| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file | 
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| 31 |     @brief | 
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| 32 |         Implementation of the GUIManager class. | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #include "OrxonoxStableHeaders.h" | 
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| 36 | #include "GUIManager.h" | 
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| 37 |  | 
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| 38 | #include <OgreRenderWindow.h> | 
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| 39 | #include <OgreRoot.h> | 
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| 40 | #include <CEGUI.h> | 
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| 41 | #include "ceguilua/CEGUILua.h" | 
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| 42 | #include "util/Exception.h" | 
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| 43 | #include "core/input/InputManager.h" | 
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| 44 | #include "core/input/SimpleInputState.h" | 
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| 45 | #include "core/tolua/tolua_bind.h" | 
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| 46 | #include "core/ConsoleCommand.h" | 
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| 47 | #include "core/Core.h" | 
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| 48 | #include "tolua/tolua_bind.h" | 
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| 49 | #include "OgreCEGUIRenderer.h" | 
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| 50 |  | 
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| 51 | #include "lua/lua.hpp" | 
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| 52 |  | 
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| 53 | namespace orxonox | 
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| 54 | { | 
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| 55 |     SetConsoleCommandShortcut(GUIManager, showGUI_s).keybindMode(KeybindMode::OnPress); | 
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| 56 |  | 
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| 57 |     GUIManager* GUIManager::singletonRef_s = 0; | 
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| 58 |  | 
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| 59 |     GUIManager::GUIManager() | 
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| 60 |         //: emptySceneManager_(0) | 
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| 61 |         : backgroundSceneManager_(0) | 
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| 62 |         //, emptyCamera_(0) | 
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| 63 |         , backgroundCamera_(0) | 
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| 64 |         //, viewport_(0) | 
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| 65 |         , renderWindow_(0) | 
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| 66 |         , guiRenderer_(0) | 
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| 67 |         , resourceProvider_(0) | 
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| 68 |         , scriptModule_(0) | 
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| 69 |         , guiSystem_(0) | 
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| 70 |         , state_(Uninitialised) | 
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| 71 |     { | 
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| 72 |         assert(singletonRef_s == 0); | 
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| 73 |         singletonRef_s = this; | 
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| 74 |     } | 
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| 75 |  | 
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| 76 |     GUIManager::~GUIManager() | 
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| 77 |     { | 
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| 78 |         if (backgroundCamera_) | 
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| 79 |             backgroundSceneManager_->destroyCamera(backgroundCamera_); | 
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| 80 |  | 
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| 81 |         if (backgroundSceneManager_) | 
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| 82 |         { | 
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| 83 |             // We have to make sure the SceneManager is not anymore referenced. | 
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| 84 |             // For the case that the target SceneManager was yet another one, it | 
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| 85 |             // wouldn't matter anyway since this is the destructor. | 
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| 86 |             guiRenderer_->setTargetSceneManager(0); | 
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| 87 |             Ogre::Root::getSingleton().destroySceneManager(backgroundSceneManager_); | 
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| 88 |         } | 
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| 89 |  | 
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| 90 |         InputManager::getInstance().requestDestroyState("gui"); | 
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| 91 |  | 
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| 92 |         if (guiSystem_) | 
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| 93 |             delete guiSystem_; | 
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| 94 |  | 
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| 95 |         if (scriptModule_) | 
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| 96 |         { | 
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| 97 |             // destroy our own tolua interfaces | 
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| 98 |                 //lua_pushnil(luaState_); | 
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| 99 |                 //lua_setglobal(luaState_, "Orxonox"); | 
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| 100 |                 //lua_pushnil(luaState_); | 
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| 101 |                 //lua_setglobal(luaState_, "Core"); | 
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| 102 |             // TODO: deleting the script module fails an assertation. | 
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| 103 |             // However there is not much we can do about it since it occurs too when | 
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| 104 |             // we don't open Core or Orxonox. Might be a CEGUI issue. | 
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| 105 |             // The memory leak is not a problem anyway.. | 
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| 106 |             //delete scriptModule_; | 
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| 107 |         } | 
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| 108 |  | 
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| 109 |         if (guiRenderer_) | 
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| 110 |             delete guiRenderer_; | 
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| 111 |  | 
