| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008 | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 | #ifndef NETWORKHOST_H | 
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| 29 | #define NETWORKHOST_H | 
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| 30 |  | 
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| 31 | #include <string> | 
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| 32 |  | 
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| 33 | #include "NetworkPrereqs.h" | 
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| 34 | #include "packet/Chat.h" | 
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| 35 |  | 
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| 36 | namespace network { | 
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| 37 |  | 
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| 38 | /** | 
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| 39 | *       @brief Base class of Server and Client | 
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| 40 | *       This is the Base class of the Server and Client classes | 
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| 41 | *       - Makes server and client a singleton | 
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| 42 | *       - defines static functions available on both server and client | 
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| 43 | *       - is the interface to be used when communicating with the network | 
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| 44 | *       @author Oliver Scheuss | 
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| 45 | */ | 
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| 46 | class _NetworkExport Host{ | 
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| 47 |   private: | 
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| 48 |     //TODO add theese functions or adequate | 
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| 49 |     //virtual bool processChat(packet::Chat *message, unsigned int clientID)=0; | 
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| 50 |     //virtual bool sendChat(packet::Chat *chat)=0; | 
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| 51 |     virtual bool queuePacket(ENetPacket *packet, int clientID)=0; | 
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| 52 |     virtual bool chat(const std::string& message)=0; | 
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| 53 |     virtual bool broadcast(const std::string& message)=0; | 
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| 54 |     virtual bool processChat(const std::string& message, unsigned int playerID)=0; | 
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| 55 |     virtual bool isServer_()=0; | 
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| 56 |  | 
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| 57 |  | 
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| 58 |  | 
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| 59 |   protected: | 
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| 60 |     Host(); | 
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| 61 |     virtual ~Host(); | 
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| 62 |     static Host *instance_; | 
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| 63 |     unsigned int clientID_; | 
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| 64 |     unsigned int shipID_; | 
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| 65 |  | 
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| 66 |   public: | 
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| 67 |     static bool running(){return instance_!=0;} | 
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| 68 |     static bool addPacket(ENetPacket *packet, int clientID=0); | 
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| 69 |     //static bool chat(std::string& message); | 
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| 70 | //     static bool receiveChat(packet::Chat *message, unsigned int clientID); | 
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| 71 |     static unsigned int getPlayerID(); | 
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| 72 |     static unsigned int getShipID(){return instance_->shipID_;} | 
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| 73 |     static void setClientID(unsigned int id){ instance_->clientID_ = id; } | 
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| 74 |     static void setShipID(unsigned int id){ instance_->shipID_ = id; } | 
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| 75 |     static bool isServer(){ return instance_->isServer_(); } | 
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| 76 |     static bool Chat(const std::string& message); | 
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| 77 |     static bool Broadcast(const std::string& message); | 
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| 78 |     static bool incomingChat(const std::string& message, unsigned int playerID); | 
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| 79 |   private: | 
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| 80 | }; | 
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| 81 |  | 
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| 82 | } | 
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| 83 |  | 
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| 84 | #endif | 
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