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source: code/branches/objecthierarchy/src/core/ClassFactory.h @ 1940

Last change on this file since 1940 was 1940, checked in by landauf, 16 years ago

did some first (and very unfinished) steps to deal with different players on server and client

  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file ClassFactory.h
31    @brief Definition and implementation of the ClassFactory class
32
33    The ClassFactory is able to create new objects of a specific class.
34*/
35
36#ifndef _ClassFactory_H__
37#define _ClassFactory_H__
38
39#include "CorePrereqs.h"
40
41#include <string>
42
43#include "Factory.h"
44#include "Identifier.h"
45#include "util/Debug.h"
46
47namespace orxonox
48{
49    // ###############################
50    // ###      ClassFactory       ###
51    // ###############################
52    //! The ClassFactory is able to create new objects of a specific class.
53    template <class T>
54    class ClassFactory : public BaseFactory
55    {
56        public:
57            static bool create(const std::string& name, bool bLoadable = true);
58            BaseObject* fabricate();
59
60        private:
61            ClassFactory() {}                               // Don't create
62            ClassFactory(const ClassFactory& factory) {}    // Don't copy
63            virtual ~ClassFactory() {}                      // Don't delete
64
65            static T* createNewObject();
66    };
67
68    /**
69        @brief Adds the ClassFactory to the Identifier of the same type and the Identifier to the Factory.
70        @param name The name of the class
71        @param bLoadable True if the class can be loaded through XML
72        @return Always true (this is needed because the compiler only allows assignments before main())
73    */
74    template <class T>
75    bool ClassFactory<T>::create(const std::string& name, bool bLoadable)
76    {
77        COUT(4) << "*** ClassFactory: Create entry for " << name << " in Factory." << std::endl;
78        ClassIdentifier<T>::getIdentifier(name)->addFactory(new ClassFactory<T>);
79        ClassIdentifier<T>::getIdentifier()->setLoadable(bLoadable);
80        Factory::add(name, ClassIdentifier<T>::getIdentifier());
81
82        return true;
83    }
84
85    /**
86        @brief Creates and returns a new object of class T.
87        @return The new object
88    */
89    template <class T>
90    BaseObject* ClassFactory<T>::fabricate()
91    {
92        return ClassFactory<T>::createNewObject();
93    }
94
95    /**
96        @brief Creates and returns a new object of class T; this is a wrapper for the new operator.
97        @return The new object
98    */
99    template <class T>
100    T* ClassFactory<T>::createNewObject()
101    {
102        return new T;
103    }
104}
105
106#endif /* _ClassFactory_H__ */
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