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|  | 165 | this->itFocus_ = itFallback; | 
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|  | 166 | this->focus_ = *itFallback; | 
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|  | 167 | } | 
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|  | 168 | else | 
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|  | 169 | { | 
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|  | 170 | this->focus_ = *(this->itFocus_); | 
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|  | 171 | } | 
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|  | 172 | } | 
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|  | 173 | } | 
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|  | 174 |  | 
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|  | 175 | void Radar::releaseFocus() | 
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|  | 176 | { | 
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|  | 177 | this->itFocus_ = 0; | 
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|  | 178 | this->focus_ = 0; | 
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|  | 179 | } | 
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|  | 180 |  | 
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|  | 181 | void Radar::listObjects() const | 
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|  | 182 | { | 
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|  | 183 | COUT(3) << "List of RadarObjects:\n"; | 
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|  | 184 | // iterate through all Radar Objects | 
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|  | 185 | unsigned int i = 0; | 
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|  | 186 | for (ObjectList<RadarViewable>::iterator it = ObjectList<RadarViewable>::begin(); it; ++it, ++i) | 
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|  | 187 | { | 
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|  | 188 | COUT(3) << i++ << ": " << (*it)->getWorldPosition() << std::endl; | 
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|  | 189 | } | 
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|  | 190 | } | 
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|  | 191 |  | 
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|  | 192 |  | 
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|  | 193 | /*static*/ Radar& Radar::getInstance() | 
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|  | 194 | { | 
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|  | 195 | assert(instance_s); | 
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|  | 196 | return *instance_s; | 
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|  | 197 | } | 
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|  | 198 |  | 
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|  | 199 | /*static*/ void Radar::cycleNavigationFocus() | 
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|  | 200 | { | 
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|  | 201 | // avoid using getInstance because of the assert(). | 
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|  | 202 | // User might call this fuction even if HUDNavigation doesn't exist. | 
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|  | 203 | if (instance_s) | 
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|  | 204 | instance_s->cycleFocus(); | 
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|  | 205 | } | 
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|  | 206 |  | 
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|  | 207 | /*static*/ void Radar::releaseNavigationFocus() | 
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|  | 208 | { | 
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|  | 209 | // avoid using getInstance because of the assert(). | 
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|  | 210 | // User might call this fuction even if HUDNavigation doesn't exist. | 
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|  | 211 | if (instance_s) | 
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|  | 212 | instance_s->releaseFocus(); | 
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|  | 213 | } | 
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|  | 214 | } | 
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