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source: code/branches/objecthierarchy/src/network/CMakeLists.txt @ 1943

Last change on this file since 1943 was 1940, checked in by landauf, 16 years ago

did some first (and very unfinished) steps to deal with different players on server and client

  • Property svn:eol-style set to native
File size: 1.1 KB
Line 
1SET( NETWORK_SRC_FILES
2  Client.cc
3  ClientConnection.cc
4  ClientInformation.cc
5  ClientConnectionListener.cc
6  ConnectionManager.cc
7  GamestateManager.cc
8  GamestateClient.cc
9  GamestateHandler.cc
10  PacketBuffer.cc
11  Server.cc
12  Synchronisable.cc
13  Host.cc
14  packet/Packet.cc
15  packet/Chat.cc
16  packet/ClassID.cc
17  packet/Acknowledgement.cc
18  packet/Gamestate.cc
19  packet/Welcome.cc
20  packet/DeleteObjects.cc
21)
22
23IF(WIN32)
24  ADD_LIBRARY( network ${NETWORK_SRC_FILES} )
25ELSE(WIN32)
26  ADD_LIBRARY( network SHARED ${NETWORK_SRC_FILES} )
27ENDIF(WIN32)
28
29TARGET_LINK_LIBRARIES( network
30  ${ZLIB_LIBRARY}
31  ${ENet_LIBRARY}
32  ${Boost_thread_LIBRARIES}
33  core
34)
35
36
37# build those parts only on request.
38IF(NETWORK_TESTING_ENABLED)
39  ##### test for gamestate stuff #####
40  SET( TEST_SRC_FILES
41    ${NETWORK_SRC_FILES}
42  )
43  ADD_EXECUTABLE(networktest ${TEST_SRC_FILES})
44  TARGET_LINK_LIBRARIES( networktest
45    ${OGRE_LIBRARIES}
46    network
47    ${ENet_LIBRARY}
48    ${ZLIB_LIBRARY}
49    ${WINDOWS_ENET_DEPENDENCIES}
50  )
51  ##### end test for gamestate stuff #####
52ENDIF(NETWORK_TESTING_ENABLED)
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