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source: code/branches/objecthierarchy/src/orxonox/gamestates/GSLevel.h @ 2023

Last change on this file since 2023 was 2023, checked in by rgrieder, 16 years ago
  • Added support for dedicated server. Could not network test it yet, client still segfaults me.
  • Also kicked GraphicsEngine::levelSceneManager_, there are only the statistic methods left.
  • GSDedicated also derives from GSLevel, but GSLevel is not anymore a real GameState.
  • CameraHandler and LevelManager get created in GSLevel now.
  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSLevel_H__
30#define _GSLevel_H__
31
32#include "OrxonoxPrereqs.h"
33#include <OgrePrerequisites.h>
34#include "core/GameState.h"
35#include "GSGraphics.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport GSLevel : public OrxonoxClass //,public GameState<GSGraphics>
40    {
41        friend class ClassIdentifier<GSLevel>;
42    public:
43        GSLevel();
44        ~GSLevel();
45
46        // this has to be public because proteced triggers a bug in msvc
47        // when taking the function address.
48        void setTimeFactor(float factor);
49        float getTimeFactor() { return this->timeFactor_; }
50
51    protected:
52        void enter(Ogre::Viewport* viewport);
53        void leave();
54        void ticked(const Clock& time);
55
56        void loadLevel();
57        void unloadLevel();
58
59        float timeFactor_;       //!< A factor that sets the gamespeed. 1 is normal.
60
61        // console commands
62        void keybind(const std::string& command);
63        void tkeybind(const std::string& command);
64        void keybindInternal(const std::string& command, bool bTemporary);
65
66        KeyBinder*            keyBinder_;        //!< tool that loads and manages the input bindings
67        SimpleInputState*     inputState_;
68        Radar*                radar_;            //!< represents the Radar (not the HUD part)
69        XMLFile*              startFile_;        //!< current hard coded default level
70        CameraHandler*        cameraHandler_;
71        LevelManager*         levelManager_;
72
73        // config values
74        std::string           keyDetectorCallbackCode_;
75
76    private:
77        void setConfigValues();
78
79    };
80}
81
82#endif /* _GSLevel_H__ */
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