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source: code/branches/objecthierarchy/src/network/ClientInformation.h @ 1955

Last change on this file since 1955 was 1955, checked in by scheusso, 16 years ago

ClientInformation is now consisten with other classes regarding clientid
and gamestateid

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: ClientInformation
31//
32// Description:
33//
34//
35// Author:  <>, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40#ifndef _ClientInformation_H__
41#define _ClientInformation_H__
42
43#include "NetworkPrereqs.h"
44
45#include <enet/enet.h>
46#include <boost/thread/recursive_mutex.hpp>
47
48#define GAMESTATEID_INITIAL -1
49
50// WATCH OUT: THE CLIENTINFORMATION LIST IS NOT THREADSAFE ANYMORE
51
52namespace network
53{
54  static const unsigned int CLIENTID_UNKNOWN = (unsigned int)-2;
55
56  /**
57  * This class implements a list for client informations
58  * @author Oliver Scheuss
59  */
60  class _NetworkExport ClientInformation{
61  public:
62    ClientInformation();
63    //   ClientInformation(ClientInformation *prev, ClientInformation *next);
64    //   ClientInformation(ClientInformation *prev);
65    ~ClientInformation();
66    ClientInformation *next();
67    ClientInformation *prev();
68    static ClientInformation *insertBack(ClientInformation *ins);
69
70    // set functions
71    void setID(int clientID);
72    bool setPeer(ENetPeer *peer);
73    bool setGamestateID(int id);
74    bool setPartialGamestateID(int id);
75    inline void setShipID(unsigned int id){ShipID_=id;}
76
77    // get functions
78    inline unsigned int getShipID(){return ShipID_;}
79    unsigned int getID();
80    unsigned int getGamestateID();
81    unsigned int getPartialGamestateID();
82    ENetPeer *getPeer();
83
84    int getFailures();
85    void addFailure();
86    void resetFailures();
87    enet_uint32 getRTT();
88    enet_uint32 getPacketLoss();
89
90    static bool removeClient(unsigned int clientID);
91    static bool removeClient(ENetPeer *peer);
92    static ClientInformation *findClient(unsigned int clientID, bool look_backwards=false);
93    static ClientInformation *findClient(ENetAddress *address, bool look_backwards=false);
94    static ClientInformation *getBegin(){return head_;}
95
96    bool setSynched(bool s);
97    bool getSynched();
98
99
100  private:
101    static ClientInformation *head_;
102
103    bool setNext(ClientInformation *next);
104    bool setPrev(ClientInformation *prev);
105    ClientInformation *insertAfter(ClientInformation *ins);
106    ClientInformation *insertBefore(ClientInformation *ins);
107
108    ClientInformation *preve;
109    ClientInformation *nexte;
110    //actual information:
111    ENetPeer *peer_;
112    unsigned int clientID_;
113    unsigned int gamestateID_;
114    unsigned int partialGamestateID_;
115    unsigned int ShipID_;   // this is the unique objectID
116    bool synched_;
117    unsigned short failures_;
118
119  };
120
121}
122
123#endif /* _ClientInformation_H__ */
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