| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Reto Grieder | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | #include "OrxonoxStableHeaders.h" | 
|---|
| 30 | #include "GSGUI.h" | 
|---|
| 31 |  | 
|---|
| 32 | #include <OgreViewport.h> | 
|---|
| 33 | #include "GraphicsEngine.h" | 
|---|
| 34 | #include "core/input/InputManager.h" | 
|---|
| 35 | #include "core/input/SimpleInputState.h" | 
|---|
| 36 | #include "gui/GUIManager.h" | 
|---|
| 37 |  | 
|---|
| 38 | namespace orxonox | 
|---|
| 39 | { | 
|---|
| 40 | GSGUI::GSGUI() | 
|---|
| 41 | : GameState<GSGraphics>("gui") | 
|---|
| 42 | { | 
|---|
| 43 | } | 
|---|
| 44 |  | 
|---|
| 45 | GSGUI::~GSGUI() | 
|---|
| 46 | { | 
|---|
| 47 | } | 
|---|
| 48 |  | 
|---|
| 49 | void GSGUI::enter() | 
|---|
| 50 | { | 
|---|
| 51 | guiManager_ = getParent()->getGUIManager(); | 
|---|
| 52 |  | 
|---|
| 53 | // show main menu | 
|---|
| 54 | guiManager_->showGUI("MainMenu", 0); | 
|---|
| 55 | getParent()->getViewport()->setCamera(guiManager_->getCamera()); | 
|---|
| 56 | } | 
|---|
| 57 |  | 
|---|
| 58 | void GSGUI::leave() | 
|---|
| 59 | { | 
|---|
| 60 | guiManager_->hideGUI(); | 
|---|
| 61 | } | 
|---|
| 62 |  | 
|---|
| 63 | void GSGUI::ticked(const Clock& time) | 
|---|
| 64 | { | 
|---|
| 65 | // tick CEGUI | 
|---|
| 66 | guiManager_->tick(time.getDeltaTime()); | 
|---|
| 67 |  | 
|---|
| 68 | this->tickChild(time); | 
|---|
| 69 | } | 
|---|
| 70 | } | 
|---|