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source: code/branches/objecthierarchy/src/orxonox/gamestates/GSDedicated.cc @ 2023

Last change on this file since 2023 was 2023, checked in by rgrieder, 16 years ago
  • Added support for dedicated server. Could not network test it yet, client still segfaults me.
  • Also kicked GraphicsEngine::levelSceneManager_, there are only the statistic methods left.
  • GSDedicated also derives from GSLevel, but GSLevel is not anymore a real GameState.
  • CameraHandler and LevelManager get created in GSLevel now.
  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSDedicated.h"
31
32#include "core/CommandLine.h"
33#include "core/Core.h"
34#include "network/Server.h"
35
36namespace orxonox
37{
38    GSDedicated::GSDedicated()
39        : GameState<GSRoot>("dedicated")
40        , server_(0)
41    {
42    }
43
44    GSDedicated::~GSDedicated()
45    {
46    }
47
48    void GSDedicated::enter()
49    {
50        Core::setHasServer(true);
51
52        this->server_ = new network::Server(CommandLine::getValue("port"));
53        COUT(0) << "Loading scene in server mode" << std::endl;
54
55        GSLevel::enter(0);
56
57        server_->open();
58    }
59
60    void GSDedicated::leave()
61    {
62        GSLevel::leave();
63
64        this->server_->close();
65        delete this->server_;
66
67        Core::setHasServer(false);
68    }
69
70    void GSDedicated::ticked(const Clock& time)
71    {
72        GSLevel::ticked(time);
73        server_->tick(time.getDeltaTime());
74        this->tickChild(time);
75    }
76}
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