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source: code/branches/objecthierarchy/src/network/ClientInformation.h @ 1916

Last change on this file since 1916 was 1916, checked in by landauf, 15 years ago

removed WorldEntity, SpaceShip and several other objects
removed SpaceShip-related hacks in network and other places

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: ClientInformation
31//
32// Description:
33//
34//
35// Author:  <>, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40#ifndef _ClientInformation_H__
41#define _ClientInformation_H__
42
43#include "NetworkPrereqs.h"
44
45#include <enet/enet.h>
46#include <boost/thread/recursive_mutex.hpp>
47
48#define GAMESTATEID_INITIAL -1
49#define CLIENTID_UNKNOWN -2
50
51// WATCH OUT: THE CLIENTINFORMATION LIST IS NOT THREADSAFE ANYMORE
52
53namespace network
54{
55  /**
56  * This class implements a list for client informations
57  * @author Oliver Scheuss
58  */
59  class _NetworkExport ClientInformation{
60  public:
61    ClientInformation();
62    //   ClientInformation(ClientInformation *prev, ClientInformation *next);
63    //   ClientInformation(ClientInformation *prev);
64    ~ClientInformation();
65    ClientInformation *next();
66    ClientInformation *prev();
67    static ClientInformation *insertBack(ClientInformation *ins);
68
69    // set functions
70    void setID(int clientID);
71    bool setPeer(ENetPeer *peer);
72    bool setGamestateID(int id);
73    bool setPartialGamestateID(int id);
74    inline void setShipID(unsigned int id){ShipID_=id;}
75
76    // get functions
77    inline unsigned int getShipID(){return ShipID_;}
78    int getID();
79    int getGamestateID();
80    int getPartialGamestateID();
81    ENetPeer *getPeer();
82
83    int getFailures();
84    void addFailure();
85    void resetFailures();
86    enet_uint32 getRTT();
87    enet_uint32 getPacketLoss();
88
89    static bool removeClient(int clientID);
90    static bool removeClient(ENetPeer *peer);
91    static ClientInformation *findClient(int clientID, bool look_backwards=false);
92    static ClientInformation *findClient(ENetAddress *address, bool look_backwards=false);
93    static ClientInformation *getBegin(){return head_;}
94
95    bool setSynched(bool s);
96    bool getSynched();
97
98
99  private:
100    static ClientInformation *head_;
101
102    bool setNext(ClientInformation *next);
103    bool setPrev(ClientInformation *prev);
104    ClientInformation *insertAfter(ClientInformation *ins);
105    ClientInformation *insertBefore(ClientInformation *ins);
106
107    ClientInformation *preve;
108    ClientInformation *nexte;
109    //actual information:
110    ENetPeer *peer_;
111    int clientID_;
112    int gamestateID_;
113    int partialGamestateID_;
114    unsigned int ShipID_;   // this is the unique objectID
115    bool synched_;
116    unsigned short failures_;
117
118  };
119
120}
121
122#endif /* _ClientInformation_H__ */
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