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source: code/branches/objecthierarchy/src/network/packet/Gamestate.cc @ 2112

Last change on this file since 2112 was 2112, checked in by rgrieder, 15 years ago

Test: replacing namespace network with namespace orxonox. network::packet —> orxonox::packet

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Gamestate.h"
30#include "network/ClientInformation.h"
31#include "network/GamestateHandler.h"
32#include "core/CoreIncludes.h"
33#include "core/Iterator.h"
34
35#include <zlib.h>
36#include <assert.h>
37
38
39
40namespace orxonox {
41
42namespace packet {
43
44#define GAMESTATE_START(data) (data + sizeof(GamestateHeader))
45#define GAMESTATE_HEADER(data) ((GamestateHeader *)data)
46#define HEADER GAMESTATE_HEADER(data_)
47
48
49#define PACKET_FLAG_GAMESTATE  ENET_PACKET_FLAG_RELIABLE
50
51Gamestate::Gamestate()
52{
53  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
54}
55
56Gamestate::Gamestate(uint8_t *data, unsigned int clientID):
57    Packet(data, clientID)
58{
59  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
60}
61
62Gamestate::Gamestate(uint8_t *data)
63{
64  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
65  data_=data;
66}
67
68
69Gamestate::~Gamestate()
70{
71}
72
73bool Gamestate::collectData(int id, int mode)
74{
75  int tempsize=0, currentsize=0;
76  assert(data_==0);
77  int size = calcGamestateSize(id, mode);
78
79  COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl;
80  if(size==0)
81    return false;
82  data_ = new unsigned char[size + sizeof(GamestateHeader)];
83  if(!data_){
84    COUT(2) << "GameStateManager: could not allocate memory" << std::endl;
85    return false;
86  }
87
88#ifndef NDEBUG
89  std::list<Synchronisable*> slist;
90  std::list<Synchronisable*>::iterator iit;
91#endif
92  //start collect data synchronisable by synchronisable
93  uint8_t *mem=data_;
94  mem+=sizeof(GamestateHeader);
95  ObjectList<Synchronisable>::iterator it;
96  for(it = ObjectList<Synchronisable>::begin(); it; ++it){
97    tempsize=it->getSize(id, mode);
98
99    if(currentsize+tempsize > size){
100      // start allocate additional memory
101      COUT(3) << "G.St.Man: need additional memory" << std::endl;
102      ObjectList<Synchronisable>::iterator temp = it;
103      int addsize=tempsize;
104      while(++temp)
105        addsize+=temp->getSize(id, mode);
106      data_ = (uint8_t *)realloc(data_, sizeof(GamestateHeader) + currentsize + addsize);
107      if(!data_)
108        return false;
109      size = currentsize+addsize;
110    }// stop allocate additional memory
111
112#ifndef NDEBUG
113    for(iit=slist.begin(); iit!=slist.end(); iit++)
114      assert((*iit)!=*it);
115    slist.push_back(*it);
116#endif
117
118    //if(it->doSelection(id))
119    dataMap_[mem-data_]=(*it);  // save the mem location of the synchronisable data
120    if(!it->getData(mem, id, mode))
121      return false; // mem pointer gets automatically increased because of call by reference
122    // increase size counter by size of current synchronisable
123    currentsize+=tempsize;
124  }
125
126
127  //start write gamestate header
128  HEADER->packetType = ENUM::Gamestate;
129  assert( *(ENUM::Type *)(data_) == ENUM::Gamestate);
130  HEADER->datasize = currentsize;
131  HEADER->id = id;
132  HEADER->diffed = false;
133  HEADER->complete = true;
134  HEADER->compressed = false;
135  //stop write gamestate header
136
137  COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl;
138  COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl;
139  return true;
140}
141
142bool Gamestate::spreadData(int mode)
143{
144  assert(data_);
145  assert(!HEADER->compressed);
146  assert(!HEADER->diffed);
147  uint8_t *mem=data_+sizeof(GamestateHeader);
148    // get the start of the Synchronisable list
149  //ObjectList<Synchronisable>::iterator it=ObjectList<Synchronisable>::begin();
150  Synchronisable *s;
151
152  // update the data of the objects we received
153  while(mem < data_+sizeof(GamestateHeader)+HEADER->datasize){
154    synchronisableHeader *objectheader = (synchronisableHeader*)mem;
155
156    s = Synchronisable::getSynchronisable( objectheader->objectID );
157    if(!s)
158    {