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| 112 |         singletonRef_s = 0; | 
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| 113 |     } | 
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| 114 |  | 
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| 115 |     bool GUIManager::initialise(Ogre::RenderWindow* renderWindow) | 
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| 116 |     { | 
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| 117 |         using namespace CEGUI; | 
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| 118 |         if (state_ == Uninitialised) | 
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| 119 |         { | 
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| 120 |             COUT(3) << "Initialising CEGUI." << std::endl; | 
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| 121 |  | 
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| 122 |             try | 
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| 123 |             { | 
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| 124 |                 // save the render window | 
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| 125 |                 renderWindow_ = renderWindow; | 
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| 126 |  | 
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| 127 |                 // Full screen viewport with Z order = 0 (top most). Don't yet feed a camera (so nothing gets rendered) | 
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| 128 |                 //this->viewport_ = renderWindow_->addViewport(0, 3); | 
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| 129 |                 //this->viewport_->setOverlaysEnabled(false); | 
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| 130 |                 //this->viewport_->setShadowsEnabled(false); | 
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| 131 |                 //this->viewport_->setSkiesEnabled(false); | 
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| 132 |                 //this->viewport_->setClearEveryFrame(false); | 
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| 133 |  | 
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| 134 |                 // Note: No SceneManager specified yet | 
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| 135 |                 this->guiRenderer_ = new OgreCEGUIRenderer(renderWindow_, Ogre::RENDER_QUEUE_MAIN, true, 3000); | 
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| 136 |                 this->resourceProvider_ = guiRenderer_->createResourceProvider(); | 
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| 137 |                 this->resourceProvider_->setDefaultResourceGroup("GUI"); | 
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| 138 |  | 
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| 139 |                 // setup scripting | 
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| 140 |                 this->scriptModule_ = new LuaScriptModule(); | 
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| 141 |                 this->luaState_ = this->scriptModule_->getLuaState(); | 
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| 142 |  | 
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| 143 |                 // create the CEGUI system singleton | 
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| 144 |                 this->guiSystem_ = new System(this->guiRenderer_, this->resourceProvider_, 0, this->scriptModule_); | 
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| 145 |  | 
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| 146 |                 // set the log level according to ours (translate by subtracting 1) | 
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| 147 |                 Logger::getSingleton().setLoggingLevel( | 
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| 148 |                     (LoggingLevel)(Core::getSoftDebugLevel(OutputHandler::LD_Logfile) - 1)); | 
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| 149 |  | 
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| 150 |                 // do this after 'new CEGUI::Sytem' because that creates the lua state in the first place | 
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| 151 |                 tolua_Core_open(this->scriptModule_->getLuaState()); | 
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| 152 |                 tolua_Orxonox_open(this->scriptModule_->getLuaState()); | 
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| 153 |  | 
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| 154 |                 // register us as input handler | 
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| 155 |                 SimpleInputState* state = InputManager::getInstance().createInputState<SimpleInputState>("gui", 30); | 
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| 156 |                 state->setHandler(this); | 
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| 157 |                 state->setJoyStickHandler(&InputManager::EMPTY_HANDLER); | 
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| 158 |  | 
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| 159 |                 // load the background scene | 
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| 160 |                 loadScenes(); | 
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| 161 |                 //CEGUI::KeyEventArgs e; | 
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| 162 |                 //e.codepoint | 
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| 163 |             } | 
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| 164 |             catch (CEGUI::Exception& ex) | 
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| 165 |             { | 
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| 166 | #if CEGUI_VERSION_MAJOR == 0 && CEGUI_VERSION_MINOR < 6 | 
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| 167 |                 throw GeneralException(ex.getMessage().c_str()); | 
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| 168 | #else | 
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| 169 |                 throw GeneralException(ex.getMessage().c_str(), ex.getLine(), | 
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| 170 |                     ex.getFileName().c_str(), ex.getName().c_str()); | 
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| 171 | #endif | 
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| 172 |             } | 
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| 173 |  | 
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| 174 |             state_ = Ready; | 
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| 175 |         } | 
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| 176 |  | 
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| 177 |         return true; | 
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| 178 |     } | 
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| 179 |  | 
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| 180 |     void GUIManager::loadScenes() | 
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| 181 |     { | 
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| 182 |         // first of all, we need to have our own SceneManager for the GUI. The reason | 
