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source: code/branches/objecthierarchy/src/network/Synchronisable.h @ 1989

Last change on this file since 1989 was 1989, checked in by landauf, 16 years ago
  • added ControllableEntity, the baseclass of all players, vehicles and ships.
  • moved Template to core
  • some changes in Camera
  • added 6 constants to WorldEntity to identify relative directions
  • changed vom Radian to Degree as default angle unit
  • Property svn:eol-style set to native
File size: 4.2 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Synchronisable_H__
30#define _Synchronisable_H__
31
32#include "NetworkPrereqs.h"
33
34#include <list>
[1907]35#include <map>
36#include <queue>
[1909]37#include "util/Integers.h"
[1505]38#include "core/OrxonoxClass.h"
[1841]39#include "core/XMLIncludes.h"
[1534]40#include "NetworkCallback.h"
[1910]41#include "util/Integers.h"
[1505]42
[1940]43#define REGISTERDATA(varname, ...) \
44    registerVar((void*)&varname, sizeof(varname), network::DATA, __VA_ARGS__)
45#define REGISTERSTRING(stringname, ...) \
46    registerVar(&stringname, stringname.length()+1, network::STRING, __VA_ARGS__)
[1907]47
[1505]48namespace network
49{
[1989]50  static const unsigned int OBJECTID_UNKNOWN = (unsigned int)-1;
51
[1907]52  namespace direction{
53    enum syncdirection{
54      toclient=0x1,
55      toserver=0x2,
56      bidirectional=0x3
57    };
58  }
[1916]59
[1907]60  namespace syncmode{
61    enum mode{
62      one=0,
63      always=1
64    };
65  }
[1916]66
[1505]67  enum variableType{
68    DATA,
69    STRING,
70  };
71
[1916]72  struct _NetworkExport synchronisableHeader{
[1907]73    uint32_t size:31;
74    bool dataAvailable:1;
75    uint32_t objectID;
76    uint32_t classID;
[1505]77  };
78
[1916]79  typedef struct _NetworkExport synchronisableVariable{
[1735]80    unsigned int size;
[1505]81    int mode; // this determines in which direction the variable gets synchronised
82    void *var;
83    variableType type;
[1534]84    NetworkCallbackBase *callback;
[1505]85  }SYNCVAR;
86
87  /**
88  * This class is the base class of all the Objects in the universe that need to be synchronised over the network
[1907]89   * Every class, that inherits from this class has to link the DATA THAT NEEDS TO BE SYNCHRONISED into the linked list.
[1505]90  * @author Oliver Scheuss
91  */
92  class _NetworkExport Synchronisable : virtual public orxonox::OrxonoxClass{
93  public:
[1907]94    friend class packet::Gamestate;
95    friend class GamestateClient;
96    friend class Server;
[1505]97    virtual ~Synchronisable();
98
[1916]99
[1505]100    virtual bool create();
101    static void setClient(bool b);
[1916]102
[1907]103    static Synchronisable *fabricate(uint8_t*& mem, int mode=0x0);
104    static bool deleteObject(unsigned int objectID);
105    static Synchronisable *getSynchronisable(unsigned int objectID);
106    static unsigned int getNumberOfDeletedObject(){ return deletedObjects_.size(); }
107    static unsigned int popDeletedObject(){ unsigned int i = deletedObjects_.front(); deletedObjects_.pop(); return i; }
[1916]108
[1907]109    inline unsigned int getObjectID(){return objectID;}
110    inline unsigned int getClassID(){return classID;}
[1505]111  protected:
112    Synchronisable();
[1907]113    void registerVar(void *var, int size, variableType t, int mode=1, NetworkCallbackBase *cb=0);
114    void setObjectMode(int mode);
115    void setObjectFrequency(unsigned int freq){ objectFrequency_ = freq; }
[1916]116
117
[1505]118  private:
[1907]119    bool getData(uint8_t*& men, unsigned int id, int mode=0x0);
120    uint32_t getSize(unsigned int id, int mode=0x0);
[1945]121    bool updateData(uint8_t*& mem, int mode=0x0, bool forceCallback=false);
[1907]122    bool isMyData(uint8_t* mem);
123    bool doSelection(unsigned int id);
[1751]124    bool isMyTick(unsigned int id);
[1916]125
[1907]126    unsigned int objectID;
127    unsigned int classID;
[1916]128
[1505]129    std::list<synchronisableVariable *> *syncList;
130    static int state_; // detemines wheter we are server (default) or client
131    bool backsync_; // if true the variables with mode > 1 will be synchronised to server (client -> server)
[1751]132    unsigned int objectFrequency_;
133    int objectMode_;
[1907]134    static std::map<unsigned int, Synchronisable *> objectMap_;
135    static std::queue<unsigned int> deletedObjects_;
[1505]136  };
137}
138
139#endif /* _Synchronisable_H__ */
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