159      Synchronisable::fabricate(mem, mode);
160    }
161    else
162    {
163      bool b = s->updateData(mem, mode);
164      assert(b);
165      //if(!s->updateData(mem, mode))
166        //return false;
167    }
168  }
169
170  return true;
171}
172
173
174
175int Gamestate::getID(){
176  return HEADER->id;
177}
178
179unsigned int Gamestate::getSize() const
180{
181  assert(data_);
182  if(HEADER->compressed)
183    return HEADER->compsize+sizeof(GamestateHeader);
184  else
185  {
186    return HEADER->datasize+sizeof(GamestateHeader);
187  }
188}
189
190bool Gamestate::operator==(packet::Gamestate gs){
191  uint8_t *d1 = data_+sizeof(GamestateHeader);
192  uint8_t *d2 = gs.data_+sizeof(GamestateHeader);
193  assert(!isCompressed());
194  assert(!gs.isCompressed());
195  while(d1<data_+HEADER->datasize)
196  {
197    if(*d1!=*d2)
198      return false;
199    d1++;
200    d2++;
201  }
202  return true;
203}
204
205bool Gamestate::process()
206{
207  return GamestateHandler::addGamestate(this, getClientID());
208}
209
210
211
212bool Gamestate::compressData()
213{
214  assert(HEADER);
215  assert(!HEADER->compressed);
216  uLongf buffer = (uLongf)(((HEADER->datasize + 12)*1.01)+1);
217  if(buffer==0)
218    return false;
219
220  uint8_t *ndata = new uint8_t[buffer+sizeof(GamestateHeader)];
221  uint8_t *dest = GAMESTATE_START(ndata);
222  //unsigned char *dest = new unsigned char[buffer];
223  uint8_t *source = GAMESTATE_START(data_);
224  int retval;
225  retval = compress( dest, &buffer, source, (uLong)(HEADER->datasize) );
226  switch ( retval ) {
227    case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break;
228    case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false;
229    case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false;
230    case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false;
231  }
232#ifndef NDEBUG
233  //decompress and compare the start and the decompressed data
234  uint8_t *rdata = new uint8_t[HEADER->datasize+sizeof(GamestateHeader)];
235  uint8_t *d2 = GAMESTATE_START(rdata);
236  uLongf length2 = HEADER->datasize;
237  uncompress(d2, &length2, dest, buffer);
238  for(unsigned int i=0; i<HEADER->datasize; i++){
239    assert(*(source+i)==*(d2+i));
240  }
241  delete[] rdata;
242#endif
243
244  //copy and modify header
245#ifndef NDEBUG
246  HEADER->crc32 = calcCRC(data_+sizeof(GamestateHeader), HEADER->datasize);
247#endif
248  *GAMESTATE_HEADER(ndata) = *HEADER;
249  //delete old data
250  delete[] data_;
251  //save new data
252  data_ = ndata;
253  HEADER->compsize = buffer;
254  HEADER->compressed = true;
255  assert(HEADER->compressed);
256  COUT(4) << "gamestate compress datasize: " << HEADER->datasize << " compsize: " << HEADER->compsize << std::endl;
257  return true;
258}
259bool Gamestate::decompressData()
260{
261  assert(HEADER);
262  assert(HEADER->compressed);
263  COUT(4) << "GameStateClient: uncompressing gamestate. id: " << HEADER->id << ", baseid: " << HEADER->base_id << ", datasize: " << HEADER->datasize << ", compsize: " << HEADER->compsize << std::endl;
264  unsigned int datasize = HEADER->datasize;
265  unsigned int compsize = HEADER->compsize;
266  unsigned int bufsize;
267//  assert(compsize<=datasize);
268  bufsize = datasize;
269  assert(bufsize!=0);
270  uint8_t *ndata = new uint8_t[bufsize + sizeof(GamestateHeader)];
271  uint8_t *dest = ndata + sizeof(GamestateHeader);
272  uint8_t *source = data_ + sizeof(GamestateHeader);
273  int retval;
274  uLongf length=bufsize;
275  retval = uncompress( dest, &length, source, (uLong)compsize );
276  switch ( retval ) {
277    case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break;
278    case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false;
279    case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false;
280    case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false;
281  }
282#ifndef NDEBUG
283  assert(HEADER->crc32==calcCRC(ndata+sizeof(GamestateHeader), HEADER->datasize));
284#endif
285
286  //copy over the header
287  *GAMESTATE_HEADER(ndata) = *HEADER;
288
289  if (this->bDataENetAllocated_){
290    // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will
291    // deallocated it anyway. So data and packet stay together.
