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source: code/branches/objecthierarchy/src/orxonox/Settings.cc @ 1943

Last change on this file since 1943 was 1940, checked in by landauf, 16 years ago

did some first (and very unfinished) steps to deal with different players on server and client

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Implementation of the Settings class.
33*/
34
35#include "OrxonoxStableHeaders.h"
36#include "Settings.h"
37
38#include "util/String.h"
39#include "core/CoreIncludes.h"
40#include "core/ConfigValueIncludes.h"
41
42namespace orxonox
43{
44    Settings* Settings::singletonRef_s = 0;
45
46    /**
47    @brief
48        Constructor: Registers the object and sets the config-values.
49    */
50    Settings::Settings()
51        : bShowsGraphics_(false)
52        , bHasServer_(false)
53        , bIsClient_(false)
54        , bIsStandalone_(false)
55        , bIsMaster_(false)
56    {
57        RegisterRootObject(Settings);
58        assert(singletonRef_s == 0);
59        singletonRef_s = this;
60        setConfigValues();
61    }
62
63    /**
64    @brief
65        Function to collect the SetConfigValue-macro calls.
66    */
67    void Settings::setConfigValues()
68    {
69        SetConfigValue(dataPath_, "../../Media/").description("Relative path to the game data.").callback(this, &Settings::dataPathChanged);
70    }
71
72    /**
73    @brief
74        Callback function if the datapath has changed.
75    */
76    void Settings::dataPathChanged()
77    {
78        if (dataPath_ != "" && dataPath_[dataPath_.size() - 1] != '/')
79        {
80            ModifyConfigValue(dataPath_, set, dataPath_ + "/");
81        }
82
83        if (dataPath_ == "")
84        {
85            ModifyConfigValue(dataPath_, set, "/");
86            COUT(2) << "Warning: Data path set to \"/\", is that really correct?" << std::endl;
87        }
88    }
89
90    /**
91    @brief
92        Temporary sets the data path
93    @param path
94        The new data path
95    */
96    void Settings::_tsetDataPath(const std::string& path)
97    {
98        ModifyConfigValue(dataPath_, tset, path);
99    }
100
101}
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