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source: code/branches/objecthierarchy/src/orxonox/objects/Camera.h @ 1989

Last change on this file since 1989 was 1989, checked in by landauf, 16 years ago
  • added ControllableEntity, the baseclass of all players, vehicles and ships.
  • moved Template to core
  • some changes in Camera
  • added 6 constants to WorldEntity to identify relative directions
  • changed vom Radian to Degree as default angle unit
  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#ifndef _Camera_H__
30#define _Camera_H__
31
32#include <OgrePrerequisites.h>
33#include <OgreSceneNode.h>
34#include <OgreCamera.h>
35
36#include "OrxonoxPrereqs.h"
37#include "objects/worldentities/PositionableEntity.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport Camera : public PositionableEntity
42    {
43      friend class CameraHandler;
44      public:
45        Camera();
46        virtual ~Camera();
47
48        void tick(float dt);
49        void update();
50
51        void requestFocus();
52        inline bool hasFocus()
53            { return this->bHasFocus_; }
54
55        inline void setDrag(bool bDrag)
56            { this->bDrag_ = bDrag; }
57        inline bool getDrag() const
58            { return this->bDrag_; }
59
60      private:
61        void removeFocus();
62        void setFocus(Ogre::Camera* ogreCam);
63
64        Ogre::Camera* cam_;
65        Ogre::SceneNode* cameraNode_;
66        Ogre::Vector3 oldPos;
67        bool bHasFocus_;
68        bool bDrag_;
69    };
70}
71
72#endif /* _Camera_H__ */
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