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source: code/branches/objecthierarchy/src/orxonox/LevelManager.h @ 2019

Last change on this file since 2019 was 2019, checked in by landauf, 16 years ago

many changes, most important: BaseObject takes now a pointer to it's creator which is needed to build a level hierarchy (with different scenes)

File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _LevelManager_H__
30#define _LevelManager_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <list>
35#include <map>
36
37#include "network/ClientConnectionListener.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport LevelManager : public network::ClientConnectionListener
42    {
43        public:
44            static LevelManager& getInstance();
45
46            void requestActivity(Level* level);
47            void releaseActivity(Level* level);
48            Level* getActiveLevel();
49
50            PlayerInfo* getClient(unsigned int clientID) const;
51            inline const std::map<unsigned int, PlayerInfo*>& getClients() const
52                { return this->clients_; }
53
54        private:
55            LevelManager();
56            virtual ~LevelManager() {}
57
58            void clientConnected(unsigned int clientID);
59            void clientDisconnected(unsigned int clientID);
60
61            void activateNextLevel();
62
63            std::list<Level*> levels_s;
64            std::map<unsigned int, PlayerInfo*> clients_;
65    };
66}
67
68#endif /* _LevelManager_H__ */
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