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| 183 |         // is that we might have multiple viewports when in play mode (e.g. the view of | 
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| 184 |         // a camera fixed at the back of the ship). That forces us to create our own | 
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| 185 |         // full screen viewport that is on top of all the others, but doesn't clear the | 
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| 186 |         // port before rendering, so everything from the GUI gets on top eventually. | 
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| 187 |         // But in order to realise that, we also need a SceneManager with an empty scene, | 
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| 188 |         // because the SceneManager is responsible for the render queue. | 
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| 189 |         //this->emptySceneManager_ = Ogre::Root::getSingleton() | 
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| 190 |         //    .createSceneManager(Ogre::ST_GENERIC, "GUI/EmptySceneManager"); | 
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| 191 |  | 
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| 192 |         // we also need a camera or we won't see anything at all. | 
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| 193 |         // The camera settings don't matter at all for an empty scene since the GUI | 
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| 194 |         // gets rendered on top of the screen rather than into the scene. | 
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| 195 |         //this->emptyCamera_ = this->emptySceneManager_->createCamera("GUI/EmptyCamera"); | 
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| 196 |  | 
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| 197 |         // Create another SceneManager that enables to display some 3D | 
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| 198 |         // scene in the background of the main menu. | 
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| 199 |         this->backgroundSceneManager_ = Ogre::Root::getSingleton() | 
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| 200 |             .createSceneManager(Ogre::ST_GENERIC, "GUI/BackgroundSceneManager"); | 
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| 201 |         this->backgroundCamera_ = backgroundSceneManager_->createCamera("GUI/BackgroundCamera"); | 
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| 202 |  | 
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| 203 |         // TODO: create something 3D | 
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| 204 |         try | 
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| 205 |         { | 
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| 206 |             this->scriptModule_->executeScriptFile("loadGUI.lua", "GUI"); | 
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| 207 |         } | 
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| 208 |         catch (CEGUI::Exception& ex) | 
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| 209 |         { | 
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| 210 | #if CEGUI_VERSION_MINOR < 6 | 
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| 211 |             throw GeneralException(ex.getMessage().c_str()); | 
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| 212 | #else | 
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| 213 |             throw GeneralException(ex.getMessage().c_str(), ex.getLine(), | 
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| 214 |                 ex.getFileName().c_str(), ex.getName().c_str()); | 
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| 215 | #endif | 
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| 216 |         } | 
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| 217 |     } | 
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| 218 |  | 
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| 219 |     void GUIManager::showGUI(const std::string& name, Ogre::SceneManager* sceneManager)// bool showBackground) | 
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| 220 |     { | 
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| 221 |         if (state_ != Uninitialised) | 
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| 222 |         { | 
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| 223 |             if (state_ == OnDisplay) | 
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| 224 |                 hideGUI(); | 
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| 225 |  | 
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| 226 |             COUT(3) << "Loading GUI " << name << std::endl; | 
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| 227 |             try | 
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| 228 |             { | 
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| 229 |                 if (!sceneManager) | 
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| 230 |                 { | 
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| 231 |                     // currently, only an image is loaded. We could do 3D, see loadBackground. | 
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| 232 |                     //this->viewport_->setClearEveryFrame(true); | 
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| 233 |                     this->guiRenderer_->setTargetSceneManager(this->backgroundSceneManager_); | 
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| 234 |                     //this->viewport_->setCamera(this->backgroundCamera_); | 
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| 235 |  | 
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| 236 |                     lua_pushboolean(this->scriptModule_->getLuaState(), true); | 
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| 237 |                     lua_setglobal(this->scriptModule_->getLuaState(), "showBackground"); | 
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| 238 |                 } | 
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| 239 |                 else | 
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| 240 |                 { | 
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| 241 |                     //this->viewport_->setClearEveryFrame(false); | 
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| 242 |                     this->guiRenderer_->setTargetSceneManager(sceneManager); | 
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| 243 |                     //this->viewport_->setCamera(this->emptyCamera_); | 
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| 244 |  | 
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| 245 |                     lua_pushboolean(this->scriptModule_->getLuaState(), false); | 
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| 246 |                     lua_setglobal(this->scriptModule_->getLuaState(), "showBackground"); | 
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| 247 |                 } | 
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| 248 |  | 
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| 249 |                 this->scriptModule_->executeScriptGlobal("showMainMenu"); | 