292    this->bDataENetAllocated_ = false;
293  }
294  else{
295    // We allocated the memory in the first place (unlikely). So we destroy the old data
296    // and overwrite it with the new decompressed data.
297    delete[] this->data_;
298  }
299
300  //set new pointers
301  data_ = ndata;
302  HEADER->compressed = false;
303  assert(HEADER->datasize==datasize);
304  assert(HEADER->compsize==compsize);
305  return true;
306}
307
308Gamestate *Gamestate::diff(Gamestate *base)
309{
310  assert(HEADER);
311  assert(!HEADER->compressed);
312  assert(!HEADER->diffed);
313  //unsigned char *basep = base->getGs()/*, *gs = getGs()*/;
314  uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_);
315  unsigned int of=0; // pointers offset
316  unsigned int dest_length=0;
317  dest_length=HEADER->datasize;
318  if(dest_length==0)
319    return NULL;
320  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+sizeof(GamestateHeader)];
321  uint8_t *dest = ndata + sizeof(GamestateHeader);
322  while(of < GAMESTATE_HEADER(base->data_)->datasize && of < HEADER->datasize){
323    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
324    ++of;
325  }
326  if(GAMESTATE_HEADER(base->data_)->datasize!=HEADER->datasize){
327    uint8_t n=0;
328    if(GAMESTATE_HEADER(base->data_)->datasize < HEADER->datasize){
329      while(of<dest_length){
330        *(dest+of)=n^*(gs+of);
331        of++;
332      }
333    }
334  }
335
336  *GAMESTATE_HEADER(ndata) = *HEADER;
337  GAMESTATE_HEADER(ndata)->diffed = true;
338  GAMESTATE_HEADER(ndata)->base_id = base->getID();
339  Gamestate *g = new Gamestate(ndata, getClientID());
340  g->flags_=flags_;
341  g->packetDirection_ = packetDirection_;
342  return g;
343}
344
345Gamestate* Gamestate::doSelection(unsigned int clientID){
346  assert(data_);
347  std::map<unsigned int, Synchronisable *>::iterator it;
348
349  // allocate memory for new data
350  uint8_t *gdata = new uint8_t[HEADER->datasize+sizeof(GamestateHeader)];
351  // create a gamestate out of it
352  Gamestate *gs = new Gamestate(gdata);
353  uint8_t *newdata = gdata + sizeof(GamestateHeader);
354  uint8_t *origdata = GAMESTATE_START(data_);
355
356  //copy the GamestateHeader
357  *(GamestateHeader*)gdata = *HEADER;
358
359  synchronisableHeader *oldobjectheader, *newobjectheader;
360  unsigned int objectOffset;
361
362  //copy in the zeros
363  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
364    oldobjectheader = (synchronisableHeader*)origdata;
365    newobjectheader = (synchronisableHeader*)newdata;
366    unsigned int objectsize = oldobjectheader->size;
367    assert(it->second->objectID==oldobjectheader->objectID);
368    *newobjectheader = *oldobjectheader;
369    objectOffset=sizeof(uint8_t)+sizeof(bool); //skip the size and the availableData variables in the objectheader
370    if(it->second->doSelection(HEADER->id)){
371      newobjectheader->dataAvailable=true; //TODO: probably not neccessary
372      while(objectOffset<objectsize){
373        *(newdata + objectOffset)=*(origdata + objectOffset);    // copy the data
374        objectOffset++;
375      }
376    }else{
377      newobjectheader->dataAvailable=false;
378      while(objectOffset<objectsize){
379        *(newdata+objectOffset)=0;    // set to 0
380        objectOffset++;
381      }
382      assert(objectOffset==objectsize);
383    }
384    newdata += objectsize;
385    origdata += objectsize;
386  }
387  return gs;
388}
389
390
391Gamestate* Gamestate::intelligentDiff(Gamestate *base, unsigned int clientID){
392  // asserts
393  assert(data_);
394  assert(base->data_);
395  assert(!GAMESTATE_HEADER(base->data_)->diffed);
396  assert(!GAMESTATE_HEADER(base->data_)->compressed);
397  assert(!HEADER->compressed);
398  assert(!HEADER->diffed);
399
400  //preparations
401  std::map<unsigned int, Synchronisable *>::iterator it;
402  uint8_t *origdata, *basedata, *destdata, *ndata;
403  unsigned int objectOffset, streamOffset=0;    //data offset
