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source: code/branches/objecthierarchy/src/orxonox/OrxonoxPrereqs.h @ 1989

Last change on this file since 1989 was 1989, checked in by landauf, 16 years ago
  • added ControllableEntity, the baseclass of all players, vehicles and ships.
  • moved Template to core
  • some changes in Camera
  • added 6 constants to WorldEntity to identify relative directions
  • changed vom Radian to Degree as default angle unit
  • Property svn:eol-style set to native
File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "util/OrxonoxPlatform.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
43#  ifdef ORXONOX_SHARED_BUILD
44#    define _OrxonoxExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _OrxonoxExport
48#    else
49#      define _OrxonoxExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _OrxonoxExport  __attribute__ ((visibility("default")))
54#else
55#  define _OrxonoxExport
56#endif
57
58//-----------------------------------------------------------------------
59// Forward declarations
60//-----------------------------------------------------------------------
61
62namespace orxonox
63{
64    namespace LODParticle
65    {
66        enum LOD
67        {
68            off = 0,
69            low = 1,
70            normal = 2,
71            high = 3
72        };
73    }
74
75    class GraphicsEngine;
76    class Settings;
77
78    class RadarViewable;
79    class Radar;
80    class RadarListener;
81
82    // objects
83    class WorldEntity;
84    class PositionableEntity;
85    class MovableEntity;
86    class ControllableEntity;
87
88    class Backlight;
89    class Camera;
90    class ParticleSpawner;
91
92    class Info;
93    class LevelInfo;
94    class PlayerInfo;
95
96    class Gametype;
97
98    // tools
99    class BillboardSet;
100    class Light;
101    class Mesh;
102    class ParticleInterface;
103    template <class T>
104    class Timer;
105
106    // overlays
107    class BarColour;
108    class DebugFPSText;
109    class DebugRTRText;
110    class HUDBar;
111    class HUDNavigation;
112    class HUDRadar;
113    class HUDSpeedBar;
114    class InGameConsole;
115    class OrxonoxOverlay;
116    class OverlayGroup;
117    class OverlayText;
118
119    //gui
120    class GUIManager;
121
122    // game states
123    class GSRoot;
124    class GSGraphics;
125    class GSIO;
126    class GSIOConsole;
127    class GSLevel;
128    class GSStandalone;
129    class GSServer;
130    class GSClient;
131    class GSGUI;
132}
133
134namespace Ogre
135{
136    // some got forgotten in OgrePrerequisites
137    class BorderPanelOverlayElement;
138    class PanelOverlayElement;
139    class TextAreaOverlayElement;
140}
141
142namespace CEGUI
143{
144    class LuaScriptModule;
145
146    class OgreCEGUIRenderer;
147    class OgreCEGUIResourceProvider;
148    class OgreCEGUITexture;
149}
150
151struct lua_State;
152
153#endif /* _OrxonoxPrereqs_H__ */
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