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| 250 |  | 
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| 251 |                 InputManager::getInstance().requestEnterState("gui"); | 
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| 252 |  | 
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| 253 |                 this->state_ = OnDisplay; | 
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| 254 |             } | 
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| 255 |             catch (CEGUI::Exception& ex) | 
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| 256 |             { | 
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| 257 |                 COUT(2) << "Error while executing lua script. Message:\n" << ex.getMessage() << std::endl; | 
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| 258 |             } | 
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| 259 |             catch (...) | 
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| 260 |             { | 
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| 261 |                 COUT(2) << "Could show a menu due to unknown reasons." << std::endl; | 
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| 262 |             } | 
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| 263 |         } | 
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| 264 |         else | 
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| 265 |         { | 
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| 266 |             COUT(2) << "Warning: GUI Manager not yet initialised, cannot load a GUI" << std::endl; | 
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| 267 |         } | 
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| 268 |     } | 
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| 269 |  | 
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| 270 |     void GUIManager::hideGUI() | 
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| 271 |     { | 
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| 272 |         if (this->state_ != OnDisplay) | 
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| 273 |             return; | 
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| 274 |         //this->viewport_->setCamera(0); | 
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| 275 |         this->guiRenderer_->setTargetSceneManager(0); | 
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| 276 |         this->state_ = Ready; | 
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| 277 |         InputManager::getInstance().requestLeaveState("gui"); | 
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| 278 |     } | 
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| 279 |  | 
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| 280 |     void GUIManager::mouseButtonPressed(MouseButtonCode::ByEnum id) | 
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| 281 |     { | 
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| 282 |         try | 
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| 283 |         { | 
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| 284 |             guiSystem_->injectMouseButtonDown(convertButton(id)); | 
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| 285 |         } | 
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| 286 |         catch (CEGUI::ScriptException& ex) | 
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| 287 |         { | 
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| 288 |             // We simply ignore the exception and proceed | 
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| 289 |             COUT(1) << ex.getMessage() << std::endl; | 
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| 290 |         } | 
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| 291 |     } | 
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| 292 |  | 
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| 293 |     void GUIManager::mouseButtonReleased(MouseButtonCode::ByEnum id) | 
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| 294 |     { | 
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| 295 |         try | 
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| 296 |         { | 
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| 297 |             guiSystem_->injectMouseButtonUp(convertButton(id)); | 
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| 298 |         } | 
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| 299 |         catch (CEGUI::ScriptException& ex) | 
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| 300 |         { | 
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| 301 |             // We simply ignore the exception and proceed | 
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| 302 |             COUT(1) << ex.getMessage() << std::endl; | 
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| 303 |         } | 
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| 304 |     } | 
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| 305 |  | 
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| 306 |  | 
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| 307 |     inline CEGUI::MouseButton GUIManager::convertButton(MouseButtonCode::ByEnum button) | 
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| 308 |     { | 
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| 309 |         switch (button) | 
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| 310 |         { | 
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| 311 |         case MouseButtonCode::Left: | 
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| 312 |             return CEGUI::LeftButton; | 
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| 313 |  | 
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| 314 |         case MouseButtonCode::Right: | 
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| 315 |             return CEGUI::RightButton; | 
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| 316 |  | 
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| 317 |         case MouseButtonCode::Middle: | 
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| 318 |             return CEGUI::MiddleButton; | 
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| 319 |  | 
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| 320 |         case MouseButtonCode::Button3: | 
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| 321 |             return CEGUI::X1Button; | 
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| 322 |  | 
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| 323 |         case MouseButtonCode::Button4: | 
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| 324 |             return CEGUI::X2Button; | 
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| 325 |  | 
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| 326 |         default: | 
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| 327 |             return CEGUI::NoButton; | 
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| 328 |         } | 
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| 329 |     } | 
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| 330 | } | 
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