404  unsigned int minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize;
405  synchronisableHeader *origheader;
406  synchronisableHeader *destheader;
407
408  origdata = GAMESTATE_START(this->data_);
409  basedata = GAMESTATE_START(base->data_);
410  ndata = new uint8_t[HEADER->datasize + sizeof(GamestateHeader)];
411  destdata = ndata + sizeof(GamestateHeader);
412
413  // do the diff
414  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
415    assert(streamOffset<HEADER->datasize);
416    bool sendData = it->second->doSelection(HEADER->id);
417    origheader = (synchronisableHeader *)(origdata+streamOffset);
418    destheader = (synchronisableHeader *)(destdata+streamOffset);
419
420    //copy and partially diff the object header
421    assert(sizeof(synchronisableHeader)==3*sizeof(unsigned int)+sizeof(bool));
422    *(uint32_t*)destdata = *(uint32_t*)origdata; //size (do not diff)
423    *(bool*)(destdata+sizeof(uint32_t)) = sendData;
424    if(sendData){
425      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+sizeof(uint32_t)+sizeof(bool)); //objectid (diff it)
426      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+2*sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+2*sizeof(uint32_t)+sizeof(bool)); //classid (diff it)
427    }else{
428      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = 0;
429      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = 0;
430    }
431    objectOffset=sizeof(synchronisableHeader);
432    streamOffset+=sizeof(synchronisableHeader);
433
434    //now handle the object data or fill with zeros
435    while(objectOffset<origheader->size ){
436
437      if(sendData && streamOffset<minsize)
438        *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor
439      else if(sendData)
440        *(destdata+objectOffset)=((uint8_t)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short)
441      else
442        *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered
443
444      objectOffset++;
445      streamOffset++;
446    }
447    destdata+=objectOffset;
448    origdata+=objectOffset;
449    basedata+=objectOffset;
450  }
451
452  //copy over the gamestate header and set the diffed flag
453  *(GamestateHeader *)ndata = *HEADER; //copy over the header
454  Gamestate *gs = new Gamestate(ndata);
455  GAMESTATE_HEADER(ndata)->diffed=true;
456  return gs;
457}
458
459Gamestate* Gamestate::intelligentUnDiff(Gamestate *base){
460  // asserts
461  assert(data_);
462  assert(base->data_);
463  assert(!GAMESTATE_HEADER(base->data_)->diffed);
464  assert(!GAMESTATE_HEADER(base->data_)->compressed);
465  assert(!HEADER->compressed);
466  assert(HEADER->diffed);
467
468  //preparations
469  std::map<unsigned int, Synchronisable *>::iterator it;
470  uint8_t *origdata, *basedata, *destdata, *ndata;
471  unsigned int objectOffset, streamOffset=0;    //data offset
472  unsigned int minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize;
473  synchronisableHeader *origheader;
474  synchronisableHeader *destheader;
475
476  origdata = GAMESTATE_START(this->data_);
477  basedata = GAMESTATE_START(base->data_);
478  ndata = new uint8_t[HEADER->datasize + sizeof(GamestateHeader)];
479  destdata = ndata + sizeof(GamestateHeader);
480
481  // do the undiff
482  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
483    assert(streamOffset<HEADER->datasize);
484    origheader = (synchronisableHeader *)(origdata+streamOffset);
485    destheader = (synchronisableHeader *)(destdata+streamOffset);
486    bool sendData;
487
488    //copy and partially diff the object header
489    assert(sizeof(synchronisableHeader)==3*sizeof(unsigned int)+sizeof(bool));
490    *(unsigned int*)destdata = *(unsigned int*)origdata; //size (do not diff)
491    *(bool*)(destdata+sizeof(unsigned int)) = *(bool*)(origdata+sizeof(unsigned int));
492    sendData = *(bool*)(origdata+sizeof(unsigned int));
493    if(sendData){
