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source: code/branches/objecthierarchy/src/orxonox/gamestates/GSServer.cc @ 2023

Last change on this file since 2023 was 2023, checked in by rgrieder, 16 years ago
  • Added support for dedicated server. Could not network test it yet, client still segfaults me.
  • Also kicked GraphicsEngine::levelSceneManager_, there are only the statistic methods left.
  • GSDedicated also derives from GSLevel, but GSLevel is not anymore a real GameState.
  • CameraHandler and LevelManager get created in GSLevel now.
  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSServer.h"
31
32#include "core/CommandLine.h"
33#include "core/Core.h"
34#include "network/Server.h"
35
36namespace orxonox
37{
38    SetCommandLineArgument(port, 55556).shortcut("p").information("0-65535");
39
40    GSServer::GSServer()
41        : GameState<GSGraphics>("server")
42        , server_(0)
43    {
44    }
45
46    GSServer::~GSServer()
47    {
48    }
49
50    void GSServer::enter()
51    {
52        Core::setHasServer(true);
53
54        this->server_ = new network::Server(CommandLine::getValue("port"));
55        COUT(0) << "Loading scene in server mode" << std::endl;
56
57        GSLevel::enter(this->getParent()->getViewport());
58
59        server_->open();
60    }
61
62    void GSServer::leave()
63    {
64        GSLevel::leave();
65
66        this->server_->close();
67        delete this->server_;
68
69        Core::setHasServer(false);
70    }
71
72    void GSServer::ticked(const Clock& time)
73    {
74        GSLevel::ticked(time);
75        server_->tick(time.getDeltaTime());
76        this->tickChild(time);
77    }
78}
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