494      *(unsigned int*)(destdata+sizeof(unsigned int)+sizeof(bool)) = *(unsigned int*)(basedata+sizeof(unsigned int)+sizeof(bool)) ^ *(unsigned int*)(origdata+sizeof(unsigned int)+sizeof(bool)); //objectid (diff it)
495      *(unsigned int*)(destdata+2*sizeof(unsigned int)+sizeof(bool)) = *(unsigned int*)(basedata+2*sizeof(unsigned int)+sizeof(bool)) ^ *(unsigned int*)(origdata+2*sizeof(unsigned int)+sizeof(bool)); //classid (diff it)
496    }else{
497      *(unsigned int*)(destdata+sizeof(unsigned int)+sizeof(bool)) = 0;
498      *(unsigned int*)(destdata+2*sizeof(unsigned int)+sizeof(bool)) = 0;
499    }
500    objectOffset=sizeof(synchronisableHeader);
501    streamOffset+=sizeof(synchronisableHeader);
502
503    //now handle the object data or fill with zeros
504    while(objectOffset<origheader->size ){
505
506      if(sendData && streamOffset<minsize)
507        *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor
508      else if(sendData)
509        *(destdata+objectOffset)=((unsigned char)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short)
510      else
511        *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered
512
513      objectOffset++;
514      streamOffset++;
515    }
516    destdata+=objectOffset;
517    origdata+=objectOffset;
518    basedata+=objectOffset;
519  }
520
521  //copy over the gamestate header and set the diffed flag
522  *(GamestateHeader *)ndata = *HEADER; //copy over the header
523  Gamestate *gs = new Gamestate(ndata);
524  GAMESTATE_HEADER(ndata)->diffed=false;
525  return gs;
526}
527
528Gamestate *Gamestate::undiff(Gamestate *base)
529{
530  assert(this && base);assert(HEADER);
531  assert(HEADER->diffed);
532  assert(!HEADER->compressed && !GAMESTATE_HEADER(base->data_)->compressed);
533  //unsigned char *basep = base->getGs()/*, *gs = getGs()*/;
534  uint8_t *basep = GAMESTATE_START(base->data_);
535  uint8_t *gs = GAMESTATE_START(this->data_);
536  unsigned int of=0; // pointers offset
537  unsigned int dest_length=0;
538  dest_length=HEADER->datasize;
539  if(dest_length==0)
540    return NULL;
541  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+sizeof(GamestateHeader)];
542  uint8_t *dest = ndata + sizeof(GamestateHeader);
543  while(of < GAMESTATE_HEADER(base->data_)->datasize && of < HEADER->datasize){
544    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
545    ++of;
546  }
547  if(GAMESTATE_HEADER(base->data_)->datasize!=HEADER->datasize){
548    uint8_t n=0;
549    if(GAMESTATE_HEADER(base->data_)->datasize < HEADER->datasize){
550      while(of < dest_length){
551        *(dest+of)=n^*(gs+of);
552        of++;
553      }
554    }
555  }
556  *GAMESTATE_HEADER(ndata) = *HEADER;
557  GAMESTATE_HEADER(ndata)->diffed = false;
558  Gamestate *g = new Gamestate(ndata, getClientID());
559  g->flags_=flags_;
560  g->packetDirection_ = packetDirection_;
561  assert(!g->isDiffed());
562  assert(!g->isCompressed());
563  return g;
564}
565
566
567unsigned int Gamestate::calcGamestateSize(unsigned int id, int mode)
568{
569  int size=0;
570    // get the start of the Synchronisable list
571  ObjectList<Synchronisable>::iterator it;
572    // get total size of gamestate
573  for(it = ObjectList<Synchronisable>::begin(); it; ++it)
574    size+=it->getSize(id, mode); // size of the actual data of the synchronisable
575//  size+=sizeof(GamestateHeader);
576  return size;
577}
578
579/**
580 * This function removes a Synchronisable out of the universe
581 * @param it iterator of the list pointing to the object
582 * @return iterator pointing to the next object in the list
583 */
584  void Gamestate::removeObject(ObjectList<Synchronisable>::iterator &it) {
585    ObjectList<Synchronisable>::iterator temp=it;
586    ++it;
587    delete  *temp;
588  }
589
590  bool Gamestate::isDiffed(){
591    return HEADER->diffed;
592  }
593
594  bool Gamestate::isCompressed(){
595    return HEADER->compressed;
596  }
597
598  int Gamestate::getBaseID(){
599    return HEADER->base_id;
600  }
601}
602